Published On: March 18, 2024
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Dragonheir: Silent Gods – New Support Heroes!

Dragonheir: Silent Gods Season 3 is quickly approaching, with the initial launch coming on Friday, 22ND March. In this article we’re excited to show you the new heroes coming to the game who will build the backbone of your team, in the Defense and Support Heroes.

Supports and Tanks are literally the backbone of your team, regardless of what damage type you are using, you’ll need a strong support system alongside them to tackle all areas of content; bar maybe Goblin Lair due to the lack of need for a tank or healer.

Let’s dive in and check out the latest support Heroes of Dragonheir: Silent Gods!

Legendaries:

Victor:

Aura:

Increases all allies’ Accuracy by 50.0 in all battles.

Passive Skill: Deeper Investigation

Marks the enemy when the hero inflicts a debuff on them. The mark lasts the same as the debuff. Healing received by the marked enemy reduces by 35%.
The ultimate energy of their healer will also be reduced by 30% as the enemy receives healing. This effect can only be triggered once every 5.0s.

Battle Skill: Pinpoint Positioning

Deals [440% Attack] Fire Damage to an enemy, and dispels all of their buffs and removes all of their shield, with a 75% chance of inflicting Buff Prohibition on them for 10.0s.

Ultimate Skill: Power Overload

Deals [730% Attack] Fire Damage to all enemies, and converts up to 2 of their buffs to random debuffs which inherit the remaining duration of the original buffs.
After the conversion, if any enemy has less than 2 debuffs, there is a 100% chance of additionally inflicting 2 random debuffs on them for 10.0s.
Randomly selected from the following: ATK Penalty II, Acc Penalty II, Blind, Buff Prohibition, Recharging Speed Penalty.

Synarell:

Aura:

Increases all allies’ Attack by 45% in City of Trials battles.

Passive Skill: Dawn’s Protection

When the hero’s skill hits an enemy, there is a 50% chance of inflicting Attack Penalty II on them for 10.0s, and the infliction cannot be resisted.
Also, when the hero uses a skill to heal an ally, the hero himself gains healing of 50% of the current healing granted.

Battle Skill: Flame of Exaltation

Fires 3 fireballs to strike random enemies, with each fireball dealing [+175% Attack] Fire Damage and healing the ally with the current lowest percentage of HP by [+150% Attack].

Ultimate Skill: Daylight Domain

Selects an ally, dispels all of their debuffs and grants them Invincibility for 5.0s.
When Invincibility on the ally expires, the hero deals [+760% Attack] Fire Damage to all enemies and heals all allies by [+500% Attack].

Feenja:

Aura:

Increases all allies’ Enlightenment by 60 in All battles.

Passive Skill: Bride’s Last Wish

Whenever an ally gains or loses a buff, the hero heals them by [+7.5% Target’s Max HP][+1200% Enlightenment]. This effect can only be triggered once every 3.0s. When healing Theodemer, the healing effect is further increased by 50%.

Battle Skill: Manner of Hospitality

Dispels all debuffs from the ally with the current lowest percentage of HP. Heals them by [+10% Target’s Max HP][+2000% Enlightenment] and grants them Recovery Over Time for 5.0s.

Ultimate Skill: Wedding of the Ghost Couple

Heals all allies by [+20% Target’s Max HP][+3000% Enlightenment] and grants them Resistance Up II for 10.0s.
Deals [+600% Attack] Cold Damage to enemies within range in the meantime, with a 100% chance of inflicting them with Blind for 8.0s, ignoring 50% of their Resistance.

Aladiah:

Passive Skill: Winter Thaw

When an ally with a shield takes damage, there is a 20% chance of inflicting Attack Penalty II on the attacker for 10.0s.
Grants a [+10% Target’s Max HP][+1800% Enlightenment] shield to all allies for 10.0s as the battle starts.

Battle Skill: Melting Chant

Deals [+300% Attack] Cold Damage to an enemy and removes all of their shields. Targeting a non-elite enemy will steal their shield instead.

Ultimate Skill: Snowstorm Embrace

Deals [+650% Attack] Cold Damage to all enemies, with a 50% chance of inflicting them with Frozen for 3.0s.
Grants a [+12% Target’s Max HP][+2500%] Enlightenment] shield and Control Immunity to all allies for 10.0s in the meantime.

Theodemer:

Aura

Increases all allies’ Defense by 45% in Grand Gladiator Arena Battles.

Passive Skill: Necrotic Tenacity

The hero cannot obtain a shield.
For each enemy on the field that targets them, gains 1 stack of Newlyweds’ Vow, up to 5 stacks. [Decreases the damage taken by 5% Increases the healing received by 10%] The hero gains the following additional effects when deployed with Feenja; Invincibility and Debuff Block for 10.0s and 100% Ultimate Energy when their HP drops to 0 for the first time during a battle.

Battle Skill: Fallen Kingdom Swordplay

Strikes the enemy 3 times, with each strike dealing [+150% Defense] Cold Damage and reducing their Ultimate Energy by 10%. If the target’s Ultimate Energy is reduced to 0, the hero gains an additional 25% Ultimate Energy.
Also, the third strike has a 75% chance of inflicting Attack Penalty II on them for 5.0s.

Ultimate Skill: Spite of the Wronged Dead

Gains Defense Up II and Damage Reduction for 10,0s, and deals [+700% Defense] Cold Damage to all enemies, with a 100% chance of inflicting Taunt on them for 5.0s.

Stanguem:

Aura

Increases all allies’ Resistance by 65 in Grand Gladiator Arena Battles.

Passive Skill: Thunderstorm Alert

When in possession of a buff, basic attacks cast a Lightning chain that bounces between enemies up to 4 times, dealing [+60% Attack] Lightning Damage and dispelling 1 buff from them each time. The subsequent damage will be reduced by 10%.

Battle Skill: Total Alert

The hero gains Invincibility for 3.0s, and gains a [+15% Target’s Max HP] shield for 5.0s when exiting this state.

Ultimate Skill: Breeze of Nature

Dispels all debuffs from the hero, and grants Control Immunity and Defense Up II to all allies for 10.0s.

Fathomdown:

Aura

Increases all allies’ Attack by 45% in Dungeon Battles.

Passive Skill: Unshakable

The hero has a 50% chance of reducing the current damage taken by 50% when taking damage, and heals themself by [+8% Max HP]. This effect can only be triggered once every 3.0s.

Battle Skill: Raging Thunder

Gains Debuff Immunity for 5.0s, dealing [+360% Attack] Lightning Damage to enemies within range, with a 100% chance of inflicting Knocked Up and a 75% chance of inflicting Stunned on them for 3.0s.

Ultimate Skill: Thunderbolt

Casts the spell for 8s. Summons lightning bolts to strike random enemies every 1s in the meantime, dealing [+100% Attack] Lightning Damage to the target and all enemies nearby, with a 75% chance of inflicting Attack Penalty II on them for 5.0s, reducing their Ultimate Energy by 5%.

Epics:

Baelvernal:

Passive Skill: Truth and False

When an ally takes damage, there is a 10% chance of converting 20% of their damage taken into healing.
When an enemy receives healing, there is a 10% chance of converting 20% of their healing received into damage.

Battle Skill: Woozy Dizzy

Fires an orb that can bounce up to 6 times between enemies, dealing [+160% Attack] Necrotic Damage each time, with a 40% chance of inflicting Stunned for 3.0s.

Ultimate Skill: Come on Strong

Strikes enemies within range 3 times, each dealing [+220% Attack] Necrotic Damage, with a 50% chance of reducing their Ultimate Energy by 10%.

Vex:

Aura

Increases all allies’ Accuracy by 40.0 in all battles.

Passive Skill: Nimble Steps

The hero’s damage taken from enemy heroes will not exceed 35% of the hero’s Max HP in each single hit.

Battle Skill: Illusion Trap

Strikes the current enemy 2 times, each dealing [+210% Attack] Lightning Damage, with a 50% chance of inflicting Stunned on them for 4.0s.

Ultimate Skill: Traceless Rat

Strikes the enemy 3 times, with each strike dealing [+290% Attack] Lightning Damage and dispelling 1 buff from them. Grants an additional Debuff Immunity to all allies for 10.0s if all buffs on the enemy are dispelled.

Overall Thoughts:

All in all, the Support Heroes added in Season 3 appear to be incredibly strong, and some of which are much needed, however, I feel that the diversity of Epics available is still lacking, Radiance has Garius, Poison has Frurbath, which covers two of the 3 Elemental affinities with a ‘Meta Tank’ – however,  Lightning and Necrosis are really lacking one.

There are also not enough strong Non-Legendary healers in the game in my opinion, it would have been great to see some more of these added with Season 3’s Support Heroes – however, I expect this to come in a later season.

Of the new Support Heroes that they have added however, the key standouts in my opinion is the Valentine’s couple, Feenja and Theodemer, They appear to be an INCREDIBLY strong duo, for nearly all content they will provide you a huge boost for the core of your Ice/Poison teams.

Lastly, the free Legendary that we can earn through the second month of the season, Aladiah – appears to be very strong providing high-value shields amongst other things, including Control Immunity!

What do you think of the New Support Heroes in Dragonheir: Silent Gods?

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