
Plain of Beasts Stage 7 in King Arthur: Legends Rise
This is a guide on How to Beat the Plain of Beasts Stage 7 in King Arthur: Legends Rise. Let’s be real: Plain of Beasts Stage 7 is tough. If you’ve been stuck here for a bit, you’re definitely not alone. But it’s totally worth pushing through because once you crack it, you’ll finally get those Mythic Mana Orbs. And trust me, those are game-changers. They’re what you need to get your heroes to six stars, which can really take your team to the next level.
Why Stage 7 is So Important
Getting past this stage is a big deal because Stage 7 is where the Mythic Mana Orbs start dropping. If you’re trying to play without spending any real money, this is your best bet for getting those orbs. Without them, it’s almost impossible to get your heroes fully upgraded unless you’re willing to spend some cash. And who wants to do that if they don’t have to, right?
The Team Setup That Worked for Me
Here’s the good news: you don’t need a team full of six-star heroes to get this done. I managed it with some smart picks and good timing. Here’s the team I used:
- Kay – Main damage dealer with AoE attacks. She’s equipped with a Drain Set to heal herself while dishing out damage.
- Morgan – The control queen. She’s focused on slowing down the boss by pushing back its turn meter.
- Tristan – The debuffer. His job is to slow the boss down with attack speed reduction.
- Isolde – Healer. But honestly, any solid healer can do the job here if they’re geared right.
How to Approach the Fight
This stage can feel overwhelming, but if you break it down, it’s definitely doable. Here’s what worked for me:
- Start with the Left Tusk: Yeah, it sounds a bit weird, but taking out the left tusk first is key. That thing reduces your team’s turn meter, meaning your heroes get fewer turns. And you need all the turns you can get. Once that’s gone, everything gets a bit easier.
- Focus on the Boss: After the left tusk is down, switch your attention to the boss. Morgan and Tristan are your MVPs here. Morgan uses her second skill to push back the boss’s turn gauge, and Tristan keeps slowing the boss down with attack speed debuffs. The idea is to give the boss as few turns as possible.
- Healing is Everything: Keep your healer focused on using their main healing skill. Isolde’s second skill is clutch because it also gives your team a recovery-over-time effect, which means extra healing each turn. The longer you can keep your team alive, the better your chances.
It’s All About the RNG
Here’s the thing: no matter how good your strategy is, there’s always a bit of luck involved. Sometimes, the debuffs won’t land when you need them to, or the boss will target your squishiest hero. But if you keep trying, you’ll get that one run where everything just falls into place. And that’s all you need. Once you get through it the first time, it gets a lot easier.

What Gear I Used
Here’s a quick breakdown of how I geared up my team:
- Kay – Equipped with a Drain Set for self-healing and a Defense Set to stay alive longer. She’s the main damage dealer, so keeping her healthy is a must.
- Morgan – Went with a Speed Set and a Life Set. She needs to go fast so she can keep the boss under control.
- Tristan – Using an Attack Speed Set and a Crit Rate Set. The faster he moves, the more often he can slow down the boss.
- Isolde – Runs a Vigor Set. This set is great for healers because it makes them use their healing skill more often, which is crucial in a long fight.
A Few Tips for Extra Help
- Don’t stress about six-star heroes. My team was all five stars when I beat it. It’s more about having the right gear and strategy.
- Farm some gear if you’re stuck. Better gear can make a huge difference. If you’re having trouble, spend some time in the dungeons farming gear or craft some using materials you’ve collected.
- Be patient. It might take a few tries to get the right run where everything lines up. Keep tweaking your gear and trying different skill orders until it works.
Final Thoughts
This level can be a pain, but once you get through it, those Mythic Mana Orbs will start rolling in. And once you have a few six-star heroes, everything gets easier.
So, if you’re struggling, try out this setup, adjust as needed, and keep at it. Sometimes it’s just a matter of a few small changes to get over that hump. Good luck, and may your heroes rise to the challenge!