
Understanding Debuffs in Etheria: Restart
In Etheria: Restart, debuffs are just as crucial as buffs when it comes to shaping the outcome of a battle. While some effects simply weaken an enemy’s stats, others can lock down key units or set up devastating combos. This article covers all generic debuffs that appear across many characters, followed by unique debuffs tied to specific heroes.
Generic Debuffs
These debuffs appear across a wide range of characters and are essential for disrupting enemy strategies.
Stun

Target cannot take action.
ATK Down

Reduces ATK by 40%.
SPD Down

Reduces SPD by 30%.
Block

Prevents the target from receiving any buffs.
Anti-Heal

Target cannot receive healing.
DEF Down

Reduces DEF by 60%.
Damage Over Time (DoT)

At the start of the turn, deals real damage equal to 4% of Max HP.
Silence

Target can only cast one skill.
Vulnerability

Increases DMG Taken by 30%.
Slumber

Target cannot act. Ends upon taking damage, which is increased by an extra 25%.
Crit Rate Down

Decreases the target’s Critical Rate.
Taunted

Forces the target to automatically cast one skill on the taunting enemy and take no other action.
Unique Debuffs by Character
These powerful debuffs are exclusive to specific heroes and often define their unique combat style.
Overview
Whether you’re building a team to control the battlefield or counter powerful enemy threats, understanding debuffs is essential in Etheria: Restart. Generic debuffs offer versatile tools for reducing damage output and utility, while unique debuffs bring flavor and potent mechanics that enable devastating combos and control.
Integrate the right mix of these effects into your strategy to outplay your opponents and gain the upper hand in any encounter.