Hydra Clan Boss Heads
The Hydra Clan Boss challenges you to fight 6 heads of which you will be guaranteed to face 4 in a monthly rotation with the other 2 potentially spawning on decapitation of one of the original 4 heads. Each head has its own unique abilities and skills and you will need to consider these as you build your team. Learn all about the heads you will face below.
Head of Torment
Fear is the name of the game with the Torment head. Anytime you attack him, if you are not under a Veil buff you will receive a True Fear debuff (even if you have block debuffs or high resistance). He will likely be the first head to solve if he is a starting position for a Hydra Season because you will lose control of the fight pretty quickly.
Special Decapitation Effect
Whenever this head is decapitated, removes all [Fear] and [True Fear] debuffs from all enemy champions then places a [Perfect Veil] buff for 2 turns on 2 random enemy champions.
Head of Suffering
The true tank of the Hydra Heads, Suffering is all about keeping the other heads alive whilst also being the head with the most defensive stats compared to the others. You’ll want to watch out for the Reflect Buff for your damage dealers and also keep an eye out for the extra turns if the suffering has consumed your champion! You will soon run out of turns before they are eaten!
Special Decapitation Effect
Places a [Shield] buff on all enemy Champions for 2 turns equal to 30% of their MAX HP whenever this Head is decapitated
Head of Mischief
The most annoying and frustrating head of the Hydra Boss, Mischief will be a priority to manage in any team. He likes to steal your buffs and spread them to his Hydra Head allies so you will need to ensure this doesn’t happen. He is also a greedy head and will always target your ally with the Most Amount of Buffs, even if they are veiled. To top all that off, he also is a sneaky fellow and will redirect any attack upon him (75% chance this happens) to another head unless you put a Hex on him.
Special Decapitation Effect
Whenever this head is decapitated, fully depletes the Turn Meters of all Hydra Heads.
Head of Blight
With possible the worst debuff to face in this encounter, The Head of Blight will need your careful attention. He will place Poison Cloud, a buff that converts all your incoming attacks to weak hits unless there is a HP Burn out. You cannot remove this buff or reduce its duration but you can block the buff or bypass with placing a HP burn. In addition, Blight brings a boat load of poisons that deal quite a bit of damage to you. Dealing with Poison Cloud is often a number 1 priority for any team.
Special Decapitation Effect
Inflicts damage to all Heads under [HP Burn] debuffs whenever this head is decapitated.
Head of Wrath
The Head of Wrath is an angry fellow and after being hit enough times, he decides enough is enough. He brings a Special Vengeance buff that increases by 1 for each attack he receives (thats individual hits or other effects like HP Burn). At 15 stacks he attacks all your team puts up some nasty buffs and boost his damage output by 300%. You cannot block, remove or otherwise reduce the duration of this Vengeance buff but you can stop his other effects. A Decrease Attack is a must to stop the Wrath head from unleashing his…..wrath…. upon your team.
Special Decapitation Effect
Inflicts damage to all Heads whenever this Head is decapitated. If this Head is decapitated while under a [Vengeance] buff, the damage inflicted to all Heads increases, and there is a 25% chance of placing a [Leech] debuff on all Heads for 2 turns.
Head of Decay
The Head of Decay is the buddy you always want third wheeling on your night out! He brings Turn Meter Boosts, full cleanses and Life Barriers to help keep his Hydra Head Friends going all battle. In addition, he takes offense at any opponent who likes to heal and he’ll destroy your team’s max hp as you heal. The only way to remove this is to decapitate the head. Luckily, you can Provoke this head to stop him from doing his Active skills avoiding most of the head’s issues.
Special Decapitation Effect
Whenever this head is decapitated, heals all enemy Champions by 30% of their MAX HP, then restores 50% of the MAX HP of any enemy Champions whose MAX HP has been decreased.
Crock of shit !
Making a boss mob arbitrarily immune to specific attacks and capping damage that would make the fight easier is just piss poor mob design and lazy programming !
this is where I gracefully step to one side and let the raid brains (HH) figure out how to hurt this thing……
It is not, they just don’t want it to be “cheesed”. It is meant to be hard. It is unbeatable from Hard+ unless you have spesific champs.
For me, it looks like Plarium is trying to cut every possibility for players to get free shards. So I expect, that there will be just Hydra clan boss. And unkillable teams will be not usefull anymore. They did it with daily login and I quest they will continue with Clan boss.
Don’t be dumb. Plarium knows that the Demon Lord is very enjoyable, and they would never replace it. Just see this a new content, and pretent like anything above Normal difficulty doesn’t exist.
I’m thinking this is going to be an endgame player type of challenge, possibly a difficulty unlocked after UNM, rather than a straight up replacement for the Demon Lord boss. As far as the fight itself, I’m already looking at a few champs to include: Tuhanarak, possibly Ruel, an aoe burn champ… wish I had a Duchess, because she’ll be MVP I think. All theory crafting at this point.
These theories ended up beeing pretty good!
It took me the better part of a year to finally assemble a barely competent unkillable team. They are diluting the champion pool faster than anyone but a whale can keep up with. They are adding more daily tasks to run than I can complete in a day. They put out new items that only someone spending thousands of dollars can acquire through tournaments (the last one I was in a group where the top player had 37000 tournament points). They spam you to death with one or more Pack offer pop-ups every single time you go back to the main page. I think i’ve had about all I can take from this company and this game. I think the Hydra and the dupe(?) system are the last straw for me. As much as I love the game, I don’t LIVE the game. I can’t keep up, I can’t compete, and I CERTAINLY can’t afford it. They’ve squeeze every ounce of joy out of this game and made it a pure money grab and I can’t stand it any more.
You don’t need to beat everything. Do it at your own pace. Farm gear, the new adittions are often for endgame players. You can get there, just take it slow.
Jeez, you guys are harsh… I’m just excited for new, additional content to master! It’s not like it’s replacing the normal Clan Boss.
The Arena is currently getting harder by the day again, Doomtower is ridiculously hard and UN Clan Boss is not a pushover. I spend a bit but the goals just seem to getting further away. I like the game but if I’m honest, as soon as there is a good alternative I’m gone.
DT is not hard if you have certain champions for example seer. you can literally facerool Hard DT waves with seer at least until floor 80. last 5 floors i switch to HP burn strat and control with Drexthar and Scyl instead of seel. Boss fights need gear for sure. I find DT content and faction wars great challenges and you dont need a ton of champs to do it. just some good ones that bring key abilities around control
You summarized it all. Its not hard IF you have the (few) right champions, that you have to be either very lucky to drop or spend ridiculous amount of cash while not being certain that you might ever drop them. Same for DT bosses, same for hydra, same for UNM clan boss.. I dont call it a challenge i call it artificial difficulty by poor game design but genius marketing design…
I do not agree. Hard DT wawes are very beatable with Drexthar, Scyl and more CC. The bosses, especially Bommal are fairly champion spesific, but you can beat the first 2 rotations as long as you have great gear. All FW crypts are beatable using decent epics. It will take lots of rescources, lots of gear and chickens, but it is doable. UNM clanboss… litterally anyone can do it. You might need a good leech champion, but as long as you have a 2:1 speed comp with Ninja or Frozen Banshee as damage, plus other damage, you should be able to get a 3 key. Getting higher than that gets way easier with t.ex. unkillables, but you can usually at least 4 key it with good gear. Normal Hydra is beatable, but it is the most champion specific content in the game. Hard+ is currently very hard without either amazing gear or great chmpions. Much of this is just about speed of the runs, auto capability and the gear requirements. With good gear, while manualing, a vast majority of this games content is beatable. It will just get easier and faster with certain champions.
so a couple of things. the obvious ones we will need 3 champs at least with strengthen and perf veil buffs and potentially cleanse. Resistance is a big questionmark as some abilities CAN be resisted OR get cleansed afterwards so cleansers will be important unless they pull a bommel ie. you cant remove the debuf, yet to be seen. Also cant see how Leech wont be mandatory in such a fight for longer survivability. HP burn will 100% has its place for max damage despite resistances and poisons should also be ok to deal with. Would be good to get some info as to how decapacitation is achieved. Is it to do certain ammount of damage like the dragon fight? OR something else
I feel it is a wonderful thing to have such a huge update that didn’t seem to break the game. However, I feel that maybe some of the daily tasks can go by the wayside, there is WAY WAY WAY tooooooo much shit to have to get done in a day. I work 8+ hours like majority if not all of you, I don’t have time to play an 8+ hour game a day. I originally started playing this game as F2P and loved it back then cause it was pretty simple and easy to understand. Didn’t have to run a million different things and it was pretty casual then to. I feel Plarium has essentially turned a mobile game into a PlayStation or Xbox Style game on mobile. Kind of getting tired of the additions, why don’t they fix the shit we keep complaining about first then worry about the whales.
Here is a hint for Plarium, make the fixes for the game that are complaints like the freaking arena for example, make it semi simple to play again not sooooo many tasks and you’ll keep more of the current players and those current players if happy will recommend the game to their friends as I did back in the day. This is how you keep people happy Plarium, the Whales will be Whales even if you don’t cater to them, they just want the best of the best all the time so they will spend the money. Put something out that is super enticing to the Whales once in a while and they will spend and stay around as well.
I completly agree. The time that you need to spend in game is a big, maybe the games biggest issue. It seems like Plarium are working in the right way with more super raids, multi battles in FW, but they need to focus more on it. Otherwise, just don’t do everything. Skip FW and DT some days, don’t use all your daily energy unless you feel like it, maybe don’t even do all advanced quests.
Hydra is just GD annoying, that is all
Agreed.
could we get an update with each hydra head image attached to the descriptions? would really help identify them.
Can you add stats of each head on each level of difficulty to this page? Please?
Raid stages tool, search for the level of the Hydra you are facing.
Please add strats to the hydra guide. I agree that it is boring, but i have som useful champs and would love some guides. currently 3 keying Normal. Really want mithrala for fun stuff.
Agreed. Also please add affinity to the thumbnails, came here trying to determine which affinity was assigned to which head and came up empty handed….