Mistrider Daithi
Last Updated: May 5, 2023
Daithi Overall Rating:3.5
Key Areas
Clan Boss: | |
Hydra: | |
Doom Tower: | |
Iron Twins: | |
Sand Devil: | |
Shogun Grove: |
Dungeons
Spider: | |
Fire Knight: | |
Dragon: | |
Ice Golem: |
Hard Mode
Doom Tower
Faction Wars
Magma Dragon: | |
Frost Spider: | |
Nether Spider: | |
Scarab King: |
Eternal Dragon: | |
Celestial Griffin: | |
Dreadhorn: | |
Dark Fae: |
Faction Wars
Arena Roles
Understanding Arena Roles
×Live Arena
Select an Arena Tier to retrieve stats
Mythical Champions have multiple forms with different roles. We are currently re-working our ratings to support this dynamic.
ATK
10/10
Book Value
Book Priority
Mistrider Daithi Overview
Ever wondered what Legolas crossed with William Wallace would look like? Wonder no more – Mistrider Daithi plans to bring freeeeeedom to all of Nyresa with relentless abilities and lethal aim.
Daithi is best compared to someone like Whisper, a champion that can take multiple and extensive extra turns. His A3 will grant him Increase Attack to boost his damage and Increase Accuracy to reduce the accuracy you need to place Decrease Defence on his A2. The A3 gives him an extra turn and he also get another extra turn on the A3 if he places Decrease Defence on all enemies. So a single rotation is 3 guaranteed turns and potentially another with the A1 having a chance to grant also. Pair this with a relentless artifact set and you could be taking endless turns.
The key question will be his damage and whether this will match his potent turn taking abilities. If he hits hard – this could be a very fun champion! Also he brings AoE Decrease Defence which will be vital when the faction wars stages open.
Mistrider Daithi Skills
Briar Arrows
Attacks 1 enemy. Has a 50% chance of removing 1 random buff from the target. Also has a 10% chance of granting this Champion an Extra Turn.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.8*ATKOverall Grading*: Strong
Squall of Shafts - 4 Turn Cooldown
Attacks all enemies. Has a75% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Grants an Extra Turn if a 60% [Decrease DEF] debuff is placed on all enemies by this skill.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 3.9*ATKOverall Grading*: Strong
Hunt the Mists - 6 Turn Cooldown
Places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on this Champion for 3 turns, then grants an Extra Turn.
Level 2: Cooldown -1
Level 3: Cooldown -1
Aura
Increases Ally ACC in all Battles by 40
*Grading is calculated using Realistic Battle Scenarios - Read More Here