
Best Stun Champions in Raid Shadow Legends
In this guide, we explore the importance of Stun champions in Raid Shadow Legends. We break down how the debuff works, why it plays a crucial role in controlling enemies, which champions apply it most effectively, and where you’ll get the most value from using it.
What Stun does in raid
How the Stun Debuff Works
Stun is a crowd control debuff that completely prevents an enemy from taking their turn. When a stunned champion’s turn comes up, they are unable to use any skills, attack, or apply effects (aside from certain passives, such as Doompriest’s cleanse), and instead skip their turn entirely. The debuff lasts for a set number of turns, usually 1-2, after which the champion can act normally again. This makes Stun extremely valuable for controlling dangerous enemies, as it effectively removes them from the fight for its duration.
However, it can be countered by effects like Block Debuffs, Stoneskin, or cleansers, and can also be resisted if you don’t have enough Accuracy to land it consistently. There are two main types of Stun champions: those who can lock down single targets, sometimes for multiple turns – and those with AoE Stuns, which are more effective for controlling groups of enemies.
Why Stun Is Important
Stopping enemies from acting helps teams survive battles by reducing incoming damage and preventing harmful abilities from being used. When enemies are unable to take their turns, they can’t attack, apply debuffs, or disrupt your team, which gives you more control over the battle. This creates opportunities to heal, reapply buffs/debuffs, and safely deal damage without pressure, making fights much more manageable and greatly lowering the risk of your team being overwhelmed.
Why Stun champions are valuable
Preventing Enemy Turns
Stunning enemies stops them from using abilities by completely denying their turn, meaning they won’t get the chance to activate their skills. Even if an enemy has a dangerous attack or control ability ready, being stunned forces them to skip their turn, preventing that skill from being used at that moment. This makes Stun especially valuable against high threat enemies, as it can shut down their abilities before they have a chance to impact your team.
Controlling Difficult Enemy Waves
Stun is very effective for shutting down enemy waves and PvP teams because it stops enemies from using their key skills. When enemies are stunned, they can’t use their strongest attacks, crowd control abilities, or support skills, which prevents them from carrying out their usual strategy. This makes it much easier to deal with difficult waves or dangerous PvP opponents, as you can limit their impact.
Best areas to use stun champions
Doom Tower, Cursed City & Grim Forest Waves
Stun helps defeat difficult enemy waves in Doom Tower, Cursed City, and Grim Forest by stopping enemies from using their most dangerous skills, making tough encounters much easier to control. Many of these waves include champions with strong damage, crowd control, or disruptive abilities, so being able to stun them helps prevent those skills from being used. This allows your team to deal with enemies more safely, reduce incoming pressure, and work through difficult stages without being overwhelmed.
Dungeons Progression
Stun improves survivability in dungeon fights mainly by helping you safely get through the enemy waves leading up to the boss, where most of the danger often comes from multiple enemies using strong skills. By stunning targets, you can stop incoming damage and prevent disruptive abilities, making it much easier to keep your team sustained before reaching the boss. While dungeon bosses themselves can’t be stunned, arriving at them with your team alive, and with cooldowns ready makes the overall run far more stable.
Faction Wars
Controlling enemies helps teams clear difficult stages by limiting how much the enemy can do, making fights far more manageable and reducing the risk of losing champions. By using effects like Stun, Freeze, or Provoke control, you can stop dangerous skills, and take control of the pace of the fight. This is especially important for 3-star clears, where keeping all allies alive is required, as controlling enemies prevents unexpected deaths and allows your team to safely progress through stages.
Best Stun champions in raid
Here we’ve highlighted some of the top Stun champions in Raid: Shadow Legends, showcasing the different strengths they bring. While this list isn’t exhaustive, it should give you an understanding of what makes these champions so effective. For more options, be sure to check out our Champion Tier List.
Armanz is easily one of the most impactful fusions released in Raid, bringing exceptional crowd control through his kit. His Stun comes from his A2, where he steals Turn Meter from enemies and places a Stun on those not under a Sheep debuff. This Turn Meter steal can lead him into a next turn, allowing him to cycle abilities quickly and maintain control.
His A3 applies a Sheep debuff, removes buffs from enemies, and fills his Turn Meter by 5% for each buff removed. This not only neutralises dangerous targets but also synergises with his passive, increasing the cooldown of one of their skills when Sheep expires. Whether in PvE or PvP, Armanz stands out as a dominant crowd control champion.
Lady Mikage’s Stuns come from her Alternate Form, where she can stun enemies while also decreasing their Turn Meter, providing strong control over enemies. In this form, she also brings buff removal, Increase ACC, Weaken, and Sleep on her A1. When transforming back to her Base Form, she shifts into an Ally Attack specialist, extending and reducing buff durations while enhancing ally damage. She also has strong synergy with Shadowkin allies, enabling them to join attacks and cleansing your highest ATK champion through her passive.
Thor Faehammer is a powerhouse for both crowd control and damage. His passive builds Thunder Counters each time he deals damage, increasing his damage by 3% per stack (up to 30%). Once he reaches 10 stacks, he unleashes an additional attack that stuns enemies before resetting the counter, adding control throughout the fight.
He also buffs himself with Increase ATK and Crit Damage through his A3, while applying Decrease SPD to help slow waves and bosses like Hydra. His A2 serves as his main damage skill, hitting enemies in random order and increasing damage with each hit, while also ignoring Block Damage and Unkillable, making him a strong counter to champions like Odin and Leorius.
Hoskarul has remained a top-tier Epic since his release, offering support, damage and crowd control. His A2 provides a strong chance to Stun enemies while also decreasing their Turn Meter if the Stun lands, helping you maintain control over enemies. He also supports the team by removing Stuns from allies and placing Increase DEF and RES buffs, while being immune to Stun himself to ensure he can perform his role. On top of this, his A1 also has a chance to Stun.
Archmage’s A2 is strong for crowd control, as it can hit all enemies if the first hit is a critical, with the second hit granting a 75% chance to Stun. For any enemies not affected by the Stun, he decreases their Turn Meter by 20%, ensuring some level of control regardless. Alongside this, he provides strong team support with Increase SPD, Crit Rate, and Crit Damage buffs, helping allies cycle turns faster and boosting stats for those not fully crit capped. He’s also immune to Turn Meter reduction and can fill his own Turn Meter with his A1.
Ghom’s Stun comes from his A3, an AoE attack with a 75% chance to Stun while also decreasing enemy Turn Meters by 15%. As a Void affinity champion, he avoids weak hits, making his control more consistent against all affinities. He also supports the team with Increase SPD and Continuous Heal, while his A1 has a chance to place Leech and Heal Reduction. His passive further boosts his effectiveness by filling his Turn Meter when allies are attacked, allowing him to cycle back to his skills faster.
Odin’s A2 is a powerful control skill, removing all buffs from enemies before placing Decrease DEF and Stun, making it easier for your team to land follow-up effects and deal increased damage. He also brings utility through passive Block Damage and buff spreading to allies, which can be difficult for enemies to deal with. His A3 delivers a powerful single-target hit based on enemy MAX HP that ignores DEF, adding solid damage for a support champion. On top of this, his A1 places Berserk, causing enemies to deal 50% more damage but also take 50% more.
Starsage excels as a versatile support, covering multiple roles for your team. His Stun comes from his Alternate Form, where Dark Nebula [A3] boosts ally Accuracy while placing Decrease RES and Stuns on all enemies. Paired with his A2 buff removal and Block Active Skills, he becomes a strong crowd control option. He can also reduce enemy Turn Meter, while his passive boosts his Accuracy and reflects crowd control effects back at enemies with higher ACC. In his base form, he focuses on protection, providing Perfect Veil on revived allies, cleansing and placing Block Debuffs, while preventing his own death and equalising team HP.
Ragash offers a strong combination of damage, debuffs, and control. His crowd control comes from his A2, which first places Decrease DEF on enemies before attacking, then applies a Stun, ensuring that even if enemies survive the initial hit, they’re still controlled and vulnerable to follow up damage. He also supports the team with Strengthen and Increase SPD buffs, while placing Perfect Veil on himself and the highest ATK ally for added protection. On top of this, he deals increased damage to enemies with lower DEF than his own, making him both a reliable damage dealer and control option.
If you’re looking for a defensive damage dealer who can also control and debuff enemies, Staltus is a great option. His A2 hits multiple times with a strong chance to Stun on each hit, allowing for reliable crowd control while dealing solid damage. He can also buff himself with Increase DEF on his A3, then apply either Decrease C.DMG or Decrease SPD depending on the enemy’s stats. His passive adds even more value, reflecting debuffs like Decrease DEF, Weaken, or Poisons back onto enemies, which makes him especially effective for content like Dragon.
How to build Stun Champions
Accuracy & Speed Requirements
Accuracy and Speed are both important for landing Stun debuffs consistently. Accuracy is needed to pass the Accuracy vs Resistance check, ensuring your Stun actually applies after the skill is used, while Speed allows your champion to take turns more often and apply Stun before enemies get a chance to act. As a general guideline, aim for around 25 Accuracy higher than the enemy’s Resistance, and use tools like the Raid Stages Tool to check specific requirements for each area.
Buffs like Increase ACC and debuffs like Decrease Resistance can further improve your consistency, especially when progressing through content where reaching higher stat thresholds is more difficult.
Recommended Artifact Sets
Crowd control champions benefit most from artifact sets that improve their Accuracy & Speed, ensuring they can land and maintain their debuffs consistently. Gear sets that provide Accuracy, such as Perception or Feral, are great for helping you reliably apply effects like Stun while also boosting useful stats like Speed. Depending on your champion’s cooldowns, sets like Relentless, Impulse or Reflex can be effective for cycling back to your control skills faster and keeping enemies locked down.
Ideally, you’ll be using a champion who can apply these debuffs frequently, so once your Accuracy requirements are met, you can shift focus toward survivability or damage, depending on their role. For more hybrid, damage-focused crowd control champions, sets like Savage, Merciless, or Lethal can be strong options, combined with Accuracy banners, substats, and 2-piece sets like Perception to maintain enough Accuracy while also increasing overall damage output.
Tips for using Stun Champions
When using Stun champions, focus on building enough Accuracy to land the debuff reliably and enough Speed to apply it before enemies take their turns. AoE Stuns are especially valuable for locking down entire enemy waves, making difficult stages much safer and easier to manage, while single target Stuns are ideal for shutting down key enemies in content like Arena. Once your Accuracy needs are met, you can build into survivability or damage depending on the champion’s role, ensuring they can stay alive and keep applying Stun consistently throughout the fight.
Pair Stun with other forms of support like healing, shields, or defensive buffs & control to keep your team stable while enemies are locked down. In longer content like Doom Tower or Faction Wars, managing waves with Stun helps you reach bosses safely with your full team alive, which is crucial for consistent clears and 3-star runs.
















