Emic Trunkheart
Last Updated: September 1, 2023

Emic Overall Rating:4
Key Areas
Clan Boss: | |
Hydra: | |
Doom Tower: | |
Iron Twins: | |
Sand Devil: | |
Shogun Grove: |
Dungeons
Spider: | |
Fire Knight: | |
Dragon: | |
Ice Golem: |
Hard Mode
Doom Tower
Faction Wars
Magma Dragon: | |
Frost Spider: | |
Nether Spider: | |
Scarab King: |
Eternal Dragon: | |
Celestial Griffin: | |
Dreadhorn: | |
Dark Fae: |
Faction Wars
Arena Roles
Understanding Arena Roles
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Mythical Champions have multiple forms with different roles. We are currently re-working our ratings to support this dynamic.
HP
10/10
Book Value
Book Priority
Emic Trunkheart Overview
This warrior erupts Vinequakes from the earths roots to entangle his foe, whilst protecting his allies to become Unkillable in the toughest of battles! Emic Trunkheart is a Void Legendary HP champion, joining the Sylvan Watchers Faction as the July 2023 Fusion.
Trunkheart has a versatile skill set to tackle some of Raid’s toughest encounters, utilising multiple forms of Shield placements, coinciding with Decrease Skill Cooldowns effects. Opening with Vinequake [A2], he attacks all enemies, then places a Shield buff equal to 30% of this Champion’s Max HP, followed by Decreasing The Cooldown of ally skills by 1 turn [Except himself]. Although this can be used universally for protection for content such as the Scarab King, having a synergy to reduce cooldowns will assist allies in cycling their skills more efficiently!
Leading in to the Trunkheart’s Sanctuary [A3], he places an Unkillable Buff on allies for 2 turns, followed by a Taunt & Shield buff on himself. When referring to content such as The Clan Boss, Unkillable buffs are always sought after by players to create some really optimal teams, therefore Emic will open a lot of doors for utility in this area. The taunt segment of this skill will be great for the Phantom Shoguns Grove to control some of the bosses skills, and pairs really well for PVP battles to gain optimal value from the passive skill.
The Entanglement passive is full of tricks to manipulate enemy cooldowns, due to increasing random skill cooldowns on enemies who attack him while under Shield buffs. If you strategically use the A3 to place Taunt, this will enable single target champions to forcefully attack him, therefore building in some Accuracy will become tedious for enemies to counter! Trunkheart will also be extremely helpful for progressing through the Sylvan Watchers Faction Wars.
Emic Trunkheart Skills
Earthroot Tendril
Attacks 1 enemy. Increases the value of all [Shield] buffs on this Champion by 25%. Also increases the value of any [Shield] buffs on the ally with the lowest HP by 25%. The increased value of the [Shield] buffs cannot exceed 10,000 HP.
Level 2: Damage +5%
Level 3: Damage +5%
Level 4: Damage +5%
Level 5: Damage +5%
Damage Rating
Multiplier: 0.24*HPOverall Grading*: Strong
Vinequake - 4 Turn Cooldown
Attacks all enemies. Places a [Shield] buff on all allies equal to 30% of this Champion’s MAX HP for 2 turns. Decreases the cooldown of all ally skills, except this Champion’s, by 1 turn.
Level 2: Damage +10%
Level 3: Damage +10%
Level 4: Cooldown -1
Damage Rating
Multiplier: 0.27*HPOverall Grading*: Average
Trunkheart's Sanctuary - 6 Turn Cooldown
Places an [Unkillable] buff on all allies for 2 turns. Also places a [Taunt] buff and a [Shield] buff on the Champion for 2 turns. The value of the [Shield] is equal to 30% of this Champion’s MAX HP.
Level 2: Cooldown -1
Level 3: Cooldown -1
Entanglement [P]
When attacked under a [Shield] buff, has a 50% chance of increasing the cooldown of a random skill on the attacker by 2 turns. Occurs once per attack. Whenever an ally’s HP drops below 20%, increases the damage dealt by that ally by 20%.
Level 2: Buff/Debuff chance +10%
Level 3: Buff/Debuff chance +15%
Aura
Increases Ally HP in all battles by 30%
*Grading is calculated using Realistic Battle Scenarios - Read More Here