Errol
Last Updated: October 10, 2022
Champion Overall Rating: 2.5
Key Areas
Arena Def: | 8 |
Arena Atk: | 8 |
Clan Boss: | 2 |
Hydra: | 6 |
Doom Tower: | 4 |
Dungeons
Spider: | 6 |
Fire Knight: | 2 |
Dragon: | 6 |
Ice Golem: | 6 |
Iron Twins: | 1 |
Faction Wars
Doom Tower
Magma Dragon: | 3 |
Frost Spider: | 1 |
Nether Spider: | 4 |
Scarab King: | 2 |
Eternal Dragon: | 6 |
Celestial Griffin: | 4 |
Dreadhorn: | 4 |
Dark Fae: | 4 |
Champion Type
ATK
5/10
Book
Value
A2, A3
Book
Priority
Errol
Errol uses a Gold-plated sword to smack his enemies one by one (literally) because he is a single-target attacker that has the potential to drop nukes on them but just gets overshadowed by hard-hitting AOE attackers. Just because they have more value for your team.
He is a Force affinity legendary from the Sacred Order. Errol is an out-and-out Arena champion with an ability to wipe out a single target easily with his A2 or his A3.
The issue with Errol is a lack of survivability to go alongside his nuke, you really need to play him alongside champions that can veil him or revive him to make real use. Strategies such as Cardinal full team revive and turn meter boost to let him nuke another person. Other than arena he doesn’t have much use so if you did manage to pull him congratz because he is a good damage dealer but you will look to replace him ASAP with an AOE attacker.
His a3 steals the buffs of an attacker so don’t just full auto with Errol because you can plan and execute an enemy with Increase ATK or Increase C.DMG buffs.
Remember each skill has 30% more chance to crit therefore you can comfortably build him with 70% crit rate.
Blazing Sword [ATK]
Attacks 1 enemy. Has an extra 30% chance of inflicting a critical hit.
Level 2: Damage +5%
Level 3: Damage +10%
Level 4: Damage +10%
Damage Rating
Multiplier: 3.9*ATKOverall Grading*: Godlike
Helmbreaker [ATK] - 4 Turn Cooldown
Attacks 1 enemy 3 times. Has an extra 30% chance of inflicting a critical hit. Each hit has a 50% chance to ignore DEF.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Damage +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 1.5*ATKOverall Grading*: Godlike
Negation [ATK] - 4 Turn Cooldown
Steals all buffs from a target enemy, then attacks the target. Has an extra 30% chance of inflicting a critical hit.
Level 2: Damage +15%
Level 3: Damage +15%
Level 4: Damage +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 5.2*ATKOverall Grading*: Godlike
(Aura)
Increases Ally ATK in Dungeons by 35%.
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Blessings
Team Blessings should be limited to 1 per team. For more information, please read our Team Blessings guide here.
Damage Dealer
soul reap
Gear Recommendations
Recommended PVE Stats
SPD, C.RATE, C.DMG, HP%, ATK%
Recommended PVE Artifact Sets
Speed, Lifesteal, Immortal, Cruel
Recommended PVP Stats
ACC, SPD, C.RATE, C.DMG, HP%, ATK%
Recommended PVP Artifact Sets
Savage, Cruel, Speed, Accuracy, Perception, Crit Damage