Sniktraak
Last Updated: August 23, 2022
Champion Overall Rating: 4
Key Areas
Arena Def: | 8 |
Arena Atk: | 8 |
Clan Boss: | 10 |
Hydra: | 8 |
Doom Tower: | 8 |
Dungeons
Spider: | 6 |
Fire Knight: | 8 |
Dragon: | 6 |
Ice Golem: | 6 |
Iron Twins: | 9 |
Faction Wars
Doom Tower
Magma Dragon: | 6 |
Frost Spider: | 6 |
Nether Spider: | 6 |
Scarab King: | 8 |
Eternal Dragon: | 6 |
Celestial Griffin: | 8 |
Dreadhorn: | 2 |
Dark Fae: | 2 |
Champion Type
HP
10/10
Book
Value
A2, A3
Book
Priority
Sniktraak
Mind where you pet Sniktraak, the porcupine is a spikey fellow and joins the his Skinwalker brethren as part of Patch 5.80.
Warchief’s have always terrorised us in Doom Tower when we try to clear those floors but using him in your team has always been underwhelming. Sniktraak finally brings a viable Reflect Damage to your team. He is an excellent progression Legendary Champion with some late game Arena Viability.
Firstly, he brings the Ally Protection buff on a 3 turn Cooldown alongside an AoE Reflect Damage Buff. His passive boosts the damage reflected by this buff if an enemy hits your Ally by 20% (but not himself). Sniktraak’s passive will reflect 50% of the damage he receives back in addition to the damage reflected by the buff. This combination makes the Reflect Damage reasonably strong. This alone would be good but what makes Sniktraak especially good is that he will reflect Leech on any enemy who attacks an ally or Sniktraak with Reflect Buff active. If the leech is placed it then allows his A2 Shield to be a Protected Shield and for his A1 to place Decrease Attack 100% chance.
For Clan Boss, Sniktraak is an absolute beast for any early/mid and even some late game scenarios. His protection, self healing and the ability to apply Leech (allowing you to discard Lifesteal Artifacts) with an A1 that 100% places Decrease Attack makes for a very viable traditional clan boss team. You can also use him to apply the pain to nukers in Arena defence so be careful when you face him!
Misery Morningstar
Attacks 1 enemy. Has a 50% chance of placing a 50% [Decrease ATK] debuff for 2 turns.
If the target is under a [Leech] debuff, has a 100% chance of placing a 50% [Decrease ATK] debuff on the target for 2 turns before attacking.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 0.25*HPOverall Grading*: Average
Cloying Horror - 4 Turn Cooldown
Attacks all enemies. Has a 75% chance of placing a 30% [Decrease SPD] debuff for 2 turns.
Also places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. The [Shield] buff cannot be removed if it is placed when there are any enemies under [Leech] debuffs.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +10%
Level 4: Buff/Debuff Chance +15%
Level 5: Cooldown -1
Damage Rating
Multiplier: 0.35*HPOverall Grading*: Average
Vermin Vitae - 5 Turn Cooldown
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Also places a 30% [Reflect Damage] buff on all allies for 2 turns, then heals this Champion by 50% of their MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Soul Rot [P]
Whenever an ally under a [Reflect Damage] buff is attacked, places a [Leech] debuff on the attacker for 1 turn.
Reflects 50% of the damage this Champion receives back to the attacker.
Increases the amount of damage reflected by 20% from [Reflect Damage] buffs placed by this Champion.
Aura
Increases Ally HP in all Battles by 33%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Blessings
Gear Recommendations
Recommended PVE Stats
ACC, SPD, DEF, HP
Recommended PVE Artifact Sets
Perception, Guardian, Regeneration, Speed
Recommended PVP Stats
HP, RES, SPD
Recommended PVP Artifact Sets
Untouchable, Frenzy, Fortitude, Resistance, Reaction