Oboro
Last Updated: May 9, 2023
Oboro Overall Rating:3.5
Key Areas
Clan Boss: | |
Hydra: | |
Doom Tower: | |
Iron Twins: | |
Sand Devil: | |
Shogun Grove: |
Dungeons
Spider: | |
Fire Knight: | |
Dragon: | |
Ice Golem: |
Hard Mode
Doom Tower
Faction Wars
Magma Dragon: | |
Frost Spider: | |
Nether Spider: | |
Scarab King: |
Eternal Dragon: | |
Celestial Griffin: | |
Dreadhorn: | |
Dark Fae: |
Faction Wars
Arena Roles
Understanding Arena Roles
×Live Arena
Select an Arena Tier to retrieve stats
Mythical Champions have multiple forms with different roles. We are currently re-working our ratings to support this dynamic.
ATK
8/10
Book Value
Book Priority
Oboro Overview
Oboro has the biggest hat in all of Raid!
She is a Void Epic Champion from the Shadowkin Faction. Oboro was introduced to Raid Shadow Legends in Patch 3.40 as one of the original Shadowkin Champions. Oboro has some of the best damage multipliers from the Shadowkin faction and a kit that could prove interesting in content when against hard enemy waves such as Doom Tower or Faction Wars.
Oboro’s strength comes from her team composition, if there are a lot of debuffs on an enemy her A1 Decrease Defence becomes an AOE hit. This can be extremely powerful and is used right through to end-game Hydra teams to provide a great AOE debuff, a great head of mischief tank as well as a lot of damage!
Oboro Skills
Spreading Chaos
Attacks 1 enemy. Has a 40% chance of placing a 60% [Decrease DEF] debuff for 2 turns. Will Attack all enemies instead if the target is under 4 or more debuffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 4.2*ATK (Single Target) 2.6 * ATK (AoE)Overall Grading*: Godlike
Mystic Smoke - 4 Turn Cooldown
Attacks 1 enemy 2 times. The second hit has a 75% chance of transferring all debuffs from this champion to the target.
The first hit has a 75% chance of stealing all the buffs from the target when attacking under a [Veil] or [Perfect Veil] buff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 3.15*ATKOverall Grading*: Strong
Ninja Arts - 5 Turn Cooldown
Places a 30% [Increase C.Rate] buff and a 30% [Increase C.DMG] buff on this champion for 2 turns, then attacks 1 enemy. Places a [Perfect Veil] buff on this champion for 2 turns if this attack is critical.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +10%
Level 6: Cooldown -1
Level 7: Cooldown -1
Damage Rating
Multiplier: 5.6*ATKOverall Grading*: Strong
Vanish [P]
Places a [Revive on death] buff on this champion for 3 turns whenever they receive a [Veil] or [Perfect Veil] buff.
Aura
Increases Ally ATK in Dungeons by 33%
*Grading is calculated using Realistic Battle Scenarios - Read More Here