Ironclad

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Ironclad

Champion Overall Rating: 3

Key Areas

Arena Def: 4
Arena Atk: 9
Clan Boss: 2
Faction Wars: 7

Dungeons

Spider: 4
Fire Knight: 6
Dragon: 4
Ice Golem: 6

Doom Tower

Magma Dragon: 4
Frost Spider: 4
Nether Spider: 4
Scarab King: 4

Champion Type

HP

3/10

Book
Value

A2

Book
Priority

Ironclad

Ironclad is a Force affinity rare from the Orcs faction. Ironclad has a unique ability in Raid allowing him to be a crazy damage dealer in the right setup.
Ironclad has a passive that does damage from overhealing! The best setup for this is to build ironclad like a nuker, high crit rate, and crit damage. Then heal with some of the strongest healers in the game such as apothecary or sethalia! Their heals will do damage to all the enemies. Ironclad in a stun set with a passive healer can also be strong.

Wallop [HP] [ATK]

Attacks 1 enemy. Has a 25% chance of placing a 100% Heal Reduction debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +10%

Damage Multiplier: (0.1 HP) + ATK

Amok

Cooldown: 4 turns
Removes 1 random debuff from all allies. Places a 25% Increase ATK buff on all allies for 2 turns.
Level 2: Cooldown -1

Blood Burst (Passive)

Cooldown: 1 turn
When healed, will attack all enemies inflicting damage proportional to any surplus heal. Damage inflicted is equal to 50% of any surplus heal

(Aura)

Increases Ally HP in all battles by 16%

PVE Masteries

Recommended PVE Stats

HP%, C.RATE, ACC, SPD

Recommended PVE Artifact Sets

Savage, Crit Damage, Immortal, Stun, Daze, Taunt

PVP Masteries

Recommended PVP Stats

HP%, C.RATE, C.DAM, ACC, SPD

Recommended PVP Artifact Sets

Savage, Crit Damage, Immortal, Stun

Video Guide