Welcome to the DOOM TOWER! Our First Boss is currently the Magma Dragon (Magic Affinity) appearing on Floors: 10, 80 & 110 on both Normal and Hard.
Brand with Weakness [ATK]
Attacks 1 enemy. Decreases the target’s Turn Meter by 50%.
Will target enemies under [Hex] debuff.
Attacks all enemies. Instantly activates any [HP Burn] debuffs on each target and decreases the duration of those [HP Burn] debuffs by 1 turn.
Stoke the Flames [ATK]
Attacks all enemies. Places a [HP Burn] debuff for 3 turns, then steals 10% of the Turn Meter from each enemy under [HP Burn] debuff.
Also places a [Hex] debuff for 4 turns on the enemy with the lowest HP. This debuff cannot be resisted or blocked.
Lethal Lava [Passive]
Instantly places a [Hex] debuffs for 4 turns on an enemy whenever they remove [Hex] debuff from themselves or an ally.
Will ignore [Block Damage], [Shield] and [Unkillable] buffs and will ignore 100% of DEF when attacking enemies under [Hex] debuffs.
Instantly removes any [HP Burn] debuff placed on Kuldath the Magma Dragon and replaces them with a 15% [Continuous Heal] for 2 turns.
Invincible Scales [Passive]
Immune to [Stun], [Freeze], [Sleep], [Hex], [Block Cooldown Skills], [Fear] and [True Fear] debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.
Also as of Patch 3.21 on 05.02.21:
Almighty Strength [Passive]
Damage from skills that scale based on enemy MAX HP cannot exceed 10% of the boss’ MAX HP when attacking the boss
So where does this new patch leave us?
MAX HP nuking is now out of the question unless you can take 10 attacks before the dragon (technically possible if all your team are fast enough – hope you brought your coldhearts!)
CC’ing it! Wait no, it’s immune to all the usual debuffs we would use.
Ah, we can default to turn meter manipulation! If it can’t take a turn we don’t need to worry….wait it’s immune to that.
So if we can’t kill it before it gets a go and can’t stop it from taking a turn, what do we do?
One notable immunity it does not have is [Provoke] which means we can force it to attack a champ we choose and it can only use its A1 skill. Great, so who do we use?
The waves to the boss are always severely under levelled and the boss is alone so gear up your favourite damage dealers along with your favourite provoke champ(s).
Need some sustain? Keep the boss provoked and bring in some healers, who cares about the [Hex] when you’re controlling who gets hit.
Drexthar Bloodtwin/Ignatius, while having a provoke should NOT be used, despite being fantastic against the rest of the teams, here you’ll just be causing yourself more issues
Warchief (Skinwalkers, Force)
Strong affinity, triple hit A1 means more chances to provoke
Seeker (UNdead Hordes, Magic)
He’s fast, makes your team fast and his passive can be clutch, reasonable chance to land and if you have him he’s probably already ready to go.
Sentinel (Barbarians, Force)
Literal golden boy, has [Decrease ATK] on his A2 and books his provoke skill to a high percentage to land, nice little self-heal that can crit(!)
There’s a load of others, these are just our favorite picks, use who you have, just remember to have them built to take a hit or three – and remember ASDD!
What else is there to say? The Magma Dragon is the “easiest” of the Doom Tower Bosses, keep the [Provoke] on and sit back for a couple of minutes and you’re done!
The formula doesn’t really change as you get onto the harder levels and difficulties just the requirement to keep your provoker alive. We don’t know what the future rotations will hold so good luck and happy raiding!