Ozilda the Wicked

Last Updated: August 11, 2026

Ozilda the Wicked Overview

Godforge Early Access

Ozilda’s AoE attacks on her A1 and A3 open up the possibility of using a control set, such as Stun set, to double-down on her control capabilities. We expect her to be built with high SPD and ACC; the standard control champion priorities.

Master Seal is an incredibly unusual debuff: before Ozilda arrived, only the Isheth boss in Grim Forest had this debuff. Master Seal disables effects (but not stats) from Gear Sets, Masteries, Blessings, Relics, and Gemstones. Fun fact: they actually buffed this debuff to include Relics and Gemstones before it ever appeared on any character–it’s been in the game files since Cursed City released! This is obviously geared towards PvP (most PvE enemies don’t have these things) where we expect it to be one of the most crippling debuffs in the game–particularly for neutering enemy damage-dealers.

Adding this to: an active way of placing AoE Sheep; AoE Block Active Skills; Ensnare (another rare debuff which disables bonus Fill Turn Meter effects); and passive True Fear debuffs; she has a truly disgusting number of ways to control enemies. The only concern is whether she will be able to land these debuffs and effects consistently against enemies with Mercurial or Stoneskin sets.

Ozilda’s passive will synergise with any damage-dealers who also place Fear (such as Arachoa, Ma’Shalled or Fortus) as well as with any supports who place Fear (like Fabian or Lamasu). There are actually quite a few hybrid damage-dealers with True Fear, but they are rarely part of the PvP meta–perhaps Ozilda will change that?

Putting this all together, Ozilda looks to be a very specialised champion, bringing incredible control and offensive support to wave-based content (such as Grim Forest, Cursed City, or Faction Wars) and PvP, but bringing very little to boss fights. We expect her to be very difficult to pull, but to be an exceptionally strong champion in such content.

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Ozilda the Wicked Ratings

Core Areas

Dungeons

Doom Tower

Hard Mode

Arena Roles

Understanding Arena Roles

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Champions normally form specific roles within an arena team. Our ratings define the roles that the champion fits and rates them on their ability to perform the roles. Below you can see a breakdown of all of our roles.
Cleanser
Cleanser
Champions with the Cleanser role will use their skills to remove debuffs and keep them from being re-applied.
Crowd Control
Crowd Control
Champions with the Crowd Control role will use their skills to place soft (i.e. Provoke or Taunt) and hard (i.e Freeze or Stun) debuffs to disable enemy champions.
Damage
Damage
Champions with the Damage role will have skills that deal significant damage and are designed to defeat enemy champions.
Damage Absorption
Damage Absorption
Champions with the Damage Absorption role will have skills or effects that reduce the incoming damage your team takes. This can be through passive damage reduction or by applying skills such as Strengthen or Shields.
Healer
Healer
Champions with the Healer role will have skills that restore your champion's Health including Continuous Heals.
Debuffer
Debuffer
Champions with the Debuffer role will have skills that place debuffs that don't fall into Crowd Control or Skill Manipulator roles i.e. Decrease Defence. These champions may also have skills that remove Buffs.
Reviver
Revive
Champions with the Revive role will have skills that bring your ally champions back from the dead including Revive on Death buffs.
Skill Manipulator
Skill Manipulator
Champions with the Skill Manipulator role will have skills that increase enemy skill cooldowns or reduce your ally skill cooldowns.
Speed Manipulator
Speed Manipulator
Champions with the Speed Manipulator role will have skills that affect the turn meter of your allies or enemies. This includes speed buffs and debuffs aswell as direct turn meter effects.

Live Arena

Select an Arena Tier to retrieve stats

Ozilda the Wicked Skills

8/10

Book Value

A2

Book Priority

Ozilda the Wicked PVE Masteries

Sheep/Fear Goddess
Offense
blade-disciple
deadly-precision
heart-of-glory
keen-strike
shield-breaker
grim-resolve
single-out
life-drinker
whirlwind-of-death
ruthless-ambush
bring-it-down
wrath-of-the-slain
cycle-of-violence
opportunist
methodical
kill-streak
blood-shield
stoked-to-fury
warmaster
helmsmasher
giant-slayer
flawless-execution
Defense
tough-skin
defiant
blastproof
rejuvenation
might-endurance
improved-parry
shadow-heal
resurgent
bloodthirst
wisdom-of-battle
solidarity
delay-death
harvest-despair
stubbornness
selfless-defender
cycle-of-revenge
retribution
deterrence
iron-skin
bulwark
fearsome-presence
unshakeable
Support
steadfast
pinpoint-accuracy
lay-on-hands
shieldbearer
exalt-in-death
charged-focus
healing-savior
rapid-response
swarm-smiter
arcane-celerity
merciful-aid
cycle-of-magic
lore-of-steel
evil-eye
lasting-gifts
spirit-haste
sniper
master-hexer
elixir-of-life
timely-intervention
oppressor
eagle-eye

Ozilda the Wicked PVP Masteries

Sheep/Fear Goddess
Offense
blade-disciple
deadly-precision
heart-of-glory
keen-strike
shield-breaker
grim-resolve
single-out
life-drinker
whirlwind-of-death
ruthless-ambush
bring-it-down
wrath-of-the-slain
cycle-of-violence
opportunist
methodical
kill-streak
blood-shield
stoked-to-fury
warmaster
helmsmasher
giant-slayer
flawless-execution
Defense
tough-skin
defiant
blastproof
rejuvenation
might-endurance
improved-parry
shadow-heal
resurgent
bloodthirst
wisdom-of-battle
solidarity
delay-death
harvest-despair
stubbornness
selfless-defender
cycle-of-revenge
retribution
deterrence
iron-skin
bulwark
fearsome-presence
unshakeable
Support
steadfast
pinpoint-accuracy
lay-on-hands
shieldbearer
exalt-in-death
charged-focus
healing-savior
rapid-response
swarm-smiter
arcane-celerity
merciful-aid
cycle-of-magic
lore-of-steel
evil-eye
lasting-gifts
spirit-haste
sniper
master-hexer
elixir-of-life
timely-intervention
oppressor
eagle-eye

Dungeon and Boss Blessings

Show Arena Blessings

Ozilda the Wicked Relics

Ozilda the Wicked Gear Recommendations

Recommended PVE Stats

ACC (priority 1★★★): Early-game = 200+; Mid-game = 350+; Late-game = 500+

SPD (priority 2★★): Early-game = 250+; Mid-game = 300+; Late-game = 350+

Recommended PVE Artifact Sets

BEGINNER

Speed: boosts the SPD stat.

Accuracy: boosts the ACC stat.

Perception: accessible option which gives both ACC and SPD stats.

ADVANCED

Pinpoint: flexible; good for a 2-set accessory SPD boost.

Feral (★HH team pick): flexible version of Perception, with added bonus damage at 9-piece.

Relentless: Extra Turns to cycle through cooldowns quicker.

SITUATIONAL

Stun: AoE attacks can trigger it, enhancing control role.

Provoke: AoE attacks can trigger it, enhancing control role.

Recommended PVP Stats

ACC (priority 1★★★): Early-game = 200+; Mid-game = 400+; Late-game = 700+

SPD (priority 2★★): Early-game = 250+; Mid-game = 330+; Late-game = 400+

Recommended PVP Artifact Sets

BEGINNER

Speed: boosts the SPD stat.

Accuracy: boosts the ACC stat.

Perception: accessible option which gives both ACC and SPD stats.

ADVANCED

Impulse: an upgraded Speed set with cooldown reduction.

Feral: flexible version of Perception.

Pinpoint: flexible; good for a 2-set accessory SPD boost.

Supersonic: flexible; 4-piece is useful for cutting in against enemy buffers.

Deflection (★HH team pick): flexible; 6-piece bonus is incredible for stripping Total Guard.

SITUATIONAL

Stoneskin: Strong defensive set, particularly at 4-pieces.

Mercurial: Best defensive set, particularly strong at 9-pieces.

Video Guide