Published On: January 9, 2021
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How your Damage is actually calculated in Raid: Shadow Legends

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In this article, we are going to break down the maths that goes into your damage output in Raid Shadow Legends so that you can have an understanding of how to output the most amount of damage from your champions.

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This excludes certain champions who’s multipliers are based on multiple base stats, and also excludes Enemy Max HP damage.

This is the formula for how damage is really calculated.

Total ATK (or HP or DEF for HP or DEF champions) x Skill Multiplier x Increase Damage from Books x Crit Multiplier x Mastery Bonuses x Chance of Affinity Bonus x Buffs x Passives x Defense Mitigation

  • Total Attack = The total attack stat shown on your Champion page, any attack gained from an aura is also accounted for here, so x% of base Attack + shown total attack.
  • Crit Multiplier is 100% + Crit Damage % assuming you always crit.
  • Skill Multiplier is looked up from a Data Mined Source
  • Increase damage provided by books is found on the ability description
  • Buffs (example 50% Increased attack – 60% Increased Defense)
  • Passives such as Bad-El’s 20% increased damage to enemies under poisons

Above is the total formula, the Defense Mitigation is a little harder to explain, so let’s focus on the pre-mitigated damage breakdown.

Total Attack x (1 + Crit Damage%) x Skill Multiplier With Books x Mastery Effects x Buffs, Passives, Affinity Multipliers

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From this formula, it is clear that books and masteries are of significantly more value than previously anticipated.

For example, for a champion with 250% damage, a 10% Damage increase from a skill book is 1.1 x the above formula.

Whereas +10% Crit Damage is only turning your crit multiplier from 3.5 = (1 + 250%) to 3.6 = (1 + 260%) which is only a 3.6/3.5 = 2.8% increase in damage.


For example, with numerical values:

Let’s take Kael and his A2 – Acid Rain – 100% Crit rate vs Void Affinity.

Kael has 1,200 base attack and his A2 has a multiplier of 4.65 x ATK and can be booked for 20% more damage.

If you build your Kael with 3,000 attack and 180% Crit Damage – No masteries, his damage would be:

3,000 [Total Attack] x 2.8 [Crit Multiplier = 1 + Crit Damage % / 100%] x 4.65 [Skill Multiplier] x 1.2 [Additional Damage from Books]

3,000 x 2.8 x 4.65 x 1.2 = 46,872 (Damage before Mitigation)

Now lets say, you roll an item and it gains +5% attack
5% of his base attack is +60 attack so his new damage breakdown is:

3,060 x 2.8 x 4.65 x 1.2 = 47,810

Instead of that +5% attack, let’s compare +5% Critical Damage, which changes the Critical Multiplier to 2.85 instead of 2.8, his new damage would then be

3,000 x 2.85 x 4.65 x 1.2 = 47,709

So:

5% C.Dmg gained us 837 damage
5% Attack gained us 938 damage

Now as a comparison – instead of adding stats, we will add the 5% damage gain from Heart of Glory mastery (when attacking with full hp)

3,000 x 2.8 x 4.65 x 1.2 x 1.05 = 49215.6
So a 5% Damage mastery caused a 2,343 gain in overall damage.

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How do buffs/debuffs affect this?

Just as examples:

A 50% Increase attack buff, would further increase the total attack value by 50%
Bad-El’s passive is a straight 20% increase on this damage
25% Weaken debuff on the enemy, is a straight 25% increase on this damage.

In this case with Kael, it’s clear +5% Attack is better than +5% Crit Damage. With 180% Crit Damage, the point at which Crit Damage and Attack are equally valuable is when Kael has 2.8 x 1,200 Attack or 3,360 Attack.

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Summary:

The perfect build is to aim for the ratio between Total Attack to Base Attack to be 1+ Crit Damage % / 100%

The damage from booking a champion likely will increase damage more than adding more base stat to your champion.

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Dark_saber
Dark_saber
3 years ago

HH, I love your content. Thanks for doing all this hard work. I am confused about damage multipliers though. If you look at Acolyte, he has a 6.3 bonus for his A2, but it is listed as “average” or something like that, while Ogryn Jailer has a 6*ATK, and he is listed as godlike. And Acolytes damage books higher. I read your explanation of damage, but am I missing something?

jekoh
jekoh
3 years ago
Reply to  Dark_saber

All multipliers and all addition of extra % are calculated from base stat of the champion.
Ogryn jailer has a base ATK of 1299, so nake he will hit for 6 * 1299 = 7794
Acolyte has a base ATK of 749, so nake he will hit for 6.3 * 749 = 4719
you see the big difference
you cannot base your choice only by having a look at multipliers alone. you have to look at the base stat, to look if the champ is not also ignoring part of ennemy defense when he hit as a specificity of his ability, and if he is hitting several time with the same ability

Legion_X
Legion_X
3 years ago

Thanks so much! This tool really has helped me tremendously.

HisChild
HisChild
3 years ago

I understand what the base is for HP, ATK, and DEF, but I have no idea what to use for base for support Champions.

Turbozzz
Turbozzz
3 years ago

HH, I wish you’d add another thing to your champs and that being whether the champ needs crit rate or not or maybe do a video to show us that don’t know how to determine if a champ needs crit rate or not. thanks and I love all the content.

SS2020user
SS2020user
2 years ago
Reply to  Turbozzz

Damage dealers should have crit rate, and a few supporters, t.ex. Armiger needs it to make his skillset work. Otherwise focus on survivability.

Nny
Nny
3 years ago

where is the Damage Efficiency Tool now?
not under the membership sectionanymore and under the tools section i don’t find it either :s

ecg38
ecg38
3 years ago
Reply to  Nny

I’m having the same issue

Pichvajz
Pichvajz
1 year ago
Reply to  Nny

8

Asterisk
Asterisk
3 years ago

Great guy HH. It took me past the 270 days ( more like year) to start to begin to understand the game mechanics and its all down to your way of explaining things. Watched loads of guides but truly hars off to you and others like DJ , Scratch, Ash etc. You all r dope.

BiggTiggs
BiggTiggs
3 years ago

I think it’d be cool & relevant to see a video like “who is worth building over Kael?” using the spreadsheet of pure damage numbers and utility in different areas of the game! It’s something I find myself stuck on currently with a wealth of decent epics.

sunset1
sunset1
3 years ago

cant find the Damage Efficiency Tool

amenaxa
amenaxa
3 years ago

same problem. I miss it

WITNES5
WITNES5
2 years ago

anyone ever find the damage efficiency tool?

Evilish
Evilish
2 years ago

where is the damage efficiency tool???? :P

Yellowrock
Yellowrock
2 years ago

Guys, try decreasing the Zoom (ctrl+-) and then open the RSL menu, it should be in tools, the last one.

I’m serious.

Matt91
Matt91
2 years ago
Reply to  Yellowrock

Can confirm, as weird as that sounds, ty for pointing that out.

Agrias996
Agrias996
2 years ago

How does it work on multiple Multiplier like Fellhound A1? (100 crit dmg)
(960+1059) x 1 x 3,06 x 1.1
or (960+1059) x 1 x 1,7 x 1,7 x 1,1

Kwisats
Kwisats
2 years ago

OK I can find a tool on the RSL menu but is that the same as the one HH was talking about and is it not on this website?

Kasbael
Kasbael
1 year ago

Is there an article that tells you how defense works?

kaisal1
kaisal1
1 year ago

This doesn’t make sense. How is Yannica’s A1 Godlike with a 1.9×2*ATK, while her A2 with a 6.3*ATK is Strong. Thank you in advance for any explanation.

Malloran
Malloran
1 year ago

Well this is the damage before mitigation what doesn’t quite inform about the damage really dealt.
One might say that it is probable that if the damage before mitigation is greater then the damage after mitigation will be greater too.
But by how much ?
What is the formula for damage mitigation .

Robert Oliver
Robert Oliver
1 year ago
Reply to  Malloran

Damage also has a randomness to it such that you will do up to 10% greater or less than the numbers indicated above (Always by a whole %point). i.e. 0.90, 0.91, 0.92, 0.93. 0.94, 0.95 … 1.08, 1.09, 1.1
EXCEL: =1+(RANDBETWEEN(-10,10)/100)

Damage mitigation based on the target defence is then applied as another multiplier that means a target could take between 100% and 15% of your damage after randomizing:
EXCEL: =1-0.85*(1-EXP(-2*the_defence/3000))

since we can’t do ‘e to the power of’ (EXP) in our heads this translates to:
Def Damage Mitigation Multiplier
0 1
1000 0.5864
2000 0.3741
3000 0.2650
4000 0.2091
5000 0.1803
6000 0.1656
7000 0.1580
8000 0.1541
9000 0.1521

sully6262
sully6262
1 year ago

Why is the damage spreadsheet hidden on this site?

Homey16
Homey16
1 year ago

Hi! Great site and great info! I have a question about how damage is distributed for AoE and multi-hits: does the total damage apply to reach hit or is it divided amongbthe total hits for a turn? Say a champnhas a total attack of 10000 and attacks 4 enemies an once, or 1 enemy 4 times. Other adustments aside, does each enemy/hit get hit with the entire 10,000 or would it be 2,500 per hit?

Robert Oliver
Robert Oliver
1 year ago
Reply to  Homey16

Each target takes FULL hits. it is not divided up between them.

Multiple hit abilities tend to have lower multipliers to compensate for the increased number of hits.

shamanix761
shamanix761
3 months ago

The Kael example is wrong. 5% of 3000 ist 150, not 60.