Eternal Evolution Beginners Tier List
Important Note: This tier list was provided to us by the team at Eternal Evolution to help you get started in the game. We will be building out our own tier list for the game as we progress and learn more about the champion application.
We’re going to be taking a look at who the best Champions are in Eternal Evolution, and providing you with a detailed breakdown of the best options for each aspect, such as:
- Defenders
- Melee/Assassin
- Single Target Damage
- AOE Damage
- Support
- Best for Deesa Caves (Without Tanks)
- Best for Tara Dome
- Best for Cinsaro Swamp (Without Tanks)
We’ll also be diving into the Strengths and Builds of each hero, focusing on the Top Tier options, however, you will be able to find individual information for Champions on their Champion Pages that will be added to the site very soon.
Defenders:
S – Hercules, Oak, Bohr, Zaida
A – Oisa
B – Langel, Kuite
Melee/Assassin:
S+ – Bailey Hudson, Crete
S – Randall, Rakkana, Artas
A – Muka
Single Target Damage:
S+ – Nadilus, Taylor
S – Zander, Sorietta, Khalazza
A – Bot Mark II
AOE Damage:
S+ – Luke
S – Poluno, Omar
A – Murphyro, Kar’Maw
B – Orn
Support:
S+ – Rez, Aniruddha, Serena
A – Liran, Hyupnos
For Deesa Caves (Without Tanks)
Optimal – Taylor, Nadilus, Sorietta, Rez, Serena, Liran
Very Good – Bot Mark II, Zander, Khalazza
Good – Poluno, Crete
For Tara Dome:
Optimal – Taylor, Bailey Hudson, Serena, Rez
Very Good – Crete, Randall, Rakkana, Muka, Artas, Liran
Good – Zaida, Oak, Hercules, Oisa, Bohr
For Cinsaro Swamp (Without Tanks)
Optimal – Luke, Omar, Murphyro, Rez
Very Good – Kar’Maw, Poluno, Orn, Taylor, Nadilus
Good – Aniruddha, Bailey Hudson, Serena, Liran
Beginner Builds
For these spotlights, we will only be focussing on what is considered the meta, of course, there are more options for you to build and you can find more information on those on their individual Champion Pages.
For the Builds we are highlighting you should focus on using values that are not in brackets, the bracketed values are less important but still provide you with a benefit.
Defender (A Tier+)
Zaida
Strengths: defensive tank, shield, stun, knockdown
Build: Damage Reduction, LP, (ACC, DEF)
Hercules
Strengths: defensive tank, that protects allies
Build: Damage Reduction, LP, (DEF)
Oak
Strengths: defensive tank, self heal, knockdown, stun
Build: Damage Reduction, LP, (DEF, ACC)
Bohr
Strengths: aggressive tank, stun, knockback
Build: Damage Reduction, LP, DEF (ACC)
Oisa
Strengths: defensive tank, stun, knockback, slow
Build: Damage Reduction, DEF, (LP, ACC)
Vanguard (S Tier+)
Crete
Strengths: knockback, strong offense and defense
Build: DEF, Damage Reduction, (LP, ACC)
Artas
Strengths: reduces Damage Reduction of enemies
Build: DEF, Damage Reduction, (ACC, LP)
Assassin
Bailey Hudson
Strengths: attacks back row, high damage, immunity
Build: crit rate, crit damage, ATK, (damage Down, LP, ACC)
Randall
Strengths: attacks back row, summons clone
Build: ATK, (crit rate, crit damage)
Rakkana
Strengths: attacks enemy with lowest DEF
Build: ATK, (crit rate, crit damage, DEF)
Single target (S Tier+)
Nadilus
Strengths: gives team crit rate, very high damage
Build: crit rate, crit damage, ATK
Taylor
Strengths: increases own crit damage and ATK, very high damage (best hero for Tara Dome and second best for Deesa Caves)
Build: crit rate, crit damage, ATK
Sorietta
Strengths: knockback, stun
Build: ATK, (ACC, crit rate, crit damage)
Zander
Strengths: increases own speed
Build: ATK, (crit rate, crit damage, ACC)
Khalazza
Strengths: increases own ATK, summons clone
Build: ATK, crit rate, crit damage
AOE (S Tier+)
Luke
Strengths: reduces opponent’s DEF, very high damage
Build: ATK, (ACC)
Poluno
Strengths: stun, high damage
Build: ATK, (ACC, crit rate, crit damage)
Omar
Strengths: Large sustained AOE damage, energy regeneration
Build: ATK, (crit rate, crit damage)
Support (A Tier+)
Rez
Strengths: energy refill and speed increase of own team, reduction of opponent’s energy charge and DEF
Build: ACC, (Damage Reduction, LP, ATK)
Aniruddha
Strengths: binds enemies, stun, shield
Build: ACC, ATK, (Damage Reduction, LP, crit rate, crit damage)
Serena
Strengths: very high healing
Build: LP, (Damage Reduction, DEF)
Liran
Strengths: whole team heal, stun, DEF
Build: LP, (ACC, Damage Down)
Hyupnos
Strengths: suppression, speed increase
Build: ACC, (LP, ATK, Damage Reduction)
Conclusion:
As mentioned above, this tier list was provided to us ahead of the global launch of Eternal Evolution. We will be adjusting and creating our own tier list based on our own experience when the game goes live. If you would like to download and play Eternal Evolution with us then you can do so here.
you guys may want to build a tier list with and without SSS.
We are working on a more constructive tier list right now – game just came out ;)
How is Taylor optimal for Tara Dome? He’s not a melee character?
How do you move characters? lol. If you manually use his skill does it let you jump in there?
Take him off auto, use his ult to place him in the blue circle
I picked up Guan yu as my 1st SSS hero and cant find him on a the list to see if he is good lol anyone else try him out?
I’m not sure this is the best place, but there is a small issue here. I know why they are listed as support, but heroes like Liarn(and Serena) are Energy heroes even while being something we would call support. The issue is there are some class specific challenges where you need an Energy or Support hero and if someone is looking to that list to understand they might get confused.
Now I’m not sure. They may have changed some things, because Liran is listed as Support and Sorietta as Energy. So it would still be helpful to have the correct listing, but I could be wrong about which is actually which.
The problem with lists like this, for this game, is that how good/strong they are is very dependent on their rank, level, gear, and talents. I have been playing 8+ hours per day since launch and haven’t spent a dime. As a F2P the character rankings are going to be RNG dependent on who you’re able to pull or buy from the in-game currency shops. You’re also going to run out of materials to level your characters as well as rank up their talents pretty quickly as the material costs increase rapidly as you go. Also, gearing is time gated since you can only run certain things a few times per day so if you are F2P that will affect your gear builds. All of this ultimately leads to to situations like I have where I have a Legendary +3 Artas and my next closest are a couple Mythic +0 champions with most of my other champions being Epic +0 or +1. It’s a fun game and I still highly recommend it to people, I just wouldn’t put a whole heap of stock into tier lists.
Looking at the recommended builds, what is “LP”? (Zaida for instance, Build: Damage Reduction, **LP**, (ACC, DEF)) Is it a mistranslation of “HP”? I have not yet found anything remotely similar to LP in the game.
Yes almost certainly HP. Tanks/healer generally need HP as main stat and LP is listed as those.