Vice

Rogue Crew

Basic Information

Gender:

ID:

Faction:

Male

S11-093003

Faltering District

Title:

Class:

Re-A Chip Status:

Rogue Crew

unreleased

Normal

Vice Animus Overview

Vice is a Rare Constant champion who brings brute-force disruption and self-sustain to the front line. As a proud member of the Rogue Crew from the Faltering District, Vice thrives in prolonged fights where his ability to taunt enemies, deal AoE damage, and heal through offense keeps him active and dangerous.

His core skills include Primate Ruler, which applies taunt to redirect enemy focus, and Golden Might, a high-impact AoE attack that punishes grouped enemies. His passive, Strike and Heal, allows him to recover HP with each attack, making him harder to remove over time and ideal for attrition-style battles.

Animus Tier List
Shell Tier List

Vice Ratings

Our team have spent a long time updating our ratings since beta ended and we moved into Global Launch. We are constantly reviewing our ratings and are based on our experience and opinion playing Etheria: Restart and in partnership with @ZoxaskunX

Vice Skills

Primate Ruler

Skill Description
Cooldown: 0
Single DMG, Taunt

Vice smashes a single enemy with his mace, dealing 2 hit(s) of 60% damage with additional damage equal to 8% HP and a 30% chance for each hit to inflict a 1-turn [Taunted].

Skill Effects

[Taunt]: Automatically casts 1 skill(s) on the taunting enemy and cannot take any other action.

Skill Upgrades
  • Level 2: Increases the rate of additional DMG Dealt based on own HP to 7%
  • Level 3: Increases the chance of inflicting [Taunted] to 25%
  • Level 4: Increases the rate of additional DMG Dealt based on own HP to 8%
  • Level 5: Increases the chance of inflicting [Taunted] to 30%

Strike and Heal

Skill Description
Cooldown: 0
Purify, Single Heal

Each time Vice successfully inflicts a debuff on an enemy, he heals himself for 25% of his Max HP and purifies 1 debuff(s); with full HP, he heals the ally with the lowest HP percentage.

Skill Upgrades
  • Level 2: Increases healing effect to 20%
  • Level 3: Additionally purifies one debuff from self
  • Level 4: Increases healing effect to 25%
  • Level 5: Excess healing is transferred to the ally with the lowest HP percentage

Golden Might

Skill Description
Cooldown: 3
AOE, ATK ↓, Strike Prep ↓

Vice gathers his power, leaping and smashing the ground with his mace, dealing 120% damage to all enemies with additional damage equal to 15% HP; there is a 65% chance to inflict a 2-turn [ATK-] and set the Turn Meter back by 30%.

Skill Effects

[ATK-]: Decreases ATK by 40%.

Skill Upgrades
  • Level 2: Increases the rate of additional DMG Dealt based on own HP to 15%
  • Level 3: Increases [ATK-] duration to 2 turn(s)
  • Level 4: Increases the chance of [ATK-] and Turn Meter- to 65%
  • Level 5: Reduces Skill CD by 1 turn(s)
buff effects
debuff effects

Vice Shells

While we've highlighted shells that have proven successful for us, they’re just a starting point—how you equip your Animus can vary greatly based on your account progress and the specific encounters you’re preparing for.

Vice Build Guide

The build recommendations we offer are based on setups we've found to be effective, but they’re by no means the only options—there’s a vast array of ways to gear your Animus depending on the challenges you’re tackling and the tools at your disposal.

Priority Stat Suggestions

Vice Memory Fragments

Beginner Guide
Etheria Restart News

Video Guide