Tower of Fantasy: Zero Overview

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Published On: August 10, 2022

Tower of Fantasy: Zero (SSR)

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Rarity: SSR

Weapon: Enchanted Cube

Bio:

Zero is a computer genius who appears to be 15 years old. He has deliberately destroyed all records of his real name and other permanent information. Smart, very competitive, and prideful, ignores anything he sees as meaningless to him…

Suggested Teams:

Shiro, Zero, Nemesis
Shiro, Zero, Meryl

zero

PVE Rating

PVP Rating

Ratings are subject to testing and based on 1st impressions

Normal Attack

While on the ground, manipulate the cube to attack 5 times in a row.

  • First Attack: Deal total damage equal to 46.7% of ATK + 2.
  • Second Attack: Deal total damage equal to 38.2% of ATK + 2.
  • Third Attack: Deal total damage equal to 118.5% of ATK +6.
  • Fourth Attack: Deal total damage equal to 79.6% of ATK + 4.
  • Fifth Attack: Deal total damage equal to 80.9% of ATK + 4 up to 3 times and launch the target.
  • Passive: If normal attacks hit targets 6 times, gain 1 cube. Up to 5 cubes can be stored.

Arial Attack

While in the air activate the energy within the cube, firing up to 5 missiles and dealing total damage equal to 59.3% of ATK + 3. Consume up to 250 endurance.

Passive: If the Wanderer has any stored cubes, consume all cubes to fire Omnium Missiles at targets to deal damage.

Energy Overflow

While in the air or jumping, tap normal attack to trigger Energy Overflow.

Upon landing, fire a shockwave that travels forward, dealing up to 23.4% of ATK + 1 damage to targets in its path.

Omnium Shock

On the third normal attack, hold the normal attack button to trigger Omnium Shock.

A pillar of energy launches nearby targets into the air, dealing damage equal to 68.4% of ATK + 4. The pillar lasts 5 seconds and deals damage equal to 28.5% of ATK + 2 to nearby targets every second.

Energy Sentinel

Cubes orbiting the Wanderer deal damage equal to 9.7% of ATK + 1 to enemies.

Energy Missles

When the player casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK + 3 to the target.

Soul Surge

Dodge right before getting hit to trigger a Phantasia, which reduces the speed of enemies within range and grants stun immunity for 0.5 seconds.

If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt.

Successful dodges do not interrupt normal attack combos.

Passive: Gain a cube for every successful aerial dodge.

Omnium Shield

Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, and deal 142.9% of ATK + 8 damage to nearby targets and launch them.

Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube.

Cooldown: 60 seconds.

Omnium Wave

When the weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 171% of ATK + 9 to nearby targets and launches them into the air.

Each cube also deals damage equal to 48.5% of ATK + 3. If allies are in the vicinity, they gain damage immunity for 3 seconds.

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