
Dragonheir: Silent Gods – Gameplay Update
The Dragonheir: Silent Gods overhaul continues! Following last week’s character-building update, this time we’re diving into the gameplay rework—a major quality-of-life pass aimed at cutting down on tedium, boosting rewards, and giving you more control over how you play.
Let’s walk through the major changes and how they’ll affect your daily experience.
Daily Quests Reimagined

Daily commissions have been completely reworked to save you time. Instead of chasing random objectives across the game, you can now complete any type of content you like—PvE, dungeons, or events—and it will all count toward your daily quest progress.
Best of all? You can now claim all your rewards in under five minutes. The system is streamlined and flexible, making it easier than ever to stay on top of your dailies without it feeling like a chore.
Dungeon Rework: Smarter, Faster, More Rewarding

Dungeons have seen a significant upgrade. Difficulty curves have been adjusted to feel more natural as you progress, and drop rates have been increased across the board—so your time spent farming is more valuable.
Another welcome addition is the first-clear reward system. Now, beating a dungeon for the first time offers extra loot, encouraging exploration and rewarding progress. On top of that, there’s a new chance to obtain extra Wyrmarrow when clearing dungeons, making them a better source for high-value materials.
Instant Dungeon Access – No More Map Running

Say goodbye to running across maps just to enter a dungeon. Now, once a dungeon is unlocked, you can launch it directly from the gameplay menu.
This removes the tedious step of navigating the world just to start a run. Whether you’re farming, pushing progress, or hunting a specific item, everything is just one click away.
Pillar of Trial: Now more valuable

The Pillar of Trial has been revamped as well. Instead of just offering basic progression rewards, it now drops refinement materials used for boosting your gear. This makes it a more meaningful piece of your daily grind, especially for players looking to upgrade high-end equipment.
Fey Meander: Expanded and Automated

Another major change is coming to the Fey Meander, which now includes 300 floors—up from the original 180. The system also introduces one of the most requested quality-of-life features: auto-challenge.
With auto-exploration enabled, your team will continuously climb floors on their own. You’ll receive daily rewards based on your highest floor cleared, so your time investment always pays off—even if you’re not actively grinding.
PvP gets a fairer playing field

The PvP system has been overhauled with the introduction of a brand-new Global Arena. This mode ensures that players receive rewards regardless of whether they win or lose, making competitive play less punishing and more accessible.
Now, every match helps you progress, and every player has something to gain. It’s a more balanced and engaging experience for everyone.
Infinite Challenge: a new Roguelike mode

At the core of this update is the new Infinite Challenge—a roguelike-style gameplay mode set within the Ancestral Ruins. This mode strips away your normal advantages: no talents, no gear, no safety nets.
Each run is a pure test of skill and adaptability, with randomized enemies and rewards. It’s a fresh challenge designed to push even the most experienced players to their limits.
Closing Thoughts
This round of gameplay changes focuses on making Dragonheir smoother, smarter, and more enjoyable to play day in and day out. With daily content trimmed down, dungeons made more accessible and rewarding, and new game modes like Infinite Challenge adding variety, the grind never felt so good.
Whether you’re a casual explorer or a min-maxing veteran, this update makes sure every session counts—and has the potential to be your most rewarding yet.