Published On: March 21, 2024
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New Damage Type: Aura – Dragonheir: Silent Gods

The new damage type, Aura is one of the three new damage sources coming into Dragonheir: Silent Gods in Season 3, and they are formed from the Radiance Element, alongside Rally Damage Dealers, they will serve as a brand-new synergy capable of dealing huge damage.

Below, I(Neva) have done an in-depth breakdown of the Aura Heroes on the Test Server, including some play-testing.

In this article we are going to break down how Aura works, and show you the new heroes coming to the game.

How Aura Works

These Heroes use Aura Energy during fights. Aura Energy is generated by casting skills.

Once Aura Heroes accumulate 100 Aura Energy, they will enter ‘Blaze State’ where they will no longer gain Aura Energy, instead, some skills will consume Aura Energy to gain additional effects.

Once their Aura Energy expires, they will exit their Blaze State and once again begin generating Energy before entering again.

Some Heroes will be able to boost the rest of the team’s Aura Energy, these are the enablers. While others will purely revolve around damage.

Legendaries:

Aemonleyda:

Aura

Increases all allies’ Crit Damage by 45% in City of Trials battles.

Passive Skill: Misty Sea Familiar

Enters the Blaze state when in possession of 100 Aura Energy, increasing damage by 30% when in the Blaze state.
The hero’s attacks guarantee Crit Hits. Gains Invincibility for 5.0s if the hero’s Current HP is below 30% after taking damage, during which time the hero’s attacks are guaranteed critical hits. This effect can only be triggered once every 60.0s.

Battle Skill: Glitter of Gold

Gains 15 Aura Energy, deals [+380% Attack]Radiant Damage to enemies within range centered on the current target, and gains a [+10% Target’s Max HP] shield for 5.0s in the meantime. Each enemy hit by this skill grants an additional 20% shield strength. While in the Blaze state, consumes 5 Aura Energy to deal additional [+6% Target’s Max HP]Radiant Damage (no more than 200% of the hero’s Attack) to enemies within range.

Ultimate Skill: Dazzling Kiss

Deals [+500% Attack]Radiant Damage to enemies within range. Consumes 20 Aura Energy to strike enemies within range 2 additional times in the Blaze state with each strike dealing [+10% Target’s Max HP]Radiant Damage. Gains 30 Aura Energy if not in the Blaze state.

Lincos:

Aura

Increases all allies’ Attack by 45% in City of Trials battles.

Passive Skill: Sonata Form

Enters the Blaze state when in possession of 100 Aura Energy. Gains 50 Aura Energy as the battle starts.

Battle Skill: Forte Variation

Gains 15 Aura Energy, then strikes enemies within range 3 times, with each strike dealing [+100% Attack]Radiant Damage. While in the Blaze state, consumes 5 Aura Energy to deal additional [+2% Target’s Max HP]Radiant Damage (no more than 100% of the hero’s Attack) to enemies with each strike.

Ultimate Skill: Ode to the Misty Sea

Deals [+400% Attack]Radiant Damage to all enemies. Grants 35 Aura Energy to the Aura ally with the highest Attack in the meantime. If in the Blaze state, summons an Accompanist to follow the Aura ally with the highest Attack; while if not in the Blaze state, gains 35 Aura Energy.

Diantha:

Aura

Increases all allies’ Attack by 30% in all battles.

Passive Skill: Fall With Wind

Enters the Blaze state when in possession of 100 Aura Energy. Whenever the hero consumes Aura Energy, their next basic attack will fire an orb that bounces up to 4 times between enemies, dealing [+100% Attack]Radiant Damage each time. The number of orbs fired can be accumulated.

Battle Skill: Caution of the Forest

Grants 10 Aura Energy to all Aura allies, and deals [+250% Attack]Radiant Damage to enemies within range. While in the Blaze state, consumes 5 Aura Energy to deal additional [+5% Target’s Max HP]Radiant Damage (no more than 250% of the hero’s Attack) to enemies within range.

Ultimate Skill: Blooming Flowers

Deals [+400% Target’s Max HP]Radiant Damage to enemies within range, with a 75% chance of inflicting Full Bloom to them for 10.0s. Generates a Domain for 10s in the Blaze state, during which the Aura Energy consumed by allies will be returned at the cost of depleting 10 Aura Energy of the hero instead. Gains 35 Aura Energy if not in the Blaze state.

Epics:

Narzilla:

Aura

Increases all allies’ Attack by 24% in all battles.

Passive Skill: Sing Your Heart Out

Enters the Blaze state when in possession of 100 Aura Energy. Increases the hero’s Attack by 5% for each buff they have, up to 20 times.

Battle Skill: Lightbreaker Arrow

Gains 15 Aura Energy, dealing [+200% Attack][+4% Target’s Max HP]Radiant Damage to the enemy. Consumes 5 Aura Energy to extend the duration of all the hero’s buffs by 3.0s while in the Blaze state.

Ultimate Skill: Archery Show

Gains Crit Damage Up for 10.0s and deals [+120% Attack]Radiant Damage to an enemy. In the next 8.0s, whenever an Aura ally attacks, the hero will assist their attack once to deal [+2.4% Target’s Max HP]Radiant Damage. This effect can only be triggered once every 2.0s. While in the Blaze state, consumes 5 Aura Energy to launch another coordinated attack when launching a coordinated attack. Gains 30 Aura Energy if the hero is not in the Blaze state.

Careth:

Aura

Increases all allies’ Crit Damage by 30% in City of Trials battles.

Passive Skill: Mark of Courage

Enters the Blaze state when in possession of 100 Aura Energy. Grants Ultimate Skill Damage Bonus for 20.0s to an Aura ally whenever they enter the Blaze state.

Battle Skill: Fearless

Gains 10 Aura Energy, dealing [+300% Attack]Radiant Damage to enemies within range.

Ultimate Skill: Ancestral Power

Deals [+500% Target’s Max HP]Radiant Damage to enemies within range. Consumes 25 Aura Energy in the Blaze state to grant 20% Attack Up for 10.0s to all Aura allies. Gains 50 Aura Energy if not in the Blaze state.

Theohein:

Aura

Increases all allies’ Attack by 30% in Grand Gladiator Arena battles.

Passive Skill: High Purity Extraction

Enters the Blaze state when in possession of 100 Aura Energy. Increases the hero’s Attack permanently by 5% when they consume Aura Energy, up to 10 times.

Battle Skill: Small-scale Testing

Gains 15 Aura Energy, then strikes enemies within range 3 times, with each strike dealing [+80% Attack]Radiant Damage. While in the Blaze state, consumes 5 Aura Energy to deal additional [+1% Target’s Max HP]Radiant Damage (no more than 50% of the hero’s Attack) to enemies with each strike.

Ultimate Skill: Formal Bombing

Strikes enemies within range, dealing [+620% Attack]Radiant Damage.
Consumes 20 Aura Energy and ignores 30% of the enemies’ Defense in the Blaze state. Gains 30 Aura Energy if not in the Blaze state.

Rares:

Cykkol:

Aura

Increases all allies’ Attack by 24% in dungeon battles.

Passive Skill: Brave the Billows

Enters the Blaze state when in possession of 100 Aura Energy. Gains 50 Aura Energy as the battle starts.

Battle Skill: Vortex Slash

Gains 10 Aura Energy, dealing [+340% Attack]Radiant Damage to enemies within range.

Ultimate Skill: Tsunami Strike

Strikes enemies within range 2 times, with each strike dealing [+400% Attack]Radiant Damage. Consumes 20 Aura Energy and ignores 25% of the enemies’
Defense in the Blaze state. Gains 30 Aura Energy if not in the Blaze state.

Overall thoughts on Aura:

Overall, Aura heroes at present feel quite underwhelming, it feels like that MAX HP Scaling on their skills doesn’t really do much, although, this may be outweighed by the sheer power of the other damage types coming in Season 3, which in comparison to Corrosion in the state we tested it; everything was mediocre.

Aura feels like it has the POTENTIAL to do some relatively strong Damage, although until it’s been fully play-tested in a live iteration of the game it’s hard to say for sure, as we don’t know if there’s any surprising content coming our way, or what some of the latter bosses will be.

Of the three new damage types however, I remain confident in the fact that Aura WILL be the weaker of the three, but they also have the strongest elemental pairing and support options within their Fire and Radiance options, so maybe they will prevail as one of the better picks for certain areas!

 What do you think of the Aura damage type? Let us know in the comments.

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