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Published On: August 26, 2025
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What Players Want and What’s Coming Next

When you put a brand-new game into players’ hands, feedback starts rolling in fast—and Godforge has been no exception. With multiple alpha waves now completed, the community has been vocal about what works, what doesn’t, and what they’d love to see improved. This week, Suzi from Fateless stepped in, while Simon took a well-deserved break to walk us through the highlights of community feedback and how the team is responding.

And honestly? It’s exciting to see just how much of that feedback is shaping the game we’ll all be diving into.

Epic First Impressions

Players are already loving Godforge’s presentation. Boss intros, especially the dragon swooping into battle, were praised for feeling cinematic without dragging on. Hero animations like Heimdall and Ra stood out as “super cool,” and ultimate abilities were celebrated for adding layers of strategy. Best of all, players don’t feel locked into chasing legendaries—smart farming, gear tweaking, and imprints mean rares and epics can hold their own. That flexibility is a huge win for balance.

Accessibility and Tutorials

Subtitles for story cinematics were one of the most consistent requests, and while not guaranteed yet, the team says they’re very likely to be added. Windowed mode is also planned. Although Alt+Enter works for now, it’s clunky and not fully optimized. On the tutorial side, Fateless confirmed extended guidance will come later, but it’ll remain skippable and tied to progression so players don’t get bogged down.

Smarter Battles: Waves and Flow

The single most requested feature across alphas? A wave indicator. Players wanted clarity in dungeon fights, and it’s confirmed for Alpha 3. Transition issues were also flagged—right now black screens between waves feel jarring, but these will be smoothed out in future builds. Together, these changes will make battles far more engaging and strategic.

Cleaner Menus and Gear Management

UI inconsistencies frustrated many testers, from escape key behavior to misleading pause screens. These fixes won’t hit until beta, but they’re firmly on the roadmap. Gear management was another hot topic—filters, mass selling, and sorting are already in the main build and will arrive for players soon.

Mobile Optimization

Players on phones and tablets noticed overheating and heavy battery drain. Fateless acknowledged the problem and promised big improvements by beta. With Godforge aiming to shine on both PC and mobile, optimization is a must, and the team is treating it as a priority.

A Community That Loves the Game

Even with bugs and rough edges, the biggest takeaway is that players are having fun. Testers described graphics as “astonishing,” battles as “epic,” and even downtime as enjoyable thanks to a lively Discord. The sense of passion—both from developers and players—is clear. Godforge is shaping into more than a game; it’s a shared experience being built hand-in-hand with its community.

Final Thoughts

The alpha waves have shown two things: Godforge already has a strong core, and Fateless is listening closely to feedback. From wave indicators to UI fixes, from mobile optimization to better tutorials, the future is looking bright

Have you tested the alpha yet, or are you waiting for the next wave? Drop your thoughts in the comments!

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