November Fusion Announcement – Ugir the Wyrmeater
Plarium has just announced this years November Fusion, so let’s dive in and have a look at Ugir the Wyrmeater!
Ugir the Wyrmeater’s Fusion will begin on Thursday, November 16th and will be a Fragment Collector Fusion, which will require us to complete Fusion Events and Fusion Tournaments in order to gain Fragments, when 100 are collected, they can be fused into Ugir the Wyrmeater.
Name: Ugir the Wyrmeater
Faction: Ogryn Tribes
Type: HP
Rarity: Legendary
Affinity: Spirit
Plarium’s thoughts on Ugir the Wyrmeater:
Ugir the Wyrmeater will be an Arena “anti-revive” Champion.
Ugir brings quite a lot to the table when we’re talking about the Arena – transferring and blocking buffs, removing buffs and weakening your enemies, buffing your own team, paired with the ACC Aura in all Battles to ease using those effects.
What makes this Champion stand out is the Passive skill. Once an enemy revives an ally, Ugir instantly activates the A2 and attacks all enemies, removes all buffs from them, and places Weaken debuff on top of that. Considering almost all revivers place some buffs on the revived Champions, this Passive skill might definitely come in handy. Low CD on the Passive skill itself and the fact that it doesn’t set the A2 on CD can be a factor as well.
Moreover, an interesting fact – if you look precisely at Ugir’s design, you might notice that he wears a somewhat similar to Pythion‘s scales and head, so if the revive is produced by someone from the Lizardmen Faction and Ugir’s Passive skill triggers the A2, its effects become irresistible.
Important note: Ugir the Wyrmeater’s Passive skill is only triggered by active revive skills and not by Revive on Death buff or other Passive skills that include reviving.
All in all, Ugir is definitely a valuable and fun champion for Arena.
Ugir the Wyrmeater’s Skills:
Wyrmwrath
Attacks 1 enemy.
Has an 80% chance of stealing a random buff from the enemy. Also has an 80% chance of placing a [Block Buffs] debuff on the enemy for 2 turns.
- Level 2 – Damage +5%
- Level 3 – Damage +5%
- Level 4 – Buff/Debuff Chance +10%
- Level 5 – Buff/Debuff Chance +10%
Earth Puncture – Cooldown: 4 Turns
Attacks all enemies.
Has a 75% chance of removing all buffs from all enemies, then, has a 75% chance of placing a [Weaken] debuff for 2 turns.
- Level 2 – Damage +10%
- Level 3 – Buff/Debuff Chance +10%
- Level 4 – Buff/Debuff Chance +15%
- Level 5 – Cooldown -1
Ogryn Fortitude – Cooldown: 5 Turns
Places a 50% [Increase ACC] buff on all allies for 2 turns.
Also places a 60% [Increase DEF] buff on all allies whose DEF is higher than or equal to their ATK for 2 turns.
If an ally’s ATK is higher than their DEF, places a 50% [Increase ATK] buff on them for 2 turns instead.
- Level 2 – Cooldown -1
- Level 3 – Cooldown -1
Scourge of Dragons [Passive] – Cooldown: 2 Turns
Whenever an enemy is revived, instantly activates Earth Puncture. If an enemy is revived by a Champion from the Lizardmen Faction, the effects of Earth Puncture cannot be resisted.
This passive effect will only activate when an enemy is revived using an active skill.
Instantly activating Earth Puncture will not place the skill on cooldown. If there are multiple Champions on the team with this skill, only one will activate.
- Level 2 – Cooldown -1
Aura
Increases Ally ACC in Arena Battles by 70.
What do you think of the Ugir the Wyrmeater Fusion? Let us know in the comments!
Finally, my first Ogryn Legendary. Hope he has some uses in FW, too
Think he is good in FW since he gives multiple buffs and even give the buff that the champion needs the most.
and removing buffs is always nice.
If you’ve won FW already, I would think an easy skip.
I wonder if the anti-revive passive will activate in Ice-Golem. Thoughts?