Ginro the Stork
Last Updated: October 24, 2022
Champion Overall Rating: 2.5
Key Areas
Arena Def: | 8 |
Arena Atk: | 6 |
Clan Boss: | 4 |
Hydra: | 4 |
Doom Tower: | 4 |
Dungeons
Spider: | 4 |
Fire Knight: | 4 |
Dragon: | 4 |
Ice Golem: | 4 |
Iron Twins: | 1 |
Faction Wars
Doom Tower
Magma Dragon: | 4 |
Frost Spider: | 6 |
Nether Spider: | 4 |
Scarab King: | 2 |
Eternal Dragon: | 10 |
Celestial Griffin: | 8 |
Dreadhorn: | 4 |
Dark Fae: | 4 |
Champion Type
DEF
5/10
Book
Value
A3
Book
Priority
Ginro the Stork
After many months of hardship and toil, should you successfully defeat enough tedious Secret Rooms in the Hard Difficulty Doom Tower you will be able to fuse Ginro the Stork. He is the final Legendary champion of the third set released meaning you will need to complete 300 Secret Rooms….a very long time! With this massive feat, you’ll be rewarded with the biggest nose in Teleria!
Ginro is quite a unique champion. His kit revolves around his A3 and Passive by applying Increase Defence and Counter-Attack to himself. He will then increase his own Defence every time he counter-attacks before he takes another turn (10% per Attack). Meanwhile his A1 will have a chance to increase the cooldown of one of the attacker’s skills by 2 turns. He will also transfer all of his Resistance stat into additional Accuracy. This is very good for his build as it allows you to focus on Resistance to keep those buffs applied and it would seem that Protection Artifact Set might be useful for him.
In addition to these abilities, Ginro brings some crowd control with a Passive that will provoke any enemies under Increase Attack buff and a single target Stun that will ignore Block Debuffs. This is applied for 2 turns whilst most stuns are only 1 turns.
Out of all of the new batch of Legendaries, Ginro possesses the most interesting kit and is designed as an Arena counter for high attack champions. Whether you can enable his kit will require more playtesting. This guide will be updated once this can be done (in like the few years when we have completed enough of those rooms…).
Plunging Beak
Attacks 1 enemy. Has a 50% chance of increasing the cooldown of one of the target’s Skills by 2 turns at random.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Buff/Debuff Chance +5%
Level 5: Buff/Debuff Chance +5%
Damage Rating
Multiplier: 3.3*DEFOverall Grading*: Average
Befuddle - 4 Turn Cooldown
Attacks 1 enemy. Places a [Stun] debuff for 2 turns. Will ignore [Block Debuffs] and [Block Damage] buffs.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Cooldown -1
Damage Rating
Multiplier: 4.9*DEFOverall Grading*: Average
Gatewatch Stance - 7 Turn Cooldown
Places a 60% [Increase DEF] buff on this Champion for 3 Turns and a [Counterattack] buff for 2 turns.
Level 2: Cooldown -1
Level 3: Cooldown -1
Level 4: Cooldown -1
Lauging Gull [P] - 4 Turn Cooldown
[Passive Effect]
Increase this Champion’s DEF each time they counterattack (10% of Total Defense per Attack). DEF resets every time this Champion gets a turn. When attacking, converts this Champion’s RES into additional ACC.
[Active Effect]
At the end of this Champion’s turn, places a [Provoke] debuff for 1 turn on all enemies under [Increase ATK] buffs.
Aura
Increases Ally RESIST in all Battles by 80
*Grading is calculated using Realistic Battle Scenarios - Read More Here
PVE Masteries
PVP Masteries
Blessings
Team Blessings should be limited to 1 per team. For more information, please read our Team Blessings guide here.
Tank
life harvest
Arena Offense
polymorph
Gear Recommendations
Recommended PVE Stats
Resist, Defence, HP
Recommended PVE Artifact Sets
Fortitude, Resistance, Defense, Regen
Recommended PVP Stats
Resist, Defence, HP
Recommended PVP Artifact Sets
Stoneskin, Fortitude, Resistance, Defense