Akemtum
Last Updated: January 10, 2023
Champion Overall Rating: 4
Key Areas
Arena Def: | 6 |
Arena Atk: | 8 |
Clan Boss: | 10 |
Hydra: | 9 |
Doom Tower: | 8 |
Dungeons
Spider: | 6 |
Fire Knight: | 8 |
Dragon: | 10 |
Ice Golem: | 9 |
Iron Twins: | 2 |
Faction Wars
Doom Tower
Magma Dragon: | 2 |
Frost Spider: | 2 |
Nether Spider: | 2 |
Scarab King: | 6 |
Eternal Dragon: | 6 |
Celestial Griffin: | 6 |
Dreadhorn: | 1 |
Dark Fae: | 6 |
Champion Type
ATK
10/10
Book
Value
A1, A2, A3
Book
Priority
Akemtum
What do you get when you combine Brakus the Shifter with dangerous toxins – the answer Akemtum who joins the Skinwalkers as part of patch 6.40.
Poisons are the name of the game with Akemtum who attacks 3 times on the A1 with a 50% chance of placing a Poison debuff. What makes Akemtum unique is his ability to place and interact with Hex debuff. His A2 attacks all enemies 3 times (double triple hit making Giant Slayer a great mastery choice), with each hit having a chance to either increase the duration of Hex or instead place it for 2 turns. When Akemtum then attacks a Hex target with his A1, each hit will have a hance to spread 1 random debuff to all enemies. This combination makes him a powerful debuffer and one of the few viable debuff spread options. It doesn’t end there with Akemtum, who brings a unique passive that causes a poison debuff to also damage any enemy under a Hex debuff. The passive could potentially be meta defining in some dungeon teams.
We’ll have to see how his passive interacts with AoE poison activators such as Teodor but Akemtum looks a powerful poisoner for any team that requires.
This guide will be updated following a full playtest.
Noxious Claws
Attacks 1 enemy 3 times. Each hit has a 40% chance of placing a 5% [Poison] debuff for 2 turns. If the target is under a [Hex] debuff, each hit also has a 40% chance of applying a [Debuff Spread] effect, taking 1 random debuff from the target and placing it on all enemies.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 1.1*ATKOverall Grading*: Average
Immortal Malison - 5 Turn Cooldown
Attacks all enemies 3 times. Each hit has a 60% chance of increasing the duration of any [Hex] debuffs on enemies by 1 turn. If enemies are not under a [Hex] debuff, each hit has a 60% chance of placing a [Hex] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Rating
Multiplier: 1*ATKOverall Grading*: Average
Hex Blood [P]
Has an 80% chance of inflicting damage from one [Poison] debuff to enemies under a [Hex] debuff whenever their allies receive damage from [Poison] Debuffs.
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Aura
Increases Ally SPD in all battles by 18%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Blessings
Team Blessings should be limited to 1 per team. For more information, please read our Team Blessings guide here.
Damage Dealer
phantom touch
Late Game
cruelty
Aura Lead
commanding presence
Gear Recommendations
Recommended PVE Stats
ACC, SPD, C.RATE, C.DMG, ATK%
Recommended PVE Artifact Sets
Perception, Speed, Lethal/Savage, Cruel, Speed
Recommended PVP Stats
C.RATE, C.DMG, ATK%
Recommended PVP Artifact Sets
Stoneskin, Lethal/Savage, Cruel