
Beginner Team Synergy Guide for Etheria: Restart
When you’re starting out in Etheria: Restart, team synergy makes all the difference. Whether you’re clearing Shell Story stages, climbing Module Dungeons, or facing early bosses like DokiDoki and Terrormaton, understanding which roles matter and who to invest in will fast-track your progression and save you resources in the long run.
This guide walks you through building effective starter teams, who to use in each role, and how to adapt your comps for early PvE content.
Team Format: 4-Man or 5-Man
In Etheria: Restart, you’ll see two common team structures: 4-man teams and 5-man teams. Shell Story content generally uses 4-man comps, while dungeons like Terrormaton and Aurora require 5-man squads. Knowing this distinction helps you prepare better lineups depending on where you’re headed.
The Classic Newbie Team

Your first team will likely revolve around free units and your initial SSR selector. This team is simple but effective, and it covers all essential roles—damage, buffs, healing, and flexibility.
Lian is your go-to DPS and a must-build. She’s not only free, but completing her mission path grants major account-wide rewards. Gray functions as a reliable buffer, boosting crit rate and giving himself a bonus turn. Dorothy handles your healing needs early on, though you can swap in Sania or Chiaki depending on what you pull.
That brings us to your selector unit—your first real choice. You’ll want someone who can carry hard, especially through PvE. Top picks include Tiamat, Helkid, Beyontin, Rahu, and Lilith. These are units with great AoE, scaling, or unique value in both bossing and wave clearing.
The Control Newbie Team

If you prefer a slower, more tactical playstyle, a control comp might be your route. These teams are all about locking down enemies and delaying dangerous skills. They also excel in wave-based encounters and stages with scaling threats.
You’ll still want Lian for damage, but now you’ll pair her with a control specialist like Kraken or Obol. These units provide freezes, stuns, and in Obol’s case, solid DOT damage as well. Chiaki the Echo is invaluable here—not only does she support the team’s turn economy, but she also disrupts enemy prep manipulation, which becomes more important in mid-game fights.
For healing, any of the previously mentioned options will work, but Chiaki’s ability to act as both support and semi-healer lets you run lighter on sustain if needed.
Boss-Specific Strategies
DokiDoki

This fight is all about controlling adds. You’re not actually fighting DokiDoki directly, but rather the waves she summons. If you don’t take out her marked minions quickly, they evolve into stronger versions with AoE attacks.
To counter this, bring fast AoE or CC. Lian and Gray provide solid early game output. Add in a selector like Tiamat or Beyontin, and a crowd controller like Kraken or Obol. Chiaki the Echo helps control the pace, and Dorothy or Lingluo can handle healing if your damage isn’t fast enough yet.
Terrormaton

Terrormaton is a tempo-based fight. He gets stronger the longer the battle drags on and ramps significantly when allies die. The two side adds also boost his power, with the left ad being particularly dangerous as it increases prep and defense.
Always target the left ad first. Even in late-game speed clears, this remains the standard strategy. You’ll want a team built around Lian, your AoE selector, Gray, a debuffer like Dinah or RC-77, and a healer. This gives you both damage and control while keeping your squad alive long enough to focus down Terrormaton after the ad is gone.
Aurora

Aurora punishes long fights and debuffed targets. She gains counterattack stacks as she takes hits and boosts her damage significantly if your allies are debuffed.
This is a fight where DOT teams shine, especially when paired with Withered Shadow Sania, who detonates all active DOTs. Lian works well early due to her neutral attribute. Gray and Chiaki help with support and rotation, and Lingluo is among the best-in-slot healers here.
As the fight progresses into harder stages, you’ll want to swap your selector to something with better synergy—Beyontin and Tiamat being great long-term picks. Avoid stacking unnecessary debuffs unless you can cleanse or mitigate them quickly.
Starter Roles and Alternative Picks

You don’t have to stick to just the basics. Once you get more units, you can start swapping based on synergy or specific content.
In the DPS role, options like Fangus, Helkid, Rahu, Lilith, Khloros, and Xiada all bring unique strengths, though Lian remains the best early pick due to mission rewards.
For control, Kraken, Obol, Rin, Lilith, and Kloss offer stuns, freezes, or utility. Some, like Kloss, will be on rate-up banners, making them easier to pull.
Buffer/support units include Gray, Yang, and Turandot, providing things like crit rate, attack, and defense buffs. Support-oriented characters like Chiaki the Echo, Beyontin, and Veronika focus more on utility—rotations, revive, or buff stealing.
Healers like Dorothy, Sania, Chiaki, and Lingluo each offer different recovery options, with Lingluo eventually scaling into one of the best.
Debuffers like Dinah, RC-77, and Celince are great for stripping enemy buffs, applying defense breaks, or reducing damage output.
Final Thoughts
Getting your first team right in Etheria: Restart is more about smart decisions than pulling high rarity units. Stick with Lian, build Gray, and pick your selector carefully—Tiamat, Beyontin, or Lilith are excellent long-term carries.
Control and DOT comps are excellent variants and can clear all content with the right pieces. As you get deeper into the game, you’ll unlock stronger characters, but your early investments will continue to pay off.
Stay tuned for more breakdowns, especially as the full beta goes live, and be sure to reference the infographics for quick team layouts.
Good luck out there, Hyperlinkers!