Anpu

Bringer of Death

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Atlas

Atlas

Summoner

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General Rating*:

*Rating for Campaign, Rift Fissure, Normal Soul Mine & Ancient Altar
Arena:
Deesa Caves:
Tara Dome:
Cinsaro Marsh:
Soul Mine (Faction):

Anpu is one of many summoners added to the game recently in the developer’s drive to make Summoners a more desirable class, which is working incredibly well with changes to Twilight Lands to be inclusive of levels catered to them, as well as Guild Hunt having a boss that revolves around Summoners keeping you alive.

Anpu is more of a control-based Champion from what we’ve seen so far and cannot compete Damage with other summoners like Daniel before EX30, however, if you’re looking to add more control to your summoner team, he will be a great addition at EX20

At EX30 Anpu becomes an absolute monster, especially paired with Sorvaley.

 

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Skills

Scale of Justice

Active Effect: Anpu summons the scale of justice, inflicting 450% ATK as DMG to all enemies within 8m, and detonating all Soul Guards on the battlefield. Enemies damaged by this skill have a 50% chance (modified by ACC) to be stunned for 3s. This skill cannot be cast when there are no enemies within range.

Passive Effect: Damage inflicted by Anpu cannot crit.

Level 2: Damage inflicted is increased to 500% of ATK.
Level 3: Damage inflicted is increased to 550% of ATK.
Level 4: Damage inflicted is increased to 600% of ATK. (From Commander Boost)
Level 5: Damage inflicted is increased to 650% of ATK. (From Commander Boost)

Talent: When this skill is cast, refresh the cooldown of Soul Guard

Soul Guard

Anpu summons a Soul Guard in front of him (up to a max of 1).

Soul Guard: Summoned with 70% of Anpu’s ATK and DEF, along with HP equal to 1000% of Anpu’s ATK. When attacking, the Soul Guard has a 20% base chance (Modified by Anpu’s ACC) to inflict imprisonment on the target, making it unable to move or use displacement skills for 3s.

Level 2: Soul Guard summoned with 80% of Anpu’s ATK and DEF, along with HP equal to 1100% of Anpu’s ATK.
Level 3: Soul Guard summoned with 90% of Anpu’s ATK and DEF, along with HP equal to 1200% of Anpu’s ATK.
Level 4: Soul Guard summoned with 100% of Anpu’s ATK and DEF, along with HP equal to 1300% of Anpu’s ATK.
Level 5: Soul Guard summoned with 110% of Anpu’s ATK and DEF, along with HP equal to 1400% of Anpu’s ATK. (From Commander Boost)

Talent: Increase the max summoned Soul Guards to 2.

Soul Collection

Whenever a unit on the battlefield dies, its soul is collected by Anpu. Each collected soul provides Anpu with 2% ATK, stacking up to 10 times.

Level 2: Each soul provides Anpu with 3% ATK.
Level 3: Each soul provides Anpu with 4% ATK
Level 4: Each soul provides Anpu with 5% ATK (From Commander Boost)

Talent: Each soul also provides Anpu with a 1% bonus DMG. The max amount of stacks is increased to 15.

Haunting

On death, allies and summoned creatures have an 80% chance (Depending on Apu’s ACC) to instantly explode: Dealing damage equal to 600% of Anpu’s ATK to all enemies within 2m, also reduces the Energy Regeneration by 15% for 5 seconds with a maximum of 5 stacks. This damage is inflicted instantly and cannot be stopped.

Level 2: Damage inflicted is increased to 650% of ATK.
Level 3: Damage inflicted is increased to 700% of ATK.
Level 4: Damage inflicted is increased to 750% of ATK. (From Commander Boost)

Talent: Corpse Explosion does 50% more damage to enemies with Shield Buffs.

Build Recommendations

Build: ATK, ACC

Video Guide