Welcome back to the DOOM TOWER!
Our next Boss we’ll go into is the Nether Spider (Spirit Affinity)
Appearing on Floors: 20/60/90 on both Normal and Hard
Envenomed Strand [ATK]
Attacks all enemies. Places 5% [Poison] Debuff for 4 turns. Will repeat the attack 1 time for each Spiderling without any active buffs. These [Poison] Debuffs cannot be resisted or blocked.
Brood Feast [ATK]
Spawns 4 spiderlings then places a [Counterattack] buff on all Spiderlings for 3 turns. Will team up with all Spiderlings to attack all enemies if a Spiderling is spawned by this skill. Thanks to the update in 3.21 on 05/02/21, the Nether spider will use this skill at the beginning of the first round.
Elder Lurker [Passive]
Counterattacks when enemy decreases Agreth’s Turn Meter. The damage inflicted is equal to the amount of Turn Meter lost. Will ignore 100% of DEF.
Tide of Toxins [Passive]
Attacks all enemies at the start of each turn. Deals damage from all [Poison] Debuffs on each enemy instantly. When attacked by an enemy under a [Poison] debuff, increases the duration of all debuffs on the attacker by 1 turn, then places a 25% [Poison Sensitivity] debuff on them for 3 turns. When attacked by an enemy that has no [Poison] debuff, places a 5% [Poison] debuff on the attacker for 4 turns. This debuff cannot be blocked or resisted.
Almighty Immunity [Passive]
Immune to [Stun], [Freeze], [Sleep], [Provoke], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects and cooldown increasing effects.
Also as of Patch 3.21 on 05/02/21.
Almighty Strength [Passive]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the boss’ MAX HP when attacking the boss
Attacks all enemies. Places a 5% [Poison] Debuff for 2 turns. Cannot be resisted or blocked. Heals Agreth by 10% each time spiderling counterattacks. Places [Ally Protect] on Agreth whenever counterattack is removed or expires. [Ally Protect] cannot be removed.
This boss, like all the spiders, brings along friends and they get to go first, good news? The skill goes immediately on a 3-turn cooldown.
So where does this leave us?
We can’t AOE nuke, since Agreth will heal and its spiderlings will just counterattack and undo any damage we do.
We can’t rely on good ol’ Coldheart since her TM decrease will cause her to be hit back and die
So we play the long game, we get a damage dealer or two, we get some sustain and we beat the spider with our heroes.
This is the first boss with minions they’re annoying but don’t hit all that hard. What we have to be cautious of are the poisons they put out.
The main spider exploding all the poisons at the start of its turn can easily take out a champion.
So we look to champs that can consistently ‘cleanse’ the poisons off, keep our HP topped up, give us big shields for the poisons to eat through first and to heal and keep our team healthy.
Big TM reductions (Psylar, CH’s Heartseeker) champs are too squishy for the massive damage they get hit back with.
Champions who hit at random (Apothocary – even though we might need those heals), they will just cause you issues, either healing the spider or getting more poisons onto your champs for Agreth to explode.
Champions with A1’s that hit AOE(Bad-El, Battlesage), same as above, more counters, more damage, very dead champs.
Let’s pick our poison……(sorry)
Drexthar Bloodtwin (Demonspawn, Force)
Is he a freebie? Sort if. Well, you should be doing your 3v3 arena….because…..erm….Drexthar! (Plus energy, books, accessories etc depending on your ranking)
100 days seems like a long time, but once you have him, you won’t regret it.
ACC aura, lowers his acc requirement to land the hp burn (Spider strats coming through finally! Sorry Royal Guard…..)
So you get hit at the beginning of the battle, potentially getting HP burn out on the entire enemy team. Built-in budget-lifesteal if the enemy is on fire. Triple hit A1, great for Giant Slayer
Scyl of the Drakes (Barbarians, Magic)
SHE.IS.FREE. Granted you have to play and claim your daily logins for 180 days. You won’t be disappointed. Doesn’t need books but is immensely better with them. Revive and ally protect to keep the target alive, Heals based on champ MAX HP at the start of her turn. puts our [Decrease SPD] on her A1 and can decrease the TM of the boss, not too shabby!
Solid since she’s DEF-based and doesn’t even need ACC for this boss, she’s here to keep us topped up and pick up the damage dealer(s)
Doompriest (Knights Revenant, Force)
A passive that cleanses one debuff at the start of her turn (before she goes) AND heals.
Downright fantastic, there’s a reason why she is used in some high level CB comps.
NO book requirement, just high HP/DEF & SPD. Later game, get her in relentless and watch her go.
Reliquary Tender (High Elves, Void)
Here we have the gold standard, shes a solid 10! Due to how few void champs there are, you probably already have one. She has a revive, an AOE cleanse that replaces with a 15% [Continuous Heal] on the team, 25% [ATK Down] on the A1. She’s super-low spender friendly and will help through loads of other content
Get a few books in, get her nice and tanky with decent speed and she’ll carry you well.
We have a few other mentions, Mausoleum Mage, Spirithost (super farmable, just a long cooldown on the cleanse), Hakkorhn Smashlord. Plenty to choose from.
Since the patch the spider has got harder, now our best plan is to sustain through the fight, keeping our champs up and either burning it to death with a single target [HP Burn] or poisons and mastery procs.
Try to sync your cleanse champs to go just before the spider can explode any poisons you have.
You might need more than one, look at your champs and gear, don’t be afraid to test it, we don’t lose anything by quitting the battle if it’s not going our way.
The formula doesn’t really change as you get onto the harder levels and difficulties just the requirement to keep your champions alive. We don’t know what the future rotations will hold so good luck and happy raiding!