Magnarr

Last Updated: April 9, 2022

Champion Overall Rating: 4

Key Areas

Arena Def: 9
Arena Atk: 10
Clan Boss: 6
Hydra: 8
Doom Tower: 9

Dungeons

Spider: 9
Fire Knight: 7
Dragon: 8
Ice Golem: 9
Iron Twins: 4

Faction Wars

  • Decrease Defense: OK
  • Damage: Godlike

Doom Tower

Magma Dragon: 6
Frost Spider: 9
Nether Spider: 3
Scarab King: 2
Eternal Dragon: 8
Celestial Griffin: 4
Dreadhorn: 8
Dark Fae: 8

Champion Type

HP

8/10

Book
Value

A2

Book
Priority

Magnarr

Magnarr burns through the ranks of the Demonspawn as a Spirit HP champ as part of Patch 4.50. He will be a champion required to fuse the August Fusion, Mother Cybele.

Magnarr, part of the Mother Cybele fusion has a massive AOE hit on his A2 competing with Sir Nicholas a Void Legendary. He also has an interesting debuff spread and stun ability when the enemies have an HP burn on them. Magnarr is my favorite epic in the fusion.

Magnarr revolves heavily around HP burn with his kit improving or changing based on the presence of HP Burn. The biggest issue with his kit is he is unable to place HP Burn himself. Therefore if you want to spread debuffs or place a stun or guarantee decrease defense, you will need to partner him with an HP Burn champion. He does have some self sustain in his passive which might make him viable in certain areas of the game (although a 1% heal may prove too small even for an HP-based champ).

Superheated Hammer

Attacks 1 enemy. Has a 45% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Has a 100% chance instead if the target is under a [HP Burn] debuff.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +5%
Level 5: Buff/Debuff Chance +5%
Level 6: Damage +10%
Level 7: Buff/Debuff Chance +10%

Damage Rating

Multiplier: 0.23*HP
Overall Grading*: Average

Percussive Pound - 4 Turn Cooldown

Attacks all enemies. Places an extra hit on enemies without [HP Burn] debuffs. Has a 50% chance of placing a [Stun] debuff for 1 turn on enemies under [HP Burn] debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Level 6: Cooldown -1

Damage Rating

Multiplier: 0.22*HP
Overall Grading*: Godlike

Fan the Flames - 4 Turn Cooldown

Attacks 1 enemy. Applies a [Debuff Spread] effect, taking 2 random debuffs from the target andplacing them on all enemies under [HP Burn] debuffs. Also increases duration of [HP Burn] debuffs on all enemies by 1 turns.

Will not spread [Fear], [True Fear], [Freeze], [Provoke], [Sleep] or [Stun] debuffs.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1

Damage Rating

Multiplier: 0.37*HP
Overall Grading*: Average

Fleshmelter [P]

This champion heals by 1% of their MAX HP every time anyone in the battle takes damage from a [HP Burn] debuff.

Aura

Increases Ally DEF in Doom Tower battles by 30%

*Grading is calculated using Realistic Battle Scenarios - Read More Here

PVE Masteries

Dungeon Build
Offense
blade-disciple
deadly-precision
heart-of-glory
keen-strike
shield-breaker
grim-resolve
single-out
life-drinker
whirlwind-of-death
ruthless-ambush
bring-it-down
wrath-of-the-slain
cycle-of-violence
opportunist
methodical
kill-streak
blood-shield
stoked-to-fury
warmaster
helmsmasher
giant-slayer
flawless-execution
Defense
tough-skin
defiant
blastproof
rejuvenation
might-endurance
improved-parry
shadow-heal
resurgent
bloodthirst
wisdom-of-battle
solidarity
delay-death
harvest-despair
stubbornness
selfless-defender
cycle-of-revenge
retribution
deterrence
iron-skin
bulwark
fearsome-presence
unshakeable
Support
steadfast
pinpoint-accuracy
lay-on-hands
shieldbearer
exalt-in-death
charged-focus
healing-savior
rapid-response
swarm-smiter
arcane-celerity
merciful-aid
cycle-of-magic
lore-of-steel
evil-eye
lasting-gifts
spirit-haste
sniper
master-hexer
elixir-of-life
timely-intervention
oppressor
eagle-eye

PVP Masteries

Arena Nuker
Offense
blade-disciple
deadly-precision
heart-of-glory
keen-strike
shield-breaker
grim-resolve
single-out
life-drinker
whirlwind-of-death
ruthless-ambush
bring-it-down
wrath-of-the-slain
cycle-of-violence
opportunist
methodical
kill-streak
blood-shield
stoked-to-fury
warmaster
helmsmasher
giant-slayer
flawless-execution
Defense
tough-skin
defiant
blastproof
rejuvenation
might-endurance
improved-parry
shadow-heal
resurgent
bloodthirst