
Dragonheir Season 4 Artifacts: Full Breakdown
With the new season of Dragonheir: Silent Gods, as always a large amount of new artifacts have been added to the game. These Dragonheir Season 4 Artifacts promise to add more diversity and options for building our heroes.
In this guide, we’ll delve into each of the Dragonheir Season 4 artifacts, discussing their unique attributes and how they can be strategically integrated into your gameplay. Whether you’re a veteran player or a newcomer, this guide will help you make the most of the new additions in Dragonheir Season 4.
Before we dive into exactly what they do, however, it’s important to note that a few strange changes have happened this season:
- All RARE Artifacts are now EPIC
- All EPIC Artifats are now LEGENDARY
- All LEGENDARY Artifacts are now MYTHIC
Mythic Artifacts
Misty Conch:
The Misty Conch artifact provides attack and attack percentage bonuses. When the wearer releases an ultimate skill and the enemy resists the inflicted debuff, there is a 75% to 100% chance to inflict Defense Penalty 2 on the enemy for 10 seconds. This effect cannot be resisted and can only trigger once every 12 seconds per enemy. This artifact is particularly useful for heroes whose ultimate skills include debuffs but do not rely heavily on them, ensuring a reliable defense penalty.
Poison of Swamp:
The Poison of Swamp artifact boosts attack and critical damage, providing up to 80% crit damage. When the wearer receives healing, they gain an additional 10% crit rate and 15% crit damage for 15 seconds, stacking up to three times. This results in a potential 30% crit rate and 45% crit damage increase, making it a powerful option for damage dealers, especially when paired with frequent healing sources.
Pact with Devil:
This artifact increases crit rate and provides a significant attack boost. When the wearer unleashes a non-AOE ultimate skill, the damage dealt increases by 10%. If the ultimate is used again on the same enemy, the damage dealt increases by 20%, and there is a 100% chance to inflict an undispellable heal reduction for 10 seconds. This makes it an excellent choice for single-target damage dealers, particularly in Arena battles where healing reduction can be critical.
Punisher’s Whip:
The Punisher Whip artifact grants attack and attack percentage bonuses, with a specific focus on countering shields. When the wearer attacks an enemy with a shield, the damage dealt to the shield increases by 50%. If the shield is removed through damage, the wearer deals an additional 500% attack physical damage to the enemy. This artifact is ideal for scenarios involving shielded enemies, such as certain bosses or shield-heavy PvP teams.
Lost Pearl in the Desert:
This artifact enhances ultimate skill recycling by recharging 25% of the wearer’s ultimate energy every time they release their ultimate skill. The recharge amount decreases by 5% with each subsequent trigger, down to a minimum of 5%. This allows heroes to use their ultimate skills more frequently, making it beneficial for ultimate-reliant heroes in prolonged battles, or short-burst fights to fit more Ultimate Skills in.
Sundial of Origin:
Similar to the Lost Pearl in Desert, the Sundial of Origin artifact recharges the wearer’s next battle skill by 25% each time they use their battle skill. The recharge effect decreases by 5% with each trigger. This artifact is useful for heroes who rely on their battle skills for debuffs or significant damage, ensuring more consistent skill usage.
Golden Alarm:
Unfortunately on the test server, this artifact is currently only visible in Chinese, making it hard for us to be certain what its effect will be, but with our best attempt at translation: When the wearer kills an enemy that’s not a summoned unit, gains a [+20%Max HP] shield for 20.0s. When the shield exists, the damage dealt by the wearer is increased by 15%. This can be somewhat useful on fights where you will be facing enemies that you can frequently kill; for example, Goblin’s Lair as you will get a high uptime on the shield and damage buff.
Curse of Silence:
This artifact provides resistance and defence bonuses. At the start of the battle, all allies gain four stacks of resistance, each granting 25 resistance. The stacks decrease by one each time the wearer uses their ultimate skill, with a minimum of one stack remaining. This artifact offers strong initial resistance, useful in battles requiring high debuff resistance from the onset.
Chest of Radiance:
This artifact boosts HP and attack. When the team activates three elemental affinities, all allies gain a 5% increase in attack and defense. When five elemental affinities are activated, the effect doubles to 10%. This artifact is particularly beneficial in content where you have a hero who doesn’t necessarily have a vital artifact to wear, this can be used to empower the rest of the team instead.
Epic Artifacts
Matriarch’s Gem:
The Matriarch’s Gem artifact provides a significant amount of attack and crit rate bonuses. With a base stat giving 45% attack, and a bonus of 40% Crit Rate, it makes reaching stat requirements incredibly easy. Ontop of the passive stats, if the wearer’s crit rate exceeds 100%, the excess is converted into crit damage. This makes it an excellent artifact for maximizing damage output, particularly in the early stages of building a high-crit-rate hero.
Overall thoughts
Dragonheir Season 4 brings a plethora of new artifacts that offer diverse and powerful enhancements for various playstyles. Whether you aim to maximize damage, enhance survivability, or control the battlefield, these new artifacts provide valuable tools for every player. By strategically integrating these artifacts into your team compositions, you can gain a competitive edge and excel in both PvE and PvP scenarios.