Elegaius

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Elegaius

Champion Overall Rating: 3

Key Areas

Arena Def: 7
Arena Atk: 7
Clan Boss: 2
Faction Wars: 9

Dungeons

Spider: 8
Fire Knight: 6
Dragon: 6
Ice Golem: 6

Doom Tower

Magma Dragon: 3
Frost Spider: 7
Nether Spider: 7
Scarab King: 8

Champion Type

Supp

6/10

Book
Value

A3

Book
Priority

Elegaius

Elegaius is a Magic affinity legendary from the Undead Hordes faction. Elegaius was introduced as a fragment summon champion with all players able to summon provided they completed enough fragment events. Elegaius is a mid-tier legendary that can really help you progress through waves in Faction Wars with multiple champions that are the same.
Elegaius is also a strong champion for Arena with an ability to strip 2 buffs from all enemies and reduce their turn meter, you will need accuracy to enable these skills. This works great as a champion to set up your damage dealers.

Overall Elegaius is seen as mid-tier with some areas of speciality.

Spirits of Spite [HP]

Attacks 1 enemy. Has a 25% chance of placing a Block Active Skills debuff for 1 turn. The chance increases by 0.75% for every 1% of HP this champion loses.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%

Damage Multiplier: 0.18 HP

Dead Stop [HP]

Cooldown: 4 turns
Attacks 1 enemy. Puts the target’s skills on cooldown. If the enemy team has any duplicates of the target champion, will also put all their skills on cooldown.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Cooldown -1

Damage Multiplier: 0.27 HP

Ghost Rage [HP]

Cooldown: 5 turns
Attacks all enemies. Has a 75% chance of removing 2 random buffs. Has a 75% chance of decreasing all enemies’ Turn Meters by 20%. Decreases enemy Tum Meters by a further 0.2% for every 1% of HP this champion loses.
Level 2: Buff/Debuff Chance +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1

Damage Multiplier: 0.2 HP

Spurned by Death (Passive)

Cooldown: 6 turns
Prevents this champion’s death and keeps them alive on 1 HP when hit by a fatal hit. If this skill prevents this champion’s death, heals them by 10% of their MAX HP, fills their Turn Meter by 20%, and places a Shield buff on them equal to 30% of their MAX HP for 2 turns. Will not prevent this champion’s death if they are under a Heal Reduction debuff.
Level 2: Cooldown -1

PVE Masteries

Recommended PVE Stats

ACC, SPD, HP%

Recommended PVE Artifact Sets

Lifesteal, Speed, Accuracy, Perception

PVP Masteries

Recommended PVP Stats

ACC, SPD, HP%, C.RATE

Recommended PVP Artifact Sets

Speed, Accuracy, Perception

Video Guide