What is a speed tuned clan boss team in Raid Shadow Legends?
Speed tuning your clan boss teams is one of the most important things to maximize your damage output, the reason for this is because it dictates your champions turn order against the clan boss, certain champions require a very specific tune to allow them to use abilities at certain points of the fight.
A few examples of this would be:
A counter attacker needing to go last before AOE 1 to apply a counter-attack buff that will last for both AOE hits.
A cleansing champion to go after AOE 2 or the Stun to remove your debuffs
A Block debuff champion to block the debuffs on AOEs or to block the stun.
An unkillable buff champion.
Here are some commonly used Team Speed Tunes:
A 4:3 ratio team revolves around 1 or more champion with a 4 turn cooldown, running at such speed that they cycle it back every clan boss rotation, meaning they will take 2 turns between 1 of the clan bosses turns, allowing that 4 turn ability to be back in time, an example of this would be Sepulcher Sentinel with her A2 ability, tuning Sepulcher to 4:3 can allow her to block both AOE 2’s debuffs and the stun every single cycle. This can help to make your team affinity neutral and allow you to push out more damage by not having one of your team getting stunned.
A 2:1 ratio allows your whole team to hit twice for every 1 turn the clan boss takes, this really allows for you to push a LOT of damage, and is a commonly used tune in end-game teams, in compositions such as Bat-eater. However, the speed requirements for such a ratio are very intense and do require certain champions to enable this more often than not, like Seeker or Ma’shalled. Reaching a 2:1 ratio is possible without these champions however the speed requirements are greatly increased without their buffs/turn meter boosts.
Speed tunes can be very fiddly to get right, and several masteries that boost your turn meter/reduce cooldowns can and WILL ruin your run, make sure that you double-check these.
Masteries to avoid:
Cycle of Magic
Unkillable clan boss teams are a perfect demonstration of how important a tune is, as if your team is built out of tune, it simply will not work, you will fall out of sync and your run will fail.
A really great tool to both test and even find your clan boss speed tune is Deadwoodjedi.com – His clan boss calculator allows you to input all of your clan boss teams information and then simulates your turn and ability order, so you can ensure everything is correct and works as intended, this tool also helps you to find your TRUE SPEED instead of your in-game displayed speed, as speed sets/lore of steel will add decimals to your speed, this may be a cause of your tune not working so make sure when using the calculator all of your stats are entered correctly.
As much as getting your speed tune working can take a lot of work, once it is done it really will push your clan boss team to the next level.
What if I don’t have a champion that requires a speed tune?
An alternative to speed tuning, which is commonly used for earlier accounts, is a “speed team” – the general idea and goal for a team like this is going as fast as you can with as many turns as possible while you are alive, using champions with an Ally attack ability can really enhance your damage output in a team like this, as effectively it is giving your whole team an extra turn. You should also aim to use speed boosters in this team to enable you further – prime examples of this would be Apothecary, High Khatun and Seeker.
While a speed team will generally drop off later in the game, it is a great way to push your clan boss teams’ damage while you are earlier in the game to enable yourself to get better rewards.
4:3 Sepulcher was the big difference maker for me in terms of getting my team to survive. Really enjoying these succint summaries. More of em please!
Do you know the speeds a 4:3 Spulcher needs for nightmare clan boss (NOT ultra nightmare!)?
I wanna know too
Please messege me on FB and help me with this? Sepulcher Sentinel specifically. I’m Zeè Jameson
If I make a 4:3 Sepulcher, what speed should the rest of the team be?
I don’t know. I thought if I logged in I would see numerous answers : D
I imagine on UNM the rest of the team should be a little or just above 190, to go before CB each time, or 170 on NM
would be greatful if you could get some numbers for brutal, NM and UNM for Skullcrush or general rules of thumb. great content as always
171 for skullcrusher is perfect for NM works for me and use krisk to mitigate any drop out
Man, once you get how the Clan Boss calculator actually works, it is super helpful. I am relatively new to the game (240 days in) and the budget unkillable setup at Deadwood Jedi’s site is amazing! Just take the time to learn the masteries and HP/Def ratios you will need for the stun soaker. After that, its all about dialing the speed (and accuracy to land those debuffs!!) Thanks HH and DWJ!!! Gamechanging!
Hmu. I’m Zeè JAMESON on fb. I need help!
What are good alternatives to Sepulcher as a 4:3 lead? I can’t seem to find that info anywhere, everyone just talks about Sepulcher.
What is it that you want from this “4:3 lead”? Sepulcher is great because she blocks the stun and affinity debuffs, and has a decrease atk A1. For a replacement you could get anyone with AOE block debuffs on a 3 or 4 turn cooldown (4 turn needs to be 4:3). After that you would need a separete champ with an A1 decrease atk and then you have replaced Sepulcher.
So building a team with
Leader: Deacon Armstrong for Dec Def, speed boost, and TMC (just another speed boost)
Roshcard The Tower
Do I want a poisoner or an HP burn?
I think poison, because you can stack many of them. Multiple 5 % posions do more damage than one legendary hp-burn.
Deadwoodjedi says that one should also avoid the “Lasting Gifts” mastery but you do not list it above. What is the correct answer? Thanks,