Published On: September 1, 2023
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Mythical Champions coming to RAID Shadow Legends!

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We’ve got some HUGE News for you today, Plarium have announced today that Mythical Champions will be coming to RAID in the near future!

Plarium sent out special packages to select Content Creators, containing holographic cards that displayed one new Mythical Champion each, which showed both forms of these Champions, You heard correctly, Mythical Champions will have multiple forms, that they can interchange between during combat!

Each of these cards also had a QR code on the back, revealing further information about that Mythical Champion, including their full skill-kit.

What are mythical Champions?

Mythical Champions are a brand-new Champion Rarity in RAID: Shadow Legends that have access to two forms, each with its own look and skills.

A Mythical Champion can have varying roles across their two forms, such as Attack in their base form, and Support in their alternative form.

They use a unique skill called Metamorph to change between these two forms – it’s like having two Champions in one!

Other unique aspects of Mythical Champions include:

  • Higher base Stats compared to Legendary Champions.
  • Metamorph skills that cannot have their cooldowns increased or decreased.
  • Skills that gain an Ignore RES bonus when upgraded via Mythical Tomes.
  • They’re primarily available via summoning from Primal Shards.

What are Primal Shards?

Primal Shards are new resources coming to RAID Shadow Legends that will give you the chance to summon Mythical Champions, we don’t yet know where they’ll be available from, or what the chances of getting a Mythical Champion will be, but there has been some rumours and datamine floating around the community which reveals that you need to collect “Primal Quartz” in order to create a Primal Shard.

1 Primal Shard requires 100 Primal Quartz, which also, we do not know where you will get this from.

The Datamine also shows that Primal Shards will contain Rare, Epic and Legendary Champions alongside Mythical Champions.

Siegfrund the Nephilim – Base Form

Excoriating Edge

Attacks 1 enemy 2 times. The first hit transfers all debuffs from this Champion to the target. The second hit then increases the duration of all debuffs on the target by 1 turn.

Seraphic Wave – Cooldown: 4 Turns

Attacks all enemies. Each critical hit fills this Champion’s Turn Meter by 25%.
Resets the cooldown of the Rage of the Nephilim skill if this attack kills an enemy.
Resets the cooldown of all of this Champion’s skills if this attack kills 2 or more enemies.

Rage of the Nephilim – Cooldown: 4 Turns

Attacks 1 enemy. Will attack all remaining enemies with any surplus damage if the initial target is killed.
Full heals this Champion if the initial hit kills an enemy.

Metamorph [Passive] – Cooldown: 4 Turns

Transforms this Champion into their Alternative Form, whenever their last living ally is killed. Then grants an Extra Turn.

Stay the Blade [Passive] – Cooldown: 3 Turns

If this Champion is about to get killed by a fatal hit, blocks incoming damage and places a [Block Damage] buff on this Champion for 1 turn. Then, heals this Champion by 50% of their MAX HP and fills their Turn Meter by 100%.

Aura

Increases Ally ATK in all Battles by 35%.

Siegfrund the Nephilim – Alternative Form

Burn it out

Attacks all enemies. Heals all allies by 20% of the damage inflicted.

Nephilic Ward – Cooldown: 4 Turns

Removes all debuffs from all allies. Then heals all allies by 30% of their MAX HP and places a [Block Debuffs] buff on them for 2 turns.

Light of the Beyond – Cooldown: 6 Turns

Revives all dead allies with 50% HP and 50% Turn Meter, then places a [Block Damage] buff on all allies except this Champion for 1 turn.

Metamorph – 4 Turns

Transforms this Champion into their Base Form. Then grants an Extra Turn.

Shield of Defiance [Passive]

Decreases damage taken from skills by 20%.

Aura

Increases Ally ATK in all Battles by 35%.

Mezomel Luperfang – Base Form

Moonclaw

Attacks 1 enemy. Places a 60% [Decrease DEF] debuff for 2 turns.

Scarlet Crescent – Cooldown: 4 Turns

Attacks 1 enemy 2 times. Will ignore [Stone Skin], [Strengthen], [Ally Protection], and [Shield] buffs.
Places a [Block Revive] debuff if the target is killed.

Moonlight Gift – Cooldown: 6 Turns

Places a 50% [Increase ATK] buff, a 30% [Increase C.RATE] buff and a 30% [Increase C.DMG] buff on this Champion for 3 turns.
Grants an Extra Turn.

Metamorph – 4 Turns

Transforms this Champion into their Alternative Form. Then grants an Extra Turn.

 Relentless Hunt [Passive]

Heals this Champion by 20% of the damage inflicted. Places a [Revive on Death] buff on this Champion for 2 turns every time they kill an enemy.

Aura

Increases Ally C.RATE in all Battles by 27%.

Mezomel Luperfang – Alternative Form

Spirit of the Pack

Attacks all enemies. This attack will not trigger counterattacks.
Places an extra hit on enemies under [True Fear] debuffs.

Life Shredder – Cooldown: 4 Turns

Attacks all enemies. Places a [True Fear] debuff for 2 turns.
This attack will not trigger counterattacks. Will also ignore [Unkillable] and [Block Damage] buffs.

Metamorph – 4 Turns

Transforms this Champion into their Base Form. Then grants an Extra Turn.

Embrace the Beast [Passive]

Increases this Champion’s ATK and C.DMG by 20% while in their Alternate Form.

Aura

Increases Ally C.RATE in all Battles by 27%.

Gharol Bloodmaul – Base Form

Foecrusher

Attacks 1 enemy. Has a 50% chance of increasing the cooldown of a random skill on the target by 2 turns.
Also removes any [Shield] buffs.

Hammerquake – Cooldown: 4 Turns

Attacks all enemies. Places a [Provoke] debuff on all enemies for 1 turn.
Also places an [Unkillable] buff on this Champion for 3 turns.

Bonded by Blood – Cooldown: 5 Turns

Removes [Block Buffs] debuffs from all allies and places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns.
Also places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns.

Metamorph – Cooldown: 4 Turns

Transforms this Champion into their Alternate Form.
Then grants an Extra Turn.

Kill or Cure [Passive]

When attacked, decreases the duration of all buffs on the attacker by 1 turn. Occurs once per hit.
Also heals all allies except this Champion by 50% of the damage taken, whenever this Champion is hit.
Occurs once per hit.

Aura

Increases Ally HP in all Battles by 35%.

Gharol Bloodmaul – Alternative Form

Magma Slam

Attacks all enemies. Has a 20% chance of repeating the attack.

Calamitous Maul- Cooldown: 3 Turns

Attacks all enemies. Damage of this skill increases by 10% for each buff on this Champion.
Will ignore 30% of the target’s DEF.

 Metamorph – Cooldown: 4 Turns

Transforms this Champion into their Alternate Form.
Then grants an Extra Turn.

Crimson Haze [Passive]

Whenever an Ally attacks, this Champion has a 25% chance to team up with them and join their attack.
Damage increases as the Champion’s HP decreases. (by 1% for every 1% of HP lost).

Aura

Increases Ally HP in all Battles by 35%.

Frolni the Mechanist – Base Form

Seismic Quake

Attacks 1 enemy. Will ignore 5% of the target’s DEF for each buff on this Champion.

Bloody Larceny – Cooldown: 4 Turns

Attacks 1 enemy. Steals 2 buffs from a target enemy.
This effect cannot be resisted. If this attack is critical, repeats the attack once.

Exterminate the Weak – Cooldown: 4 Turns

Attacks all enemies. Damage of this skill increases by 30% if this Champion’s MAX HP is higher than each target’s MAX HP.

Metamorph – Cooldown: 4 Turns

Transforms this Champion into their Alternate Form.
Then grants an Extra Turn.

Limitless Science [Passive]

This Champions C.DMG is increased by 1% for every 1,000 HP they have. Increases this Champion’s MAX HP by 20% (stacks up to 100%) and SPD by 20 (stacks up to 100) whenever this champion kills an enemy.
Resets each round.

Aura

Increases Ally HP in all Battles by 35%.

Frolni the Mechanist – Alternative Form

Arcs of Pain

Attacks 1 enemy 2 times. Each hit increases this Champion’s DEF by 5% (stacks up to 100%).

Pulverizing Procedure – Cooldown: 5 Turns

Attacks 1 enemy. Heals this Champion by 50% of their MAX HP. Balances the HP of all allies. The HP levels of all allies will be brought up to the level of the ally with the highest HP.

Engine of War – Cooldown: 5 Turns

Places a 50% [Ally Protection] buff on all allies except this Champion for 2 turns. Also places an [Unkillable] buff on this Champion for 2 turns. Then, places a [Shield] buff for 2 turns on all allies with less than 50% HP. The value of the [Shield] is proportional to this Champion’s DEF.

Metamorph – Cooldown: 4 Turns

Transforms this Champion into their Alternate Form.
Then grants an Extra Turn.

Ensorcelled Plate [Passive]

When attacked, reflects 80% of the damage this Champion receives back to the attacker. Debuffs placed on this Champion decrease their producer’s ACC by 10% (stacks up to 50%).

Aura

Increases Ally HP in all Battles by 35%.

Arbais the Stonethorn – Base Form

Bladegale

Attacks all enemies. Has a 40% chance of placing a [Block Active Skills] debuff for 1 turn.

Verdant Rebirth – Cooldown: 4 Turns

Removes all buffs from all enemies. Increases the duration of all ally buffs by 1 turn. Then places a [Revive on Death] buff on all allies for 2 turns.

Harmonious Whisper – Cooldown: 5 Turns

Fills the Turn Meters of all allies by 30% and places a 50% [Increase ATK] buff and a 50% [Increase ACC] buff on all allies for 2 turns.

Metamorph – Cooldown: 4 Turns

Transforms this Champion into their Alternate Form.
Then grants an Extra Turn.

Stonethorn’s Embrace [Passive]

Has a 30% chance of placing a [Petrification] debuff on an attacker for 1 turn, whenever an ally is attacked while under a [Revive on Death] buff placed by this Champion.

Aura

Increases Ally SPD in all Battles by 25%.

Arbais the Stonethorn – Alternative Form

Boulder Hurl

Attacks 1 enemy. Decreases the target’s Turn Meter by 30%. Then places a 15% [Continuous Heal] buff on this Champion for 1 turn. Also places a 15% [Continuous Heal] buff on the ally with the lowest HP except this Champion for 1 turn.

Thorntrap to Brairburn – Cooldown: 3 Turns

Attacks all enemies. Places a [Leech] debuff and a [HP Burn] debuff for 2 turns.

Roar of the Mistwood – Cooldown: 5 Turns

Places two 15% [Continuous Heal] buffs on all allies for 2 turns. Also places a [Taunt] buff on this Champion for 2 turns, as well as a [Stone Skin] buff for 1 turn.

Metamorph – Cooldown: 4 Turns

Transforms this Champion into their Alternate Form.
Then grants an Extra Turn.

Tanglethorn [Passive]

When attacked, places a 30% [Decrease SPD] debuff on the attacker for 2 turns. Occurs once per hit. Also decreases the damage taken by all allies from skills by 20%. This Champion will receive that damage instead.

Aura

Increases Ally SPD in all Battles by 25%.

What are your thoughts on Mythical Champions coming to RAID? Let us know in the comments!

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Burt Johnson
Burt Johnson
9 months ago

So…. we have to collect 100 quartz, which will probably be hard to get, for result in 1 shard… which will then probably have the highest probability of giving a Rare champion with a HH score of 2.

Forgive me if I am less than excited… :(

Sarevox
Sarevox
9 months ago

A new monetary grab from Plarium whole new level of everything, I’m curious to see if they have high or low amounts of books, any special mystical masteries, these are kraken and whale bait.

Kitfoo
Kitfoo
9 months ago
Reply to  Sarevox

That’s what I was thinking. Just another money grab, more grind, and another way to further the divide between the kraken/whale class and us lowly plebs.

Antonio Manocchio
Antonio Manocchio
9 months ago

Già per avere un lego classico ci vuole una vita….immagina per avere uno di questi!!!!E’ un mercato solo per grandi giocatori o giocatori danarosi.

Mayhem5
Mayhem5
9 months ago

hopefully mythical champions won’t be too OP, or too difficult to get as it will only benefit the krakens.

if epic champions start as 4*, legend champs are 5*, does that mean that mythical champs already start at 6*?
or do they start as 5* same as legos ?

Cruetraxa
Cruetraxa
9 months ago
Reply to  Mayhem5

Yes they start at 6* you can watch the raid update video.

Chay
Chay
9 months ago

I’m wondering if new content will be designed with them in mind… cause if its the case, we, ftp and low spenders – heck, probably even mid spenders – can probably start packing.

LordLoveMuscle
LordLoveMuscle
9 months ago

Kraken/Whale VS F2P/Low spender margin keeps growing and the difference is significant now with Blessings and Artifact Ascensions!!! Mythical champions, that only Whales & Krakens can obtain will just put it over the top. I’m not looking forward to this because I’m more than positive Plarium did not design this new tier of champions with the F2P & Low Spenders in mind. I fear this does not bode well for the future of RSL.

Kara Antonsen
Kara Antonsen
9 months ago
Reply to  LordLoveMuscle

lol why do you think you have the right to compete VS spenders as a f2p? every game it is the same.. entitled brats who spend 0 upset that they can’t compete with someone who spends $50 a month which you shouldn’t have any chance vs.. they keep the game going.. you leech server cap..

Daedahl
Daedahl
9 months ago
Reply to  Kara Antonsen

If it were just F2P unable to compete it would be one thing, but that $50 a month spender isn’t getting these anytime soon either (except for the extremely lucky ones). This is a feature for the extremely lucky and the extremely high spender.

Ben Spiller
Ben Spiller
9 months ago

i gotta say even as a ftp player, i’m really excited to see what people can do with these new champs, and i can’t wait to pick one up

tlangle
tlangle
9 months ago

Us f2p players are not going to be able to play much longer if we are not given some of these champions to start with. The game seems to be getting much for new players, A new f2p player will not stay long with the game getting so complicated and so hard to advance.

Torhild
Torhild
9 months ago

Multilevel money grab from your pocket…. This is a turn point for Raid like was for others games before .. they pave the way to death for Raid i think.. this is an all to squeeze money from the game and the leave it in peace like they did with their games like Vikings,Tide of Pirates and Total Domination… I think this also because the game itself is becoming old and needs to be reprogrammed from scratch .. it’s heavy and slow and any new content make everything worst

Se Demen
Se Demen
9 months ago

Every time a new update hits we hear how it will ruin the game for anyone but whales and above…game is still here. Fact is the game has to make money or it wouldn’t be here for anyone to enjoy. Frankly they have done a decent job of balancing, creating the desire for some to spend with keeping all areas attainable for those who do not. There are literally hundreds of ways to play most areas of the game. Full on rare & epic teams that can win in most content. They give free access to legos, good ones just for log in. Most players can collect a decent amount of shards for free just with activity. The new ascension bonuses are small & can be ignored by most or done slowly. Let’s just be real for once, it’s a FTP game because others enjoy paying for the quickest, easiest route & want the newest shiny things now without waiting…this does not make the game harder for others, just makes it FREE for others.

Dr.Blech
Dr.Blech
9 months ago

This will be interesting how it works after they launched it.

A question to all the F2P players who are writing that it’s the end for F2P.

Why?

Seriously why??? How does this change the game for you (and me BTW). There will be whales who pay a few thousand bucks to get all the mythical Champs. And what happens then?

You won’t play only against these whales in pvp.

You won’t get content that is not possible without these new Champs

You maybe won’t get top 3 positions on tournaments, but well… Who cares.

So honestly, I don’t get why there are some doom comments here

Kara Antonsen
Kara Antonsen
9 months ago
Reply to  Dr.Blech

as you have zero right to be able to VS people that spend.. they keep the game going.. you leech.. lol entitled much? thinking you have the right to be able to take a whale :’) you shitters are hilarious..

Kara Antonsen
Kara Antonsen
9 months ago
Reply to  Kara Antonsen

and ofc that replied to the wrong Shitter :’)

Dr.Blech
Dr.Blech
9 months ago
Reply to  Kara Antonsen

Hi Lady Kara of Shitterton!! :-)

Good thing I read both comments at the same time ;-)

I just do not understand the whole “Bad Plarium, I hate you, I cannot play your game anymore!!”
No, you can be F2P and still play and achieve everything in this game with the exception of being the top in maybe 3×3 arena.

Torhild
Torhild
9 months ago
Reply to  Dr.Blech

Really WTF i play if i can’t do tournament,fusion,events and some contents in a game? To look at my collection of butterfly alone in the dark? To keep Plarium business alive? Untill now i won sometimes tournaments and i progress trought all contents in the game even3v3 that’s mandatory .. if i can’t anymore win a tournament i stop playing.. the fun is gone .. become frustating and makes me autistic…

SS2020user
SS2020user
9 months ago

This will ruin the game for 100 players. Shoudn’t change much for normal players, but for top endgame players who want to be on top of the meta may quit the game just because of how op these champs are. Plat used to have maybe 30 – 50 viable champs. Now it has 7. Tarichka and mythicals. Maybe a Nekhret and a Duchess too. Otherwise everything will just get nuked, block revived, damage reflected or some other bs. Also, them pointing out higher base stats sounds like some 125 base speed bs. Terrible change, and will change the game forever, towards a way more ptw meta. To sumarize, Raid entered “profit mode”.

FlyingJellyAttackConfectionary
FlyingJellyAttackConfectionary
9 months ago

Considering how little PvP content is in this game, I’m not entirely certain I see the hate. Sure, we as F2P folk will most likely be left out, but what does it effect really? We don’t get real world bragging rights (like anyone give’s a toss IRL about our rank in some random game) to say we’re are in a top tier clan? So what?
Maybe I am missing something, someone help me out why we should be mad content is being released that isn’t aimed at us F2Pers…

Dr.Blech
Dr.Blech
9 months ago

My words, thank you :-)

dahbudda
dahbudda
9 months ago

Meh. More content I can’t access.

Fistoroboto
Fistoroboto
9 months ago

If these shards are harder to acquire than ancient shards, they are a waste of time. If the drop table is going to include epic and rares, then make the shards easier to obtain.

Robo
Robo
9 months ago

If you pull a Primal Shard and get trash it would be nice……

If you get a least 1 fragment of any of the non doom tower fragment fusion champions as currently there is no where to get them.
Assuming Primal shards are pretty hard to come by Maybe:
1-2 fragments if you get a Lego
3-5 fragments if you get an Epic
5-10 fragments if you get a Rare
With a max of 10 fragments per week?

A small spoon of sugar for that bitter taste! Please Plarium.

Thomas Stone
Thomas Stone
8 months ago
Reply to  Robo

Let’s play with the new champions for a period of time and then pass judgement on whether or not it is a good or bad upgrade. I’m hesitant about it but hope it ends up being a great one.

TerraSpade
TerraSpade
8 months ago

sounds like another money trap…