Angar

Last Updated: April 9, 2022

Angar

Champion Overall Rating: 3

Fire Knight & Kuldath GOD

Key Areas

Arena Def: 7
Arena Atk: 7
Clan Boss: 4
Hydra: 7
Doom Tower: 8

Dungeons

Spider: 9
Fire Knight: 10
Dragon: 8
Ice Golem: 8
Iron Twins: 2

Faction Wars

  • Damage: OK
  • Crowd Control: Godlike

Doom Tower

Magma Dragon: 10
Frost Spider: 9
Nether Spider: 6
Scarab King: 4
Eternal Dragon: 6
Celestial Griffin: 6
Dreadhorn: 4
Dark Fae: 2

Champion Type

HP

5/10

Book
Value

A2, A3

Book
Priority

Angar

Angar is an HP based Void Legendary with a very strong set of abilities. Angar specialises in Arena by doing a full team provoke and controlling the enemy team to direct all their damage at him whilst enabling the rest of your team to freely strike the enemies! Angar also has a full team reflect damage buff meaning he is extremely strong in Fire Knight.
With Doom Tower being released in December 2020 Angar has additional strong areas of the game including Kuldath the Magma dragon who is weak against provoke champions.

This is a void Legendary who could certainly feature in most of your dungeon teams, your arena team and your 3v3 arena team.

Exacerbate [HP]

Attacks 1 enemy 2 times. Places an extra hit if the enemy has a Provoke debuff.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%

Damage Rating

Multiplier: 0.12*HP
Overall Grading*: Strong

Infuriate [HP] - 4 Turn Cooldown

Attacks all enemies. Places a Provoke debuff on them for 1 turn. Places a 30% Reflect Damage buff on all allies for 2 turns. Also places a Counterattack buff on this Champion for 2 turns.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +10%
Level 5: Cooldown -1

Damage Rating

Multiplier: 0.2*HP
Overall Grading*: Weak

Bravado (Passive)

If an enemy with a Provoke debuff attacks, has a 40% chance of placing a Provoke debuff on them for 1 turn. Each hit taken will reduce damage taken by 5% (up to 30% in one round).
Level 2: Buff/Debuff Chance +5%
Level 3: Buff/Debuff Chance +5%

Damage Rating

Multiplier: 0
Overall Grading*: Weak

(Aura)

Increases Ally HP in Faction Crypts by 44%

*Grading is calculated using Realistic Battle Scenarios - Read More Here

PVE Masteries

PVE
Offense
blade-disciple
deadly-precision
heart-of-glory
keen-strike
shield-breaker
grim-resolve
single-out
life-drinker
whirlwind-of-death
ruthless-ambush
bring-it-down
wrath-of-the-slain
cycle-of-violence
opportunist
methodical
kill-streak
blood-shield
stoked-to-fury
warmaster
helmsmasher
giant-slayer
flawless-execution
Defense
tough-skin
defiant
blastproof
rejuvenation
might-endurance
improved-parry
shadow-heal
resurgent
bloodthirst
wisdom-of-battle
solidarity
delay-death
harvest-despair
stubbornness
selfless-defender
cycle-of-revenge
retribution
deterrence
iron-skin
bulwark
fearsome-presence
unshakeable
Support
steadfast
pinpoint-accuracy
lay-on-hands
shieldbearer
exalt-in-death
charged-focus
healing-savior
rapid-response
swarm-smiter
arcane-celerity
merciful-aid
cycle-of-magic
lore-of-steel
evil-eye
lasting-gifts
spirit-haste
sniper
master-hexer
elixir-of-life
timely-intervention
oppressor
eagle-eye

PVP Masteries

Arena Damage
Arena Control
Offense
blade-disciple
deadly-precision
heart-of-glory
keen-strike
shield-breaker
grim-resolve
single-out
life-drinker
whirlwind-of-death
ruthless-ambush
bring-it-down
wrath-of-the-slain
cycle-of-violence
opportunist
methodical
kill-streak
blood-shield
stoked-to-fury
warmaster
helmsmasher
giant-slayer
flawless-execution
Defense
tough-skin
defiant
blastproof
rejuvenation
might-endurance
improved-parry
shadow-heal
resurgent
bloodthirst
wisdom-of-battle
solidarity
delay-death
harvest-despair