Eolfrig
Last Updated: June 4, 2023
Eolfrig Overall Rating:3
Key Areas
Clan Boss: | |
Hydra: | |
Doom Tower: | |
Iron Twins: | |
Sand Devil: | |
Shogun Grove: |
Dungeons
Spider: | |
Fire Knight: | |
Dragon: | |
Ice Golem: |
Hard Mode
Doom Tower
Faction Wars
Magma Dragon: | |
Frost Spider: | |
Nether Spider: | |
Scarab King: |
Eternal Dragon: | |
Celestial Griffin: | |
Dreadhorn: | |
Dark Fae: |
Faction Wars
Arena Roles
Understanding Arena Roles
×Live Arena
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Mythical Champions have multiple forms with different roles. We are currently re-working our ratings to support this dynamic.
Supp
6/10
Book Value
Book Priority
Eolfrig Overview
This warrior moves swiftly in battle to protect his allies, floating like a butterfly, helping his team sting like a bee! Eolfrig is an Epic Support champion residing from the Banner Lords Faction.
Eolfrig can be seen as a budget Arbiter in multiple ways (Without the revival element & Aura), as he grants Turn Meter boosting that coincide with his Buff/Debuff placement. Starting with his Committed Offensive (A3), he fills the Turn Meter of all allies by 15%, whilst placing a 50% Increase Attack buff for 2 turns. The synergy of this skill is great for the starting phase of an Arena battle, putting your team in a great situation to go first, whilst amplifying the damage of your nukers. If you happen to have Decrease Attack placed on your allies, his passive will remove this at the start of his turn, therefore mitigating the chance of your damage dealers not fulfilling their potential. Leading in to his other skills, Eolfrig has forms of buff stealing, placing Continuous Heal on allies, and placing a 50% Decrease Attack Debuff on single targets. Considering these for encounters such as the Clan Boss, Doom Tower Waves or Faction Wars (as examples) can definitely be helpful!
Eolfrig Skills
Abase
Attacks 1 enemy. Has a 20% chance of placing a 50% [Decrease Attack] debuff for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.7*ATKOverall Grading*: Average
Flow of Morale - 4 Turn Cooldown
Attacks all enemies. Has a 75% chance of stealing one random buff from each enemy. Also places a 15% [Continuous Heal] buff on all allies for 2 turns.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Buff/Debuff Chance +10%
Level 5: Buff/Debuff Chance +15%
Level6: Cooldown -1
Damage Rating
Multiplier: 3.2*ATKOverall Grading*: Average
Committed Offensive - 6 Turn Cooldown
Fills the Turn Meters of all allies by 15%, then places a 50% [Increase ATK] buff on all allies for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Perdurable [P]
Removes all [Decrease ATK] debuffs from all allies at the start of this Champion’s turn.
Aura
Increases Ally Speed in all Battles by 15%
*Grading is calculated using Realistic Battle Scenarios - Read More Here