Tower of Fantasy: Shiro Overview

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Published On: August 10, 2022

Tower of Fantasy: Shiro (SSR)

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Rarity: SSR

Weapon: Chakram

Bio:

Shiro is an amazing simulacrum in Tower of Fantasy. She uses a Chakram to attack her foes. Shiro’s weapon “Chakram of the Sea” is infused with the power of her love for the ocean.

Playstyle and Attributes:

If you can lock down your targets in place Shiro will unleash devastation in one area. Shiro offers a hybrid DPS mid-range, melee playstyle that is extremely satisfying to play. Her main downfall is that although she brings a huge burst potential if the enemies move out of her attacks then her output is minimal.

Suggested Teams:

Shiro, Zero, Nemesis
Shiro, Zero, Coco Ritter

Shiro

PVE Rating

PVP Rating

Ratings are subject to testing and based on 1st impressions

Normal Attack

While on the ground, use your standard attack with Shiro’s chakram to unleash 5 spinning attacks.

  • First Attack: Deal damage equal to 30.7% of ATK + 2.
  • Second Attack: Deal damage equal to 23.8% of ATK + 1.
  • Third Attack: Deal damage equal to 34% of ATK + 2.
  • Fourth Attack: Deal damage equal to 30.7% of ATK + 2.
  • Fifth Attack: Deal damage equal to 53.8% of ATK + 3 and knock the target back a short distance.

Arial Attack

While in the air or jumping use Shiro’s normal attack three times in a row.

  • First Attack: Deal damage equal to 26.2% of ATK + 1.
  • Second Attack: Deal damage equal to 29.2% of ATK + 2.
  • Third Attack: Deal damage equal to 37.2% of ATK + 2.

Scatter

After the second normal attack, hold the attack button to activate Scatter.

Fire five penetrating chakrams forward, each hit dealing 43.5% of ATK + 2 damage, with minor knockback.

Air Spin

Hold Shiro’s normal attack while airborne to trigger Air Spin.

Unleash a powerful strike, dealing damage equal to 191.5% of ATK + 10 to the target and nearby enemies, and suspend them.

Sneak Attack

Approach the enemy from behind while crouching, then tap normal attack to use Sneak Attack, dealing damage equal to 427.5% of ATK + 23.

Waning Moon

Press Shiro’s normal attack right after dodging to trigger Waning Moon.

Toss a spinning chakram forward, dealing damage equal to 132.9% of ATK + 7 to the target and inflicting a stunning effect for 0.5 seconds. The chakram then splits into 3 and keeps traveling, dealing damage equal to 24.2% of ATK + 1 to targets along their path. Split chakrams will bounce during Full Bloom.

Full Moon

Create a Chakram Domain with the Wanderer at the center for 8 seconds. At the same time, enemies are pulled in, and their speed is reduced by 30% for 8 seconds. Fire 5 chakrams that bounce between enemies, dealing damage equal to 24.2% of ATK + 1 to targets along their paths, bouncing up to 5 times.

The split chakrams triggered by Waning Moon will also bounce up to 5 times.

Cooldown: 45 seconds.

Spirit of the Air

When the weapon charge is full or Phantasia is triggered, switching to this weapon from another weapon removes all debuffs from the wielder and unleashes Chakram of the Seas at a target. Struck target causes AOE stun for 1 second, plus 1 attack each against up to 3 units every second (each attack has a 10% chance of stunning the target for 1.5 seconds) dealing 41.4% of ATK + 2 damage for 10 seconds.

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