Live Arena and Hard Dungeons Coming to Raid Shadow Legends
Raid: Shadow Legends has just released their first episode of What’s Next in Raid for 2023, and it’s packed with exciting new content for players. In this episode, they’re introducing Hard Mode Dungeons, Live Arena, new quality-of-life updates, and new champions in the pipeline. Let’s dive into the details!
Hard Mode Dungeons
Raid: Shadow Legends is supercharging some of their familiar Dungeon Bosses to make for a really tough endgame challenge. Introducing: Hard Mode Dungeons! These aren’t just minor buffs and tweaks, the mechanics and abilities of these Bosses have really changed, adding devilish new twists to old classics. But don’t worry, old stages will remain the same, with these remixed Dungeons being accessible via 10 extra stages for the Dragon’s Lair, Ice Golem’s Peak, Fire Knight’s Castle, and Spider’s Den.
The Bosses in these Hard Mode Dungeons are tougher, stronger, and more brutal than their regular counterparts. Tainted Hellrazor, Tainted Klyssus, Tainted Fyro, and Tainted Skavag are the combatants in these remixed Dungeons, and they’re not exactly nice to start off with. A creeping darkness has tainted them even further, and they’ve doubled down on their attacks. These Bosses require players to bring their A-game!
Tainted Hellrazor has doubled down on horrific Poisons, and his Mephitic Fire skill will apply twice as many Poison debuffs as its normal counterpart, Wall of Fire. Hellrazor is also bringing an Increase Attack buff to himself making him all the more potent. His Incinerate ability, the secret skill, gets another upgrade and will activate all poisons on your team causing your team to take a beating.
To take down Tainted Hellrazor, players will need to bring a Champion who can cleanse Poison debuffs from their team, as well as a team that can withstand his powerful attacks.
The big news for the Ice Golem is that he is now immune to Poisons, and he has a new ability called Debilitating Frost, which removes all debuffs from himself and decreases the turn meter of your team by 30%. On the Flip Side, HP Burn is more effective so players will need to use HP Burn. It will deal 10% more damage to him and destroys the MAX HP of his minions. This makes it easier to put them back into the ground whenever they get dragged back into the fight.
Ice Golem Hard mode will need a complete rethink when it comes to your teams.
Tainted Fyro’s shield has become much tougher in Hard Mode, going from needing 12 hits to break in Stage 25 of Normal Mode to needing 21 hits in Stage 10 of Hard Mode. Additionally, attacking Tainted Fyro’s shield will destroy your Champion’s MAX HP by 1%, and his Corrupting Blaze skill also destroys your team’s HP by 15% of the damage dealt, meaning your HP is always taking a hit (time to pull out that Miracle Heal Blessing).
However, players can counter Tainted Fyro’s tough shield and powerful attacks by using Freeze, which causes him to lose 15% of his Turn Meter per Freeze debuff. This makes it easier for players to deal damage and ultimately take down Tainted Fyro.
Another major change is that Tainted Fyro will be immune to Turn Meter reduction, which means your Alure and Coldhearts Turn Meter skills are now redundant for this boss.
In the Hard Mode version of Tainted Skavag’s dungeon, she is now immune to Turn Meter reduction and more importantly, HP Burn. Your existing strategies for high end Spider farming are now going to need rethinking. To double down on this, Placing HP Burn on spiderlings will now Heal the queen herself not harm her. Sorry Sicia, but you’re MVP status is now in the toilet for Hard Mode Spider.
However, when a spiderling dies, Tainted Skavag loses a chunk of her HP, meaning strategies that can harm the spiderlings with major amounts of AoE will be a viable strategy once more.
Live Arena is a new feature and brand new competitive ladder that will be added to Raid: Shadow Legends, allowing players to battle against each other in real-time. This highly anticipated feature will provide a new level of challenge and excitement to the game, as players will be able to test their skills and strategies against other real human opponents.
To participate in Live Arena, players must be level 50 or above. They can queue up for battles several times a day on a set schedule in order to ensure there are no long queues for matchmaking.
Before the battle, players will now enter a draft phase where they will be able to select a champion for their fight one by one up to a total of 5 possible champions. Each player will then get to ban a single enemy Champion from the opposing team, before assembling their team from the remaining 4 champions. The battle itself won’t be much different from the core mechanics of the game, except that players will be fighting against another human opponent, meaning you won’t be fighting the AI but rather actual decisions made by another player.
All Phases in the battle will have an overall time limit and a limit on player turns. If the overall time limit runs out, both players will receive a Defeated result, so players will need to be strategic and mindful of time management.
Live Arena will come with its own set of quests, new Artifacts, and other rewards, which players can earn as they climb the ranks and prove themselves to be the best in the world. This includes an expansion of the Great Hall that will see upgrades targeting as specific content areas of the game. You won’t want to skip Live Arena!
Overall, Live Arena promises to be an exciting and challenging addition to Raid: Shadow Legends and players are eagerly anticipating its release.
Along with the major features such as Hard Mode Dungeons and Live Arena, Raid: Shadow Legends is also introducing some quality-of-life updates to make the gameplay experience even smoother for players.
One of the updates is the option to have separate Multi-Battle settings for various game modes and even for individual Dungeons. This should make it easier for players to customize their farming teams and ensure that they don’t run into any trouble during their artifact hunts.
Another update is expanding the artifact-selling options in Multi-Battle mode. No more manually checking if your 100 runs of Multi-battle has any artifacts worth keeping! Players will be able to choose which artifacts they want to keep based on their rank, rarity, type, set, specific substats, or any combination of these factors. This will be a major improvement for mobile players and those who invest into Multi-battle attempts.
The game is also adding a new sorting option for artifacts and accessories, which will allow players to sort their gear by stats. This should help players with a large number of artifacts to keep on top of things and find the gear they need more easily.
Finally, Raid: Shadow Legends is sorting out the Fragment Summons tab by hiding champions that are currently unavailable unless the player has at least one of their fragments. This small change should make navigating Fragment Summons much easier for players.
Overall, these quality-of-life updates are things players have been asking for in a long time and will certainly make a significant difference just in time for these new hard modes of dungeons.
Last but not least, Raid: Shadow Legends is adding new champions to the pipeline. Players can expect fabulous Barbarians, fashionable Ogryns, and their friends, all ready to jump into the summoning pool and join the fight for Teleria.
That is all we know for now about this upcoming update to Raid Shadow Legends, however, we are expecting some of these changes to come in very soon and we are very excited to see how this allows the game to develop moving forward.
I’m actually more interested in the quality of life upgrades, as the hard dungeons are still a few months away for me. Sorting gear will make gear cleansing a lot easier. and the fragments changes will make things clearer.
What about the rewards for those dungeons? Drop rates? otherwise are all hyped just to push you to spend more money
Mythical gear. Maybe watch the actual video.
Quality of live: make a sweep option for multibattles,arena and doom…
Not a fan of the live arena idea. This was originally a mobile game, we shouldn’t need to be playing it all day long to enjoy it.
Plarium is pushing the game to PlariumPlay and PC ….
Well live arena looks like fun: And with a fast queing system, it shouldn’t take more than a few seconds to get an arena match. Well, in the beginning, maybe longer ;-)
Great updates! I love the QoL, and hard mode dungeons seem amazing, with the only downside of downgrading the gear of endgame players. I’m a bit worried about live arena though, as it seems extremely pay to win too me. If they did something like tournaments with an equal playing field that would be amazing.
Any version of PvP content is going to be very pay to win unfortunately. But at least this way rewards people that can build teams/champs that can adapt quickly to changing rules (ie the on-the-fly bans from the other player).
I hope they get the QoL stuff going soon… I spend WAY to much time sorting gear and am very excited to implement the new gear sorting system; (shout-out to the excellent HH optimizer artifact sorter!)
I know this is a stupid comment for here, bit I absolutely love your accents. I’m Italian, .and I really like English accents. Oh how America has completely butchered your language haha.
I’m American, and I agree. Except for how they pronounce Aluminum. On that they are just flat out wrong lol.
I am American and I would be pissed off at your comment if I didn’t love pizza so much. Italians make beautiful cars, nice clothes, and delicious food. I just can’t get and stay mad at you.
I’m not interested in a new arena – only VERY attractive prizes could convince me to waste time on it.
Without attractive prizes, it will be just another time-consuming crap.