Al-Naemeh, the Sand Devil is the dungeon boss you will need to defeat to acquire Oil, a resource used in Artifact Ascension. Check our full guide on Artifact Ascension here. Al-Naemeh brings with him unqiue mechanics that will require you to unearth some long forgotten debuffs (and champions as a result) to beat his mechanics! Let’s break it down.
Rage of the Sands
Attacks all enemies. Places a 30% [Decrease SPD] debuff and a 50% [Decrease ACC] debuff on all enemies for 2 turns.
Dune Tempest – 3 Turn Cooldown
Removes all debuffs from Al-Naemeh, then heals him. The amount healed is proportional to the total amount of destroyed MAX HP on the enemy team. After healing, attacks all enemies. The damage this skill inflicts decreases for each removed debuff.
Feasting Swarm – 4 Turn Cooldown
Attacks all enemies. Ignores [Shield], [Block Damage], and [Unkillable] buffs, as well as 100% of the target’s DEF. After attacking, places a [Sleep] debuff on Al-Naemeh for 2 turns.
Increases the current cooldown of this skill by 1 turn whenever a [Sleep] debuff is placed on Al-Naemeh by enemies.
Rest for the Wicked [Passive]
Al-Naemeh is immune to receiving all debuffs except [Sleep]. Also immune to HP exchange effects, HP balancing effects, cooldown increasing effects, Turn Meter reduction effects, and debuff duration increasing effects.
When under a [Sleep] debuff, Al-Naemeh is only immune to receiving [Freeze], [Sleep], [Provoke], [Block Active Skills], [Block Passive Skills], [Fear], [True Fear] and [Petrification] debuffs, as well as HP exchange effects, HP balancing effects, and cooldown increasing effects.
Decreases incoming damage from enemy skills by 25% on Stages 1-5, by 50% on Stages 6-15, and by 75% on Stages 16-25. This innate damage reduction is decreased by 10% for each debuff that Al-Naemeh is currently under.
Soul Sustenance [Passive]
Whenever Al-Naemeh attacks, destroys the MAX HP of all targets by 10%. Whenever an enemy decreases Al-Naemeh’s turn meter, destroys the MAX HP of that enemy by the same percentage.
Whenever Al-Naemeh is under a [Sleep] debuff and an enemy Champion is healed, restores a portion of that Champion’s destroyed MAX HP. The amount restored is equal to the value of the heal.
Dreamless Sleep [Passive]
Activates the Slumber counter whenever a [Sleep] debuff is placed on Al-Naemeh. The Slumber counter disappears whenever a [Sleep] debuff expires on Al-Naemeh or is removed from him. [Sleep] debuffs are not removed from Al-Naemeh when he is attacked.
Decreases Al-Naemeh’s Slumber counter by 1 whenever Al-Naemeh is hit. Whenever the Slumber counter reaches 0, removes any [Sleep] debuffs from Al-Naemeh and fills his Turn Meter by 50%. Whenever a [Sleep] debuff expires or is removed from Al-Naemeh, he becomes immune to [Sleep] debuffs for 1 turn.
The duration of the Slumber counter is 10 on Stages 1-5, 7 on Stages 6-15, and 5 on Stages 16-25.
Almighty Strength [Passive]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the Boss’ MAX HP when attacking the Boss.
There’s a great deal going on with Al-Naemah that will stretch your needs in a 5 man team. Firstly, you must bring some form of sleep to this fight. If the boss is not receiving Sleep debuffs regularly he will be able to have access to his big AoE nuke more frequently, an ability that will likely kill your team if you do not have some form of revive on death. You also are unable to debuff the boss without sleep so dealing damage will be impossible due to his passive damage immunity. His A2 as a result will scale to much greater damage. Sleep therefore is something you should bring.
Once you apply a sleep you have a limited number of turns to apply debuffs on the boss (5 in any high end dungeon stage). Therefore multi-hitters (unless you can disable their abilities) should be avoided and you’re looking for champions that can apply large amounts of debuffs with as few attacks as possible. Ideally you want poisons alongside Decrease Defence and Weaken debuffs.
You will also want to bring some aspect of healing to your team to combat the boss’s MAX HP destruction effects. If your healer also brings Miracle Heal Blessing this is a bonus. You’ll likely face atleast 1 of his big nukes which ignores all defence, unkillable and block damage effects. The only solution here is a Revive on Death buff placed on all members so they revive after the nuke.
Finally you will want a method to defeat the boss. This will likely be enemy MAX HP nukers ideally with single hit abilities alongside Warmaster/Giant Slayer damage, Poisons and HP Burns.
Essential things to bring to your team:
- Sleep Debuff – Check out our recommended Sleep Champions for this boss here.
- Debuffs – Check out our best debuffers updated for this boss here (TBC).
- Healing – Check out the top 10 recommended Healers here (TBC).
- Damage – Check out our recommended Boss Killer Champions here (TBC).
- Revive on Death – There are not many revive on death champions but we’ve compiled a list of your best options here.
Main things to Avoid:
- Multi-hit champions – This will deplete the Slumber counter limiting your debuff window
- Turn Meter Reducing effects – This will destroy you MAX HP very quickly so should be avoided at all costs.
- Unkillable, Block Damage effects – The boss will ignore these effects on his big nuke
Beating Al-Naemah can be done in a few ways and we have 3 examples of team compositions below! First let’s cover the minimum stats you should aim to hit.
For a full stat breakdown, use our handy Raid Stages Tool which displays enemy stats for every encounter in the game. If you are not already a member of the HellHades community, you can sign up for a Free Account to gain access to this tool. Below we will outline the minimum stats you should aim for:
The key stats you should consider are Accuracy and Speed on your team alongside good HP/Def to survive his damaging abilities (Defence is worthless versus his Feasting Swarm but will benefit the other two abilities). You can choose to add resistance however this only required for his Rage of the Sands (which can be blocked with Block Debuffs buff or cleansed).
Stage 7 (Most Efficient Lesser Oil)
To be successful, aim for:
- Speed: 180+
- Accuracy: 200+
- Resistance: 265+ (To resist the Rage of the Sands Debuffs)
Depending on which strategy you choose, you should ensure you have enough HP and Defence to survive this encounter. Generally we advise at least 30kHP and 2000 Defence.
Alternatively considering farming Stage 11 if you cannot farm Stage 24 to get some Greater Oil.
Stage 24 (Most Efficient Greater Oil)
To be successful, aim for:
- Speed: 265+
- Accuracy: 505+
- Resistance: 675+ (To resist the Rage of the Sands Debuffs)
Depending on which strategy you choose, you should ensure you have enough HP and Defence to survive this encounter. Generally we advise at least 50k HP and 4000 Defence.
Stage 25 (Most Efficient Superior Oil)
This is the highest stage rewarding the most Tier 3 Oil and is Force Affinity. To be successful, aim for:
- Speed: 270+
- Accuracy: 525+
- Resistance: 705+ (To resist the Rage of the Sands Debuffs)
Depending on which strategy you choose, you should ensure you have enough HP and Defence to survive this encounter. Generally we advise at least 60k HP and 5000 Defence.