Trumborr
Last Updated: December 15, 2022
Champion Overall Rating: 3.5
Key Areas
Arena Def: | 8 |
Arena Atk: | 6 |
Clan Boss: | 9 |
Hydra: | 8 |
Doom Tower: | 6 |
Dungeons
Spider: | 6 |
Fire Knight: | 6 |
Dragon: | 6 |
Ice Golem: | 4 |
Iron Twins: | 1 |
Faction Wars
Doom Tower
Magma Dragon: | 4 |
Frost Spider: | 8 |
Nether Spider: | 6 |
Scarab King: | 4 |
Eternal Dragon: | 4 |
Celestial Griffin: | 6 |
Dreadhorn: | 1 |
Dark Fae: | 1 |
Champion Type
DEF
10/10
Book
Value
A3
Book
Priority
Trumborr
With Axe and Shield and a Crown fashioned from his skulls of his fallen foes, Trumborr joins the Orcs as their battlefield general seeking to conquer all of Teleria.
If you are in need of an Ally Protector in the early to mid game then Trumborr may be a great option for your team. He brings a 4 turn cooldown 2 turn ally protection (so you will need to run him 4:3 in your clan boss team) alongside an A2 that can remove debuffs. This allows you to deal with many early game affinity issues that your limited roster may have. His A1 brings Leech, which helps you to build your champions as you dont require lifesteal artifact sets alongside a Weaken to increase your damage output. Finally he has a passive that’ll reduce debuffs on himself if he is attacked with a 40% chance.
He’s defensive based so easy to keep alive but may fall behind some better champions as you progress through the game. He can play a big role in one of your Hydra teams helping to keep your team alive and debuff free alongside some usages against Doom Tower Bosses that pump out debuffs. A decent but otherwise unremarkable champion.
This guide will be updated following a full playtest.
Double Whammy
Attacks 1 enemy 2 times. The first hit has a 30% chance of placing a 25% [Weaken] debuff for 2 turns. The second hit has a 30% chance of placing a [Leech] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 1.8*DEFOverall Grading*: Strong
Vigor Explosion - 4 Turn Cooldown
Attacks all enemies.
Removes 1 random debuff from all allies before attacking. Damage increases by 5% for each debuff removed.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 3.9*DEFOverall Grading*: Godlike
Wall of Muscle - 6 Turn Cooldown
Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Places a 60% [Increase DEF] buff on this champion for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Shrug Off [P]
Whenever this Champion is attacked, has a 20% chance of decreasing the duration of all debuffs on this Champion by 1 turn.
Level 2: Buff/Debuff Chance +10%
Level 3: Buff/Debuff Chance +10%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Blessings
Team Blessings should be limited to 1 per team. For more information, please read our Team Blessings guide here.
Clan Boss
cruelty
Tank
faultless defense
Gear Recommendations
Recommended PVE Stats
ACC, DEF, SPD, HP
Recommended PVE Artifact Sets
Guardian, Regeneration, Stalwart, Defiant
Recommended PVP Stats
DEF, HP, SPD
Recommended PVP Artifact Sets
Stoneskin, Bolster, Guardian, Defiant