Harima
Last Updated: May 3, 2023
Harima Overall Rating:4.5
Key Areas
Clan Boss: | |
Hydra: | |
Doom Tower: | |
Iron Twins: | |
Sand Devil: | |
Shogun Grove: |
Dungeons
Spider: | |
Fire Knight: | |
Dragon: | |
Ice Golem: |
Hard Mode
Doom Tower
Faction Wars
Magma Dragon: | |
Frost Spider: | |
Nether Spider: | |
Scarab King: |
Eternal Dragon: | |
Celestial Griffin: | |
Dreadhorn: | |
Dark Fae: |
Faction Wars
Arena Roles
Understanding Arena Roles
×Live Arena
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Mythical Champions have multiple forms with different roles. We are currently re-working our ratings to support this dynamic.
DEF
10/10
Book Value
Book Priority
Harima Overview
With the power of mythical Dragons infused within her veins, this warrior sets out to protect the kingdom of Yakai. Harima is a force affinity legendary champion from the Shadowkin Faction.
If you’re looking for a tank damage dealer, with the ability to crowd control some of Raid’s meta champions, then Harima is your shinobi. Traditionally with hybrid nukers building with accuracy can be a tedious task, however with the hard hitting Celestial Awe she can place a Provoke Debuff on champions from the Demonspawn without being blocked or resisted! This is a great counter for targets such as Duchess or Candraphon (as examples) without the need for accuracy. Keeping with the theme of the Demonspawn with her Demon Slayer passive, champions from this faction cannot inflict critical hits on her, and Harima cannot land weak hits on them! Whilst enemy Ignore Defence effects are decreased by 50% to mitigate further damage you may receive.
Although having Increase Defence on Harima is optimal for damage scaling, pairing this with Purgative Punishment you can stack up to 100% defence (5% per hit), whilst also decreasing her targets defence up to 30% (5% per hit) Therefore the longer you survive, the more damage you deal and the tougher she gets! To conclude Harima is a top tier Legendary bringing a strong versatile skill set primarily for Arena, but can utilised in areas such as Clan Boss (with her Decrease ATK A1), Faction wars, Doom Tower and more!
Harima Skills
Debasement
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns. Also has a 25% chance of placing a 50% [Decrease ATK] debuff on all other enemies for 2 turns if this attack is critical.
Level 2: Damage +10%
Level 3:Â Buff/Debuff Chance +10%
Level 4: Damage +15%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 3.3*DEFOverall Grading*: Godlike
Purgative Punishment - 4 Turn Cooldown
Attacks 1 enemy 3 times. Each hit decreases the target’s DEF by 5% (stacks up to 30%). Each hit also increases this champion’s DEF by 5% (Stacks up to 100%).
Instantly activates the Celestial Awe skill if this skill kills an enemy.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Damage +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.6*DEFOverall Grading*: Strong
Celestial Awe - 4 Turn Cooldown
Attacks all enemies. Places a [Provoke] debuff for 1 turn. This debuff cannot be blocked or resisted if the champion is from the Demonspawn faction.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.9*DEFOverall Grading*: Godlike
Demon Slayer [P]
Enemy Ignore DEF effects are decreased by 50%.
Champions from the Demonspawn faction cannot inflict critical hits on this champion.
This champion cannot land weak hits on champions from the Demonspawn faction.
Aura
Increases Ally RESIST in Arena Battles by 80.
*Grading is calculated using Realistic Battle Scenarios - Read More Here