Crete

Chaos Bull

Crete
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Wenfyr

Wenfyr

Vanguard

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General Rating*:

*Rating for Campaign, Rift Fissure, Normal Soul Mine & Ancient Altar
Arena:
Deesa Caves:
Tara Dome:
Cinsaro Marsh:
Soul Mine (Faction):

Crete is a Minotaur with a massive mace that you would not want to be on the wrong end of! Crete is a great Crowd Control champion and can target backlines of opponents to take out their healer or DPS. He is great for tanking some of the damage with his stacking defence. You would rather he be on your side than against you that’s for sure!

Download Eternal Evolution

Skills

Seism

Crete jumps to the designated area and slams the ground with his weapon, dealing damage equal to 460% of Defense to all enemies in the designated area.
Damage increased to 500% of Defense.
Damage increased to 540% of Defense.
EX: Enemies hit by this ability will have their Defense reduced by 15% for 12 sec.

Collision

Crete charges into the enemy line, dealing damage equal to 350% of Defense to all enemies in its path and knocking them back.
Damage increased to 380% of Defense.
Damage increased to 410% of Defense.
Damage increased to 440% of Defense.
EX: Knockback distance increased by 50%.

Flurry

Crete smashes his hammer, dealing damage equal to 310% of Defense to all enemies in the area.
Damage increased to 335% of Defense.
Damage increased to 360% of Defense.
EX: Each cast increases Crete’s Defense based on the number of enemies he hits. Each enemy hit increases Crete’s Defense by 2% up to 20%, lasts until the end of the battle.

Brute Bull

During battle, Crete receives a stack of 5% bonus Defense for each enemy present on the battlefield for up to 25%, and receives a stack of 3% bonus Damage Reduction for each enemy present on the battlefield for up to 15%, lasts until the end of the battle. When Crete accumulates maximum amount of stacks, he enters “Bull Form”.^Bull Form: When Crete hits 3 enemies with his skills, his Damage increases by 1%, each additional enemy hit adds another 1% Damage increase, for up to 10%, lasts until the end of the battle.
For each enemy present, Crete receives a stack of 6% bonus Defense up to 30% Defense and receives a stack of 4% bonus Damage Reduction up to 20% Damage Reduction .
For each enemy present, Crete receives a stack of 7% bonus Defense up to 35% Defense and receives a stack of 5% bonus Damage Reduction up to 25% Damage Reduction .
EX: In the Bull Form, each additional enemy hit generates 2% Damage increase up to 20% Damage.

Build Recommendations

Build: DEF, Damage Reduction, (LP, ACC)

Video Guide