While in the air or jumping, tap normal attack to trigger Energy Overflow.
Upon landing, fire a shockwave that travels forward, dealing up to 23.4% of ATK + 1 damage to targets in its path.
On the third normal attack, hold the normal attack button to trigger Omnium Shock.
A pillar of energy launches nearby targets into the air, dealing damage equal to 68.4% of ATK + 4. The pillar lasts 5 seconds and deals damage equal to 28.5% of ATK + 2 to nearby targets every second.
Cubes orbiting the Wanderer deal damage equal to 9.7% of ATK + 1 to enemies.
When the player casts Omnium Missiles and Energy Overflow, their orbiting cubes are fired as well, dealing damage equal to 48.5% of ATK + 3 to the target.
Dodge right before getting hit to trigger a Phantasia, which reduces the speed of enemies within range and grants stun immunity for 0.5 seconds.
If the Wanderer has less than 5 cubes, each successful dodge has a 40% chance to restore 1 dodge attempt.
Successful dodges do not interrupt normal attack combos.
Passive: Gain a cube for every successful aerial dodge.
Create shielding for self and nearby allies to block up to 800% of ATK in damage for 10 seconds, and deal 142.9% of ATK + 8 damage to nearby targets and launch them.
Each cube in possession when this skill is used adds 160% of ATK to max shielding and exhaust the cube.
Cooldown: 60 seconds.
When the weapon charge is full or Phantasia is triggered, remove all debuffs from the wielder and gain 5 cubes upon switching to this weapon, then unleash the 5 cubes along with a Shockwave. This Shockwave deals damage equal to 171% of ATK + 9 to nearby targets and launches them into the air.
Each cube also deals damage equal to 48.5% of ATK + 3. If allies are in the vicinity, they gain damage immunity for 3 seconds.