Teela Goremane
Last Updated: January 5, 2023
Champion Overall Rating: 3.5
Key Areas
Arena Def: | 5 |
Arena Atk: | 5 |
Clan Boss: | 7 |
Hydra: | 10 |
Doom Tower: | 9 |
Dungeons
Spider: | 10 |
Fire Knight: | 6 |
Dragon: | 7 |
Ice Golem: | 7 |
Iron Twins: | 5 |
Faction Wars
Doom Tower
Magma Dragon: | 1 |
Frost Spider: | 10 |
Nether Spider: | 6 |
Scarab King: | 6 |
Eternal Dragon: | 6 |
Celestial Griffin: | 6 |
Dreadhorn: | 1 |
Dark Fae: | 2 |
Champion Type
Supp
8/10
Book
Value
A2, A3
Book
Priority
Teela Goremane
After multiple buffs and changes, Teela Goremane is now no longer the worse Legendary Champion in all of Teleria. It’s taken a while but pulling a Teela out of any shard will now give you a powerful HP burn champion and an AoE Hex champion which makes are a strong Hydra Option.
Her kit now contains mostly AoE abilities with a 3 and 4 turn cooldown. On the A2 she places HP Burn on all targets whilst also placing a Continuous Heal buff on all allies for 2 turns. This is a great method for dealing damage and staying alive in high end content such as Hydra, or the Sand Devil Necropolis. Also a great option for powering through Doom Tower waves. Her A3 now places Hex instead of Heal Reduction and also Increases the Duration of all the HP Burns on the target by 1 turn. She may prove to be extremely good for Spider 25 speed farming with this extension. Your team also benefits from the Leech debuff that she will place helping to keep your team alive. In Hydra the Hex can help you deal with the Mischief head and the changes to hex debuff from a few patches ago will add further damage to enemies.
Her A1 remains unchanged and is a decent a1. Teela will steal 1 buff at random and a 50% chance to steal a further buff if 2 or more buffs are still present. She remains HP based so her on-hit damage is nothing special to consider (build her to survive not to hit hard) but through Hex and HP Burn you’ll find teela to be a competent damage dealer.
Hexdrinker Scimitar
Attacks 1 enemy. Steals 1 random buff from the target. Also has a 50% chance of stealing another random buff if the target is under 2 or more buffs
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Damage +10%
Damage Rating
Multiplier: 0.2*HPOverall Grading*: Average
Pyre Strike - 3 Turn Cooldown
Attacks all enemies. Has a 75% chance of placing a [HP Burn] debuff for 2 turns. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +20%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Damage Rating
Multiplier: 0.22*HPOverall Grading*: Average
Life Worm - 5 Turn Cooldown
Attacks all enemies. Has an 85% chance of increasing the duration of all [HP Burn] debuffs on all enemies by 1 turn. Also has an 85% chance of placing a [Leech] debuff and a [Hex] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +15%
Level 6: Cooldown -1
Damage Rating
Multiplier: 0.2*HPOverall Grading*: Weak
Aura
Increases Ally RESIST in all battles by 50
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Blessings
Team Blessings should be limited to 1 per team. For more information, please read our Team Blessings guide here.
Hydra Clan Boss
cruelty
Damage Dealer
brimstone
Aura Lead
commanding presence
Gear Recommendations
Recommended PVE Stats
ACC, SPD, C.RATE, C.DMG, HP%
Recommended PVE Artifact Sets
Lifesteal, Speed, Accuracy, Perception
Recommended PVP Stats
N/A
Recommended PVP Artifact Sets
N/A