*Rating for Campaign, Rift Fissure, Normal Soul Mine & Ancient Altar
Soul Mine (Faction):
Hercules is a tanky boy who makes shields and transfers damage. He also prevents debuffs on an ally with a link that both receive.
The user links an ally, preventing them from receiving any debuff when the link exists and transferring 70% of the damage they received to Hercules over 8s. When there is no ally on the battlefield, Hercules receives a Shield equal to 300% of ATK and receives immunity to debuffs for 8s.
The healing effect of each holy light ray is increased to 2.8% of Serena’s Max HP and 1.0% of the teammate’s Max HP.
The healing effect of each holy light ray is increased to 3.0% of Serena’s Max HP and 1.1% of the teammate’s Max HP.
The user provides a Shield equal to 1.8% of Max HP to allies for 12 seconds, prioritizing the ally with the lowest HP. Passive: Every time Hercules loses 20% of HP, gains a Shield equal to 4% of Max HP for 6s.
The passive Shield is increased to 4.4% of Max HP.
The passive Shield is increased to 4.8% of Max HP.
The healing effect of each holy light ray is increased to 8.3% of Serena’s Max HP and 3.5% of the teammate’s Max HP.
Swings a devastating warhammer and deals 300% damage to enemies in front of him.
Increase damage to 330% attack.
Increase damage to 360% attack.
When the Shield of Energy Core and Projection Barrier disappears, Hercules gains 20% DEF for 6 sec.
DEF buff is increased to 22%
DEF buff is increased to 24%