*Rating for Campaign, Rift Fissure, Normal Soul Mine & Ancient Altar
Soul Mine (Faction):
Oak is a stable tank that has Knockdown and a stun whilst healing himself! He is a great frontline if you are missing that solid tank up front!
Oak uses the power of the earth to strengthen himself, increasing his DMG reduction by 10% for 6s. Oak can only attack enemies with Thump while Earth Power is active. ^Heavy Cleave: Inflicts 100% ATK of DMG to enemies in a small area in front of the user every 2s.
Increase the damage of Heavy Cleave to 120%.
Increase the damage of Heavy Cleave to 140%.
EX: Oak has a 60% chance of knocking down enemies when using Heavy Cleave.
Oak receives protection, increasing his Max HP by 3% for 6s. When Oak is attacked, the attacker has a 40% chance of being stunned for 1s. This effect can only stun an enemy once every 10s. When affected by Earth Power, Oak also receives Heavy Armor.
Increases Oak’s Max HP bonus to 3.2%.
Increases Oak’s Max HP bonus to 3.5%.
Increases Oak’s Max HP bonus to 3.9%.
EX: Enemies attacking Oak are stunned for 2s.
Oak slashes a wave at a random ranged enemy, prioritizing the farthest enemy within skill range, inflicting 150% ATK of DMG to any enemies in the way, with a 30% chance of inflicting knockdown.
Damage inflicted is increased to 170% of ATK.
Damage inflicted is increased to 190% of ATK.
EX: Has a 60% chance of knocking down enemies in the way.
Each time Heavy Armor expires, Oak permanently gains 1% Max HP. This effect stacks up to 4 times, for a maximum of 4% Max HP. When Oak receives lethal damage for the first time, he resists death and becomes immune to all DMG for 2s.
Increase Max HP by 1.1% per stack.
Increase Max HP by 1.2% per stack.
EX: The skill can stack up to 5 times.