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Published On: October 22, 2024
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Godforge Devs Respond to Community Ideas

If you've ever dropped an idea in the Godforge Discord and wondered, "Do the devs actually read this stuff?", the answer is a resounding yes. In a recent community feature video, Simon from Fateless Game Studio took us behind the scenes to reveal how the team evaluates player-submitted ideas, balances innovation with familiarity, and shapes the future of Godforge. Spoiler: some of your ideas are already on the roadmap!

Let's dive into the best community suggestions and where they stand in the Godforge development process.

Building Godforge: 70% Familiar, 30% Fresh

Before getting into the community wishlist, Simon outlined the core philosophy behind Godforge's design: strike a balance between what fans already love and innovative features that surprise and challenge them. About 70% of Godforge is built on proven systems inspired by top games in the genre, while the remaining 30% is where the devs are pushing boundaries. It's all about creating a game that feels familiar yet exciting, so players don't get overwhelmed with too many "new rules" all at once.

Account High Scores, Achievements & Masteries – Flex With Purpose

account high score question

The idea of account-wide high scores was submitted by long-time community member Alien B, and Simon was all in. Not only is tracking your lifetime dungeon clears, Arena fights, and campaign wins satisfying. It also ties directly into Godforge's upcoming Mastery system.

Here's how it works: perform impressive feats (like slaying the Gold Golem 10,000 times) and earn unique Masteries you can apply to your heroes. These Masteries enhance builds and offer strategic options, making progression meaningful and grind rewarding. Some Masteries will even be hidden, creating opportunities for the community to discover and share secrets together.

Expect a dedicated "flex" page to show off your achievements. And yes, this is definitely part of the plan.

Confusion, Mind Control & Berserker Mechanics – Too Much Chaos?

Another intriguing suggestion from Yestermorrow: abilities that cause enemies to attack their own allies. Mind control, confusion, berserker, the works. Simon loved the creativity but opened the floor to the community: would you be cool with your own team suddenly turning on each other?

It's a great example of the devs wanting to get feedback on how far is too far in terms of disruptive mechanics. Fun? Potentially. Frustrating? Maybe. Let them know in the comments or Discord if this chaos should make the cut.

Portrait Mode, Endless Boss Rush & Other "Nice-to-Haves"

From practical quality-of-life upgrades to juicy event ideas, several community suggestions fall into the "not now, but maybe later" category:

  • Portrait Mode: Great for quick gear management while commuting, but challenging to implement due to combat layout. Not off the table, but not high priority.
  • Endless Boss Rush: A time-based gauntlet where bosses spawn faster and harder until you drop? Simon loves it as a potential limited-time event.
  • Picture-in-Picture Mode: Watching Netflix while grinding multi-battles? A cool idea, but tech feasibility is still TBD.

Value vs. effort is the constant struggle — and ideas like these may rise in priority over time.

Dynamic Events & Destroyable Boss Arenas – Immersion Amplified

Some of the most exciting concepts came from discussions about evolving gameplay experiences. One community member pitched Dynamic GM-led content, D&D-style events where community decisions shape outcomes. While full-blown dynamic campaigns may not fit the genre, Simon floated the idea of player-driven world boss events. Imagine the community influencing which boss appears or how the event unfolds? Very cool stuff.

Another standout: Nicholas LP's idea of bosses that destroy the battlefield over time. A Kraken nuking chunks of land until none remains? Perfect for adding urgency and spectacle to boss encounters. While not confirmed, Godforge's design supports MMO-style boss fights, so don't be surprised if elements like this sneak into the final game.

More Great Suggestions – And Dev Reactions

Here's a lightning round of other notable ideas and how they landed:

  • Dispatch Missions: Collect creatures and send them on missions. Simon likes it and has bigger plans around creature collection on the roadmap.
  • One-Click Account Swap: Already being added to the dev board, expect smoother multi-account management, especially on mobile.
  • Link Gear/Heroes in Chat: Fully supported. Expect to flex your builds directly in chat like you would in Epic Seven.
  • Pre-Release Summon Event: Inspired by Dragonheir's launch, this is something Fateless wants to do — potentially at Gamescom or similar events.
  • Point-Cap Dungeons: Only allowed a certain total "point value" in your team? Adds a fresh layer of challenge. Could work in both PvP and PvE formats.
  • Red Dot Clear-All Button: Love it or hate it, red dots are designed to nudge engagement. But yes, a way to clear them (especially in the index or fusion screens) is coming.
  • Clan Messaging System: A robust chat system is on the radar, including better guild communication tools and potential Discord linking.

The Devs Are Listening – Get Your Ideas In

Simon wrapped up the video with a clear call-to-action: keep the ideas coming! Whether it's small tweaks, boss mechanics, or wild system ideas, the Fateless team is actively reading posts in the Innovation Ideas section of the Godforge Discord. What they're not looking for? Vague comments like "make game good." They're already on it.

At the heart of everything, the devs are laser-focused on one thing: making Godforge an actually fun game. Something that brings the genre forward while respecting what makes it great.

Community feedback is not just tolerated, it's celebrated in Godforge. Seeing devs openly embrace and dissect player ideas is incredibly refreshing, and it's clear the game is being built with the community, not just for it.

Got a killer idea or a little quality-of-life fix in mind? Head over to the Godforge Discord and make your voice heard. Or drop it in the comments below!

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