After the third normal attack, hold the attack button to trigger Rising Slash.
Upon hit, strongly suspend the target and go airborne, dealing damage equal to 64.3% of ATK + 3.
Tap and hold a normal attack while airborne, or press the normal attack button while climbing, jumping backward, or using the Jetpack to trigger Moonset Slash.
While falling, each hit deals damage equal to 12.5% of ATK + 1. Upon landing, deal damage equal to 140.5% of ATK + 7 and launch targets.
The higher the fall when triggering the attack, the greater the damage dealt, up to 600% damage.
Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 570% of ATK + 30.
Yes, you read it right, Meryl has a whirlwind. While standing still or moving, tap and hold normal attack to trigger Whirlwind, dealing damage equal to 132.8% of ATK + 7 every 0.5 seconds to the target. Grant hit and stun immunity while in use.
Press the normal attack button during the short perfect dodge window to trigger Devastate.
Deal damage equal to 65.9% of ATK + 3 each hit and launch targets.
Press the normal attack button after dodging to trigger Crescent Slash.
Swing the greatsword to unleash sword auras forward, each dealing damage equal to 49.6% of ATK + 3.
Swing the greatsword to launch sword auras forward, each dealing damage equal to 141.7% of ATK + 7 and increasing damage dealt by 5% with each hit. While active, and immune to control effects.
Cooldown: 45 seconds.
When the weapon charge is full or Phantasia is triggered, upon switching to this weapon, remove all debuffs from the wielder and smash the ground to form a barrier, dealing damage equal to 503.2% of ATK + 26 to nearby enemies, suspending targets. This reduces their speed by 50% and stops them from dodging or jumping.
The barrier lasts 5 seconds and blocks projectiles.