With Axe and Shield and a Crown fashioned from his skulls of his fallen foes, Trumborr joins the Orcs as their battlefield general seeking to conquer all of Teleria.
If you are in need of an Ally Protector in the early to mid game then Trumborr may be a great option for your team. He brings a 4 turn cooldown 2 turn ally protection (so you will need to run him 4:3 in your clan boss team) alongside an A2 that can remove debuffs. This allows you to deal with many early game affinity issues that your limited roster may have. His A1 brings Leech, which helps you to build your champions as you dont require lifesteal artifact sets alongside a Weaken to increase your damage output. Finally he has a passive that’ll reduce debuffs on himself if he is attacked with a 40% chance.
He’s defensive based so easy to keep alive but may fall behind some better champions as you progress through the game. He can play a big role in one of your Hydra teams helping to keep your team alive and debuff free alongside some usages against Doom Tower Bosses that pump out debuffs. A decent but otherwise unremarkable champion.
This guide will be updated following a full playtest.