Nemesis_feature
Published On: August 10, 2022
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Tower of Fantasy: Nemesis (SSR)

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Rarity: SSR

Bio:

Suffered from mutation before undergoing Heirs of Aida’s modifications to become an Angel of Clemency. Usually quiet and introverted. but turns into a merciless killing machine under Heirs of Aida leader Sage’s mind control.

Playstyle and Attributes:

Nemesis is a ranged support/damage-dealing character in Tower of Fantasy. She summons 2 cannons that rain destruction down on her foes while offering support and healing to her team. Nemesis has a very fun playstyle that will carry you through story progress and be an asset in group play.

Suggested Teams:

King, Crow, Nemesis
King, Samir, Nemesis

Nemesis

PVE Rating

PVP Rating

Ratings are subject to testing and based on 1st impressions

Normal Attack

While on the ground, use Venus to attack 5 times in a row.

  • First Attack: Deal damage equal to 50.8% of ATK + 3.
  • Second Attack: Deal damage equal to 36.3% of ATK + 2.
  • Third Attack: Deal damage equal to 98.3% of ATK + 5.
  • Fourth Attack: Deal damage equal to 67.3% of ATK + 4.
  • Fifth Attack: Deal damage equal to 148.3% of ATK + 8.

Arial Attack

While jumping or in the air, tap normal attack to attack 5 times in a row.

  • First Attack: Deal damage equal to 62.5% of ATK + 3.
  • Second Attack: Deal damage equal to 62.5% of ATK + 3.
  • Third Attack: Deal damage equal to 120% of ATK + 6.
  • Fourth Attack: Deal damage equal to 71.2% of ATK + 4.
  • Fifth Attack: Deal damage equal to 126% of ATK + 7.

Forward Pursuit

After the second normal attack, hold the attack button to trigger Forward Pursuit.

Shoot a laser-guided missile at the target, dealing damage up to 107.5% of ATK + 6.

Dual Focus

Hold a normal attack to charge a shot and release an electrified ball that explodes on hit, dealing damage equal to 118.4% of ATK + 6 to nearby enemies.

Twin Spinning Focus

Tap normal attack during the short perfect attack window to trigger a slowing magnetic field.

Venus fires a charged orb that travels forward a set distance and explodes in contact with targets. Deal damage equal to 171.6% of ATK + 9, and generate a slowing magnetic field for 3 seconds, which reduces the movement speed and attack speed of all enemies caught within by 35%.

Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer’s ATK; for the next 10 seconds, a small healing chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer’s ATK. Dodging grants 1 stack of healing chain enhancement, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons will cancel this effect.

Parallel Beams

Press a normal attack during the short perfect dodge window to trigger Parallel Beams.

Venus fires a pair of parallel energy beams, dealing piercing damage equal to 171.6% of ATK + 9.

Dodging will trigger a healing chain that heals nearby allies by 67.7% of the Wanderer’s ATK; for the next 10 seconds, a small healing chain will trigger every 2 seconds, which heals nearby allies by 22.5% of the Wanderer’s ATK. Dodging grants 1 stack of healing chain enhancement, which increases the effects of healing chains by 25% (stacks up to 5 times) and lasts for 30 seconds. Switching weapons will cancel this effect.

Pulse Lock

Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down targets.

Cooldown: 25 seconds.

Pulse Lock

Venus fires a guided missile that explodes on contact with enemy targets, dealing damage equal to 233.2% of ATK + 12 and knocking down targets.

Cooldown: 25 seconds.

Particle Beam Burst

When the weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and commands Venus to fire a cross-shaped ray at the ground, creating an unstable area and reducing the target’s movement speed by 70% for 5 seconds. After a brief delay, unleash an electromagnetic burst that deals damage equal to 393.9% of ATK + 21.

Using a discharge attack will spawn 1 Electrode near the enemy’s position that attacks once every 1.5 seconds, dealing damage equal to 39.9% of ATK + 2.

The Electrode gains 100% of the Wanderer’s stats, can be attacked or healed, and loses 3% of its max HP every second.

Only 1 Electrode can exist at any given time, and summoning a new Electrode will replace the previous one.

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