Royal Guard
Last Updated: October 4, 2022
Champion Overall Rating: 4
Spider and Dragon GOD
Key Areas
Arena Def: | 5 |
Arena Atk: | 5 |
Clan Boss: | 6 |
Hydra: | 10 |
Doom Tower: | 7 |
Dungeons
Spider: | 10 |
Fire Knight: | 10 |
Dragon: | 10 |
Ice Golem: | 9 |
Iron Twins: | 9 |
Faction Wars
Doom Tower
Magma Dragon: | 8 |
Frost Spider: | 9 |
Nether Spider: | 8 |
Scarab King: | 3 |
Eternal Dragon: | 8 |
Celestial Griffin: | 6 |
Dreadhorn: | 3 |
Dark Fae: | 10 |
Champion Type
ATK
9/10
Book
Value
A2
Book
Priority
Royal Guard
Royal Guard uses his awesome joust as his weapon that can inflict some serious damage to his foes! He is an Epic from the High Elves faction and one of the most desired Epics in Raid: Shadow Legends! Royal Guard is the hardest-hitting Epic in the game versus Dungeon Bosses and one of the hardest-hitting overall champions in the game! He has an A2 ability which scales from the Enemy Max HP. Therefore the further you get through the game and fight tougher enemies, the higher their HP and the harder this ability hits for!
Royal guard also has a single target decrease Defence on his A1 and a multi hitting A3 which decreases turn meter and speed making him a truly amazing champion.
You will want to build your Royal Guard to have 100% Crit rate, High Accuracy (200 for level 20 dungeons), good speed but less than your decrease defence debuffer in your team and as much Crit Damage as possible. To ensure your Royal Guard stays alive it is best to have a HP% chest and an HP ring.
Overall Royal guard will be part of some of the best speed farm teams in the end game in Dragon, Ice Golem and Spider and a staple in Faction War teams. Since release of Doom Tower his signature A2 is also running the show against Agreth provided you one shot the spiderlings or nuke before they even spawn and against Kuldath the Magma Dragon. he also shines well in the Iron Twins Dungeon because he is just such a beast!
Razor Blade [ATK]
Attacks 1 enemy. Has a 50% chance of placing a 60% Decrease DEF debuff for 2 turns.
Level 2: Damage +5%
Level 3: Buff/Debuff Chance +5%
Level 4: Damage +10%
Level 5: Buff/Debuff Chance +10%
Damage Rating
Multiplier: 3.3*ATKOverall Grading*: Strong
Takedown [ATK] [Enemy MAX HP] - 4 Turn Cooldown
Attacks all enemies. Damage increases according to enemy MAX HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 2*ATK+0.1*TRG_HPOverall Grading*: Godlike
Hamstring [ATK] - 5 Turn Cooldown
Attacks 4 times at random. Each hit has a 60% chance of placing a 30% Decrease SPD debuff for 2 turns. Each hit also has a 60% chance of decreasing the target’s Turn Meter by 25%.
Level 2: Damage +10%
Level 3: Buff/Debuff Chance +5%
Level 4: Buff/Debuff Chance +10%
Level 5: Cooldown -1
Damage Rating
Multiplier: 1.5*ATKOverall Grading*: Weak
(Aura)
Increases Ally ATK in Dungeons by 35%
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Blessings
Team Blessings should be limited to 1 per team. For more information, please read our Team Blessings guide here.
Late Game
crushing rend
Iron Twins
phantom touch
Gear Recommendations
Recommended PVE Stats
ACC, SPD, HP%, C.RATE, C.DMG
Recommended PVE Artifact Sets
Cruel, Speed, Accuracy, Perception, Crit Damage
Recommended PVP Stats
N/A
Recommended PVP Artifact Sets
N/A