
Transitioning into Season 2 in Dragonheir
Transitioning into season 2 in Dragonheir may be difficult with changes happening and resets occurring but our job at HH Gaming is to make the transition as smooth as possible and in order to do that we have written this article!
So the Chaos Clespsydra is about to reset and you’re thinking what does this mean? Am I about to lose everything?? Don’t worry let us explain what is happening exactly as we work through this together.
As the Seasons change, you will unlock a Season Shop that corresponds to your Tier, determined by your progress in the preceding Season.
Echoes of Clepsydra obtained in the last season will be converted into Pure Sandcores in a 100:1 ratio, while some Essences of Creation will also be refunded (70% of the Essences obtained from the Season Settlement, 70% of that from Heliolite Summons, and 10% of those obtained via other methods). So yes you lose some but that is a good thing to level the playing field a bit so some players can’t just storm through the opening of Season 2.

The new season, Fall of Increscent, is about to begin. Let’s see what changes are coming!

For Elemental Affinity rotations, this season will feature 3 new affinities: Poison & Lightning, Necrosis & Fire, and Radiance & Ice.

As Aethercairn becomes unlocked, you will have more vast areas to explore. All Portals that aren’t in the new area will be unlocked as the new season begins. However, the portals in Aethercairn, which have not been unlocked until Season 2, will have to be unlocked as you travel across the unknown land.
The currently existing 18 Local Quests and surrounding areas will be reset, meaning you are free to challenge and explore them once more. Monsters in Local Quests will gain new Affixes to provide a decent challenge for early-Season. New treasures can also be found in Local Quests and surrounding areas. You will find Wyrmarrows, Gold, and Affinity Solvents in battles and chests in these areas.
3 new DPS styles will also be introduced in the new season, namely, Burn, Ice Blast, and Thunderbolt. These new styles will bring more variety and fun to the overall gameplay. We can’t wait to try them out and give you our feedback on them!
Dungeon Bosses’ mechanisms have also been updated, so be sure to read the mechanics’ descriptions before challenging these “old pals”, or you are in for a big surprise! We will update our pages as soon as possible to make your dungeon experiences better!
The new Season also introduces 5 Legendary Sets, apart from a selection of Legendary Sets from S1.
The 5 new Sets have the following effects:
- Increasing DMG dealt to low-HP enemies,
- DMG buff based on the number of skills used,
- Derivative Damage ignoring certain DEF,
- Increasing team ATK upon applying Debuffs,
- Healing teammates upon using ultimate skills.
Some of these sets will be really nice to get and play around with as some heroes need the extra damage and ignore Defence.

That’s about it for the new Season. So, to put it simply, in the new Season, you will gain Pure Sandcores and Essences of Creation based on your previous progress, open new areas and quests to experience, and get to play with new Elemental Affinities and Heroes of new styles, while Local Quests will be reset, Boss mechanics will be updated, and Sets will be adjusted.
Now, with all that in mind, go find the Nameless Bard and let him summarise what happened in Season 1.
There, you will see how long it took for you to beat the 4 main Bosses for the first time, the amount of Energy and Gold you have spent, your very first Hero, your total Hero count, and how many Lv.100 Heroes you have. Then you can also see the insane amounts of damage you’ve dealt in the Otherworld Exploration event and the Sea Deity Challenge, as well as your statistics in various Dungeons. And what better way than to indicate your skill than your highest record in the City of Trials and your settlement in the Grand Arena? Glory to you, O valiant adventurer!
For more information check out Neva’s Youtube here