Raid: Shadow Legends Affinity Guide
In Raid Shadow Legends Affinity means a lot and it can really determine the outcome of your results. Some of you may be wondering why you clan boss teams vary in damage even though it is exactly the same team and has the same artifacts. Each champion within the game Raid: Shadow Legends is assigned an affinity and these cannot be changed as they are set with the character. The different affinities are:
- Magic (Blue)
- Force (Red)
- Void (Purple)
- Spirit (Green)
Strengths and weaknesses:
Each affinity has both a strong and weak pairing. Except for a void champion. Void is neutral to all. You can see explained below the different outcomes. It’s similar to a rock, paper scissors situation as one is stronger than the other and eventually, they all balance out.
Magic affinity is strong against Spirit affinity, but weak against Force affinity. Magic champions will do more damage against spirit affinity champions and less damage against force affinity champions.
Spirit affinity is strong against force affinity, but weak against Magic affinity. Spirit champions will do more damage against force affinity champions, but less damage against Magic affinity champions.
Force affinity is strong against Magic affinity, but weak against Spirit affinity. Force affinity champions will do more damage against Magic affinity champions but less damage against Spirit affinity champions.
Void Affinity is considered the most sought-after and has some of the best champions available within Raid: Shadow Legends. Void affinity is neutral to all affinities, meaning it is neither strong nor weak against the other affinities, Magic, Spirit, Force.
What are the advantages of using an affinity deemed “Strong” against the next?
- +15% C.RATE
- +30% Strong Hit Chance
- +30% Damage when a strong hit occurs.
What are the disadvantages of using an affinity deemed “Weak” against the next?
- -20% Damage
- +35% Weak hit chance
- A chance of a Skill landing as a Critical Hit is reduced by 15%
- When a weak hit occurs -30% Damage, debuffs cannot be applied
Weak hits are extremely annoying especially when the fight is hard already because you lose a lot of damage and the debuff that you may need to place to survive won’t go on. That is why players in top end have different affinity Nukers/Debuffers for every situation. As you’ll see in arena having different Nukers may be essential to win the fight because that damage loss is a lot when it comes to arena. Hellhades says it best here and this is how he determines what team to bring to classic arena.
What happens in terms of advantages or disadvantages when using a neutral affinity (Void Affinity, Or same affinity as the champion being used. I.E Magic against Magic)?
- There are no disadvantages or advantages occurring. No “Buffs” and or “Debuffs” take place, unlike a “Strong” or “Weak” Affinity.
**Please do not be confused with an actual buff the turn “buff” and “debuff” we use in quotation marks refers to the added or taken bonuses that Strong and Weak hits do.
Does Different stages and bosses have different affinities?
Yes you always can see what affinity your foe is therefore you should make a conscious effort to change your roster so it benefits you! If you want to search up any boss or any wave of champions click here to our Stages tool and there you’ll be able to select the stage that you wish to observe and make the judgement call.
Thank you for explaining some of those buffs and debuffs some of them are pretty much common sense to me that’s what they are but I did not know that about Frost that is going to help me out significantly now knowing that I’ve been trying to use the frost on a champion to be compatible with the I forget his name but the new Christmas champion the legendary avoid champion and it has been working out now I know why
you’re the man
I heard that there is no c. rate penalty when using an affinity deemed “Weak” against the next. Can you confirm that there is indeed -15% c. rate? If so, in that case does 115% c. rate still guarantee a crit?
Or it might have to be 118% if it is 15% of your crit rate, but I am just guessing.
I was told that you can only summon a legendary void champ. ( e.g. Arbiter) with a void shard since she is a void champ. Does a yellow Sacrid shard also give u a chance to summon void champs? (or do u have to use void shards to give yourself a chance to summon void legendary champs )? Ty
Void champions can only be acquired from void shards
In the 2-year anniversary video, the clan boss is shown with gold skin.
Watch them introduce a 5th affinity, to be strong vs. Void.
I’ve played other games where red-blue-green are rocks-paper-scissors against each other, but purple and gold are inverse strength with each other.
It’s coming. It will wreck maneater clan boss teams.
Wait for it.
I don’t think they are going to, but it would be cool if they did!
How long is this going to take? I’m still waiting…
How does weak affinity affect landing debuffs?
If you weak hit it doesn’t land.
you said when using a void champion ” No “Buffs” and or “Debuffs” take place, ” That sounds like a void champ can’t place a buff or debuff. Is that true?
No.
There are quotation marks for a reason. You could think of a strong affinity as a pseudo “buff”, and weak affinity as a pseudo “debuff.” Void champions are not subject to either. That’s what is meant, and it should not be confused with regular buffs and debuffs in the game.
@e.books, can you elaborate of the “frost” thing?
*on
nice to know it, thanks