Hassel
General Areas
Arena Offense: | 8 |
Arena Defense: | 8 |
Guild Boss (Wood): | 8 |
Guild Boss (Fire): | 7 |
Guild Boss (Water): | 6 |
Arcane Dominator (Gear)
Roaring Tulpa: | 6 |
Ash Magisteria: | 7 |
Queen of Tides: | 6 |
Witch of the Wind: | 6 |
Gemini Dragon: | 6 |
No Man's Land (Skill)
Bane Wraith: | 8 |
Flame Lizard: | 7 |
Wrathful Flood: | 5 |
Lord of Holy Light: | 7 |
Shadow Captive: | 7 |
Epic
Fire
Titan Icelands
Defense
Original ratings on these champions are based on in-game feedback, as we learn more about the game we will adjust these ratings to how we see fit.
Backfire [Trait]
Grants a Shield with strength equal to 30% of Max Health upon taking a Critical Strike. Cooldown: 3 round(s).
Ascension Effect: Grants a Shield with strength equal to 50% of Max Health upon taking a Critical Strike. Cooldown: 3 round(s).
Bash
Launches 2 strikes dealing 100% total damage to an enemy. Each strike has a 50% chance to apply Ignite for 2 turn(s).
Level 2: Damage +10%.
Level 3: Damage +10%.
Level 4: Damage +10%.
Molten Armor - 3 Turn Cooldown
Heals all team members for 20% of Max Health and applies Crit. Resistance Up to the target for 2 turns.
Level 2: Healing +5%.
Level 3: Ability cooldown is reduced by 1 turn(s).
Firehands - 4 Turn Cooldown
Deals 120% damage to an enemy and applies Crit. Rate Down to the target for 2 turn(s). Damage scales with the amount of this character’s Max Health.
Level 2: Ability cooldown is reduced by 1 turn(s).
Level 3: Damage +10%.
Level 4: Ability cooldown is reduced by 1 turn(s).
Level 5: Damage +10%.
Recommended Gear Sets
Terra Set, Vanguard Set, Revival Set