
Shadowrunner Boss Guide
Shadowrunner is the second boss you will face in Etheria: Restart’s Grim Pursuit, a content area specifically focused on farming Shells to enhance your Animus Builds.
Shadowrunner’s Element is ODD, meaning you will want to avoid bringing weak elements (REASON) to this encounter to increase your chances of success.
You can fight Shadowrunner on Normal and Hard difficulty with the reward quality increasing for the higher difficulty.
An enemy capable of manipulating water to attack, his attack methods are ever-changing and cunning, making him a very troublesome opponent.
In this guide, we will break down Shadowrunner’s Skills, how to face this encounter, as well as suggesting an accessible progression team for defeating Shadowrunner.
Shadowrunner Skills
Tide Vortex
Shadowrunner shoots waterballs at a single enemy, dealing 3 hit(s) of 150% damage, with a 50% chance each to inflict 1 stack(s) of a 5-turn [DoT].
Phantom Ferry
Shadowrunner summons a Phantom Ferry to strike all enemies, dealing 360% damage and decreasing Turn Meter by 30%. There is also a 100% chance to inflict 1 stack(s) of 5-turn [DoT]. If the target has 4 or more stacks of [DoT], ignores resistance and inflicts 1-turn [Stun].
How to beat Shadowrunner

Shadowrunner is the second boss in the Grim Pursuit series and serves as a gentle introduction to control mechanics, primarily through stuns and [DoT] stacking. The boss has just two active skills to worry about—Tide Vortex, a triple-hit single-target skill with a chance to place [DoT], and Phantom Ferry, a AoE nuke that reduces Turn Meter, Places [DoT] and a guaranteed chance to place [Stun] in under 4 or more [DoT]s. While simple on paper, the real threat comes from the Abyss Gazer passive, which continuously applies [DoT] effects to your team. If stacks of [DoT] accumulate too high, the boss can apply additional stuns, disrupting your team further.
The best early-game counter to this is using a [Taunt] tank to funnel Shadowrunner’s single-target stun onto a controlled target. Vice (R) is a solid early option, and Rin (SR) is even better, especially when paired with some form of sustain. By taunting the boss, you only need to focus on keeping that one unit alive, drastically reducing incoming randomness. Pairing this with a purifier like Dorothy gives you a clean way to remove the stun.
Another useful addition is [DoT] management and general debuff support. Asshu (R) is great for bringing [SPD-] and contributing [DoT] damage of his own, while Gray (SR) applies [DEF-], making it easier to burst through Shadowrunner and the adds. Although the adds do respawn, they don’t pose a huge threat, and it’s often faster to just focus damage on the boss and ignore them unless your team is under-geared or struggling with survivability.
A solid, budget-friendly team includes all your starter Animus. Dorothy (healing and purify), Cachi, Gray [DEF-], and Lian or another DPS to finish the job. If you want to make it even smoother, bring a unit with [Immunity] (like Cachi the Guard or Helkid, if available), but for most players, this boss is a matter of managing debuffs and dealing consistent damage. Stick to these fundamentals and Shadowrunner becomes a very manageable encounter.